What is it about?
Due to the rapid growth and development of virtual reality (VR) applications and their associated hardware, the personal computer (PC) will become a tool of daily-use in the 21st century. By combining PC with VR technology and telecommunications, the stage is set for the creation of a new type of ready-to-wear PC. 高科技的資訊產品，在我們日常生活中隨處可見。隨著資訊科技的精進，資訊產品都以輕、薄、短、小，包裹著一個「黑箱」的形態呈現給消費者。面對這樣的產品，消費者往往不知所措，無所適從。如何從使用者的介面設計，來彌補資訊產品的缺陷，是今後資訊產品設計努力的重點。
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Why is it important?
Although wearable computers are merely concepts, it is now time to begin integrating ergonomics into wearable computer design. The key to design such new products is the inclusion of ergonomics at various stages throughout the design process, beginning at a very early stage. Therefore, this paper describes a wearable computer design through an ergonomic approach to ensure an appropriate interface relationship between the computer and the user. The methodology by which design problems were analyzed and solutions were developed will be described in this paper, as well as some of the engineering features that made the final design possible. 本研究首先利用使用者－工具－任務的人因分析模式，探討人機介面設計相關的人因問題，再導入相關的資訊科技，研究有關工程介面的機能問題。再從隨身物件的分析，切入隨身化資訊產品的設計。最後，利用人因分析和工程探討的結果，來引導設計、發展構想、設計評估及設計定案。
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This page is a summary of: Ergonomics in wearable computer design, International Journal of Industrial Ergonomics, April 2001, Elsevier, DOI: 10.1016/s0169-8141(00)00055-x.
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