All Stories

  1. Fostering Virtual Heritage Experiences for the Elderly: Design Considerations for Inclusive Digital Heritage
  2. Unlocking Digital Heritage: Empowering Older Adults Through Extended Reality in Wellbeing, Inclusion and Learning
  3. Evaluating Uses of XR in Fostering Art Students’ Learning
  4. Redefining Archaeological Research: Digital Tools, Challenges, and Integration in Advancing Methods
  5. Virtual Cultural Experiences for the Elderly: Formative Studies and First Findings Regarding Cultural Content
  6. From physical to virtual art exhibitions and beyond: Survey and some issues for consideration for the metaverse
  7. Digital Tools for Data Acquisition and Heritage Management in Archaeology and Their Impact on Archaeological Practices
  8. Use of XR technologies for fostering visitors' experience and inclusion at industrial museums
  9. Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments
  10. Evaluating the Design of an Art Student Framework Supporting XR Exhibitions
  11. The ARTEST project: the future of digital humanities teaching and learning
  12. XR technologies for self-regulated student exhibitions in art education: survey and first design considerations
  13. First results of a survey concerning the use of digital human avatars in museums and cultural heritage sites
  14. Virtual Humans in Museums and Cultural Heritage Sites
  15. 3D Documentation and Visualization of Cultural Heritage Buildings through the Application of Geospatial Technologies
  16. Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions
  17. Personalization services in art education environments: first survey results
  18. Digital survey: How it can change the way we perceive and understand heritage sites
  19. Risk, faith and religious tourism in Second Modernity: visits to Mount Athos in the COVID-19 era
  20. Interactions in Augmented and Mixed Reality: An Overview
  21. Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
  22. Mixed Reality: A Reconsideration Based on Mixed Objects and Geospatial Modalities
  23. Editorial for Special Issue “Virtual Reality and Its Application in Cultural Heritage”
  24. Cultural Heritage Documentation: The Case Study of the Ottoman Bath in Apollonia, Greece
  25. Newness and openness in new media arts and digital performances: contextualizing Greece in the Balkan scene
  26. Εισαγωγικό σημείωμα, Τοπίο Ιστορίες, πολιτικές αναπαραστάσεις
  27. Σιτουασιονισμός και δημιουργία καταστάσεων σε ψηφιακά περιβάλλοντα τέχνης
  28. Ψυχογεωγραφία στην ψηφιακή εποχή: μια εναλλακτική θεώρηση του αστικού τοπίου
  29. Mergin’ Mode: Mixed Reality and Geoinformatics for Monument Demonstration
  30. Avatars as storytellers: affective narratives in virtual museums
  31. Special issue on virtual and mixed reality in culture and heritage
  32. Storytelling in Virtual Museums: Engaging A Multitude of Voices
  33. Exploring aspects of obedience in VR-mediated communication
  34. A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
  35. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments
  36. Effective Cultural Communication via Information and Communication Technologies and Social Media Use
  37. ICT in the Promotion of Arts and Cultural Heritage Education in Museums
  38. OneAppy: An Interactive Platform Providing Novel Marketing Channels and Promoting Product and Services to the Tourism Industry
  39. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
  40. Literary Myths in Mixed Reality
  41. Investigating Body Transfer Illusion from Human to Monkey Body
  42. Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences
  43. Metadata Standards for Virtual Museums
  44. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
  45. Remote Synchronous Interaction in Mixed Reality Gaming Worlds
  46. Smart Tourism Routes Based on Real Time Data and Evolutionary Algorithms
  47. Exploring the educational impact of diverse technologies in online virtual museums
  48. Exploring the educational impact of diverse technologies in online virtual museums
  49. How Nonprofit Organizations in Greece Are Using Facebook as a Public Relations Tool
  50. The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
  51. Museum education today: creative synergies and pedagogic innovations in multicultural contexts
  52. Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies
  53. THE VOLUNTEERED GEOGRAPHIC INFORMATION IN ARCHAEOLOGY
  54. Assessing Information Literacy Skills among Undergraduate Students at the Alexander Technological Educational Institute of Thessaloniki
  55. Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence
  56. GIS of landmarks management
  57. Experiencing Personalised Heritage Exhibitions Through Multimodal Mixed Reality Interfaces
  58. Exploring the relationship between presence and enjoyment in a virtual museum
  59. Virtual museums, a survey and some issues for consideration
  60. Presence-Centered Assessment of Virtual Museums’ Technologies
  61. The evaluation of ARCO
  62. Usability Evaluation of a Virtual Museum Interface
  63. Combinatory Usability Evaluation of an Educational Virtual Museum Interface
  64. Digital Heritage Systems
  65. Digital Heritage Systems
  66. Effective Cultural Communication via Information and Communication Technologies and Social Media Use