All Stories

  1. I am not entirely an empath: the influence of cognitive and affective empathic tendencies on situational responses through virtual experiences
  2. Toward Stroke Rehabilitation: A Single Hand-Mounted IMU and TinyML for Therapeutic Hand Movement Recognition
  3. Exploring the use of generative text AI in design creativity inquiries
  4. Kaleidoscopic AI: Hallucinations on the Verge of Creativity
  5. Exploring the Influence of Narrative in VR Games: Players Gameful Experience and Empathy
  6. Reconstructing Empathy: How VR Users Perceive Simulated Challenges through Design Dimensions
  7. Designing for Empathy in VR: Navigating the Temporal Tension Between State and Trait-Oriented Approaches
  8. Mens Nova in Mundo Virtuali: Immersive Virtual Reality Experiences for Cognitive and Creative Enhancement
  9. Understanding VR-mediated empathy in design: measurement approaches, inconsistencies and implications
  10. CKATool: A clinical kinematic analysis toolbox for upper limb rehabilitation
  11. Capturing Activities and Interactions in Makerspaces Using Monocular Computer Vision
  12. Fostering technical skills and creativity in the digital fabrication spaces: an open-ended prototyping approach
  13. Priming uncertainty avoidance values: Influence of virtual reality stimuli on design creativity in ideation
  14. Dynamic semantic networks for exploration of creative thinking
  15. The Influence of Personal Evaluation and Social Support on Career Expectations of College Students
  16. Quantitative dynamics of design thinking and creativity perspectives in company context
  17. Makerspaces Fostering Creativity: A Systematic Literature Review
  18. Sustainability Considerations in Digital Fabrication Design Education
  19. Exploration of the Relationship Between Culture and Experience of Creativity at the Individual Level: A Case Study Based on Two Design Tasks
  20. Empathic Experiences of Visual Conditions with Virtual Reality
  21. VR Storytelling to Prime Uncertainty Avoidance
  22. Designing and Integrating Electronics for Bespoke Rehabilitation Experiences in Virtual Reality
  23. Instrumenting Virtual Reality for Priming Cultural Differences in Design Creativity
  24. A Systematic Review on FabLab Environments and Creativity: Implications for Design
  25. A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook
  26. Perspectives on design creativity and innovation research: 10 years later
  27. A NOVEL EXPERIMENTAL DESIGN OF A REAL-TIME VR TRACKING DEVICE
  28. SEEING FROM THE USERS' EYES: AN OUTLOOK TO VIRTUAL-REALITY BASED EMPATHIC DESIGN RESEARCH
  29. TOOLS FOR RECORDING PROTOTYPING ACTIVITIES AND QUANTIFYING CORRESPONDING DOCUMENTATION IN THE EARLY STAGES OF PRODUCT DEVELOPMENT
  30. VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS
  31. Bursting through the blocks in the human mind
  32. Virtual Reality for Neurorehabilitation and Cognitive Enhancement
  33. Sustainable Design and Prototyping Using Digital Fabrication Tools for Education
  34. Editorial
  35. Design creativity and the semantic analysis of conversations in the design studio
  36. What can we learn from COVID-19 pandemic for design creativity research?
  37. EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS
  38. MITIGATING DESIGN FIXATION WITH EVOLVING EXTENDED REALITY TECHNOLOGY: AN EMERGING OPPORTUNITY
  39. SEMANTIC ANALYSIS OF ENGINEERING DESIGN CONVERSATIONS
  40. Editorial
  41. Editorial
  42. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self
  43. Redesign Me: Virtual Reality Experience of the Line of Life and Its Connection to a Healthier Self
  44. Appreciation to Reviewers
  45. Editorial
  46. Capturing Prototype Progress in Digital Fabrication Education
  47. Future Learning and Design Creativity Competency
  48. Semantic Analysis Approach to Studying Design Problem Solving
  49. Semantic Measures for Enhancing Creativity in Design Education
  50. Meanings in Digital Fabrication
  51. Academic Recognition of Fab Academy
  52. "Document-while-doing": a documentation tool for Fab Lab environments
  53. A short interview with Dorian Marjanović on research in design creativity: ‘A Search for a New Renaissance’
  54. Enhancing user creativity: Semantic measures for idea generation
  55. Editorial
  56. How to Support Fuel-Efficient Driving?
  57. Editorial
  58. A Framework for Capturing Creativity in Digital Fabrication
  59. Human and Technological Dimensions of Making in FabLab
  60. Appreciation to reviewers
  61. Editorial
  62. Dynamics of shifting viewpoints: an investigation into users' attitudes towards products
  63. Augmenting creative design thinking using networks of concepts
  64. Methodology for creating new scenes through the use of thematic relations for innovative designs
  65. Modelling tactual experience with product materials
  66. Editorial
  67. Editorial
  68. The taste of criticism
  69. A conceptual network analysis of user impressions and meanings of product materials in design
  70. Model of Meta-Reflection and In-Depth Analysis of Knowledge Creation Process in Design
  71. A methodology to analyse in-depth impressions of design on the basis of concept networks
  72. The role of impressions on users’ tactile interaction with product materials: An analysis of associative concept networks
  73. A method for the evaluation of meaning structures and its application in conceptual design
  74. Users’ Tactile Interactions With New Product Materials: An Analysis of Depth Impressions Based on Associative Concept Networks
  75. Extension of the Framework of Knowledge Process Analysis: A Case Study of Design Research Process
  76. Method of Design Through Structuring of Meanings