All Stories

  1. Unlocking Digital Heritage: Empowering Older Adults Through Extended Reality in Wellbeing, Inclusion and Learning
  2. Evaluating Uses of XR in Fostering Art Students’ Learning
  3. Redefining Archaeological Research: Digital Tools, Challenges, and Integration in Advancing Methods
  4. Virtual Cultural Experiences for the Elderly: Formative Studies and First Findings Regarding Cultural Content
  5. From physical to virtual art exhibitions and beyond: Survey and some issues for consideration for the metaverse
  6. Digital Tools for Data Acquisition and Heritage Management in Archaeology and Their Impact on Archaeological Practices
  7. Use of XR technologies for fostering visitors' experience and inclusion at industrial museums
  8. Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments
  9. Evaluating the Design of an Art Student Framework Supporting XR Exhibitions
  10. The ARTEST project: the future of digital humanities teaching and learning
  11. XR technologies for self-regulated student exhibitions in art education: survey and first design considerations
  12. First results of a survey concerning the use of digital human avatars in museums and cultural heritage sites
  13. Virtual Humans in Museums and Cultural Heritage Sites
  14. 3D Documentation and Visualization of Cultural Heritage Buildings through the Application of Geospatial Technologies
  15. Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions
  16. Personalization services in art education environments: first survey results
  17. Digital survey: How it can change the way we perceive and understand heritage sites
  18. Risk, faith and religious tourism in Second Modernity: visits to Mount Athos in the COVID-19 era
  19. Interactions in Augmented and Mixed Reality: An Overview
  20. Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
  21. Mixed Reality: A Reconsideration Based on Mixed Objects and Geospatial Modalities
  22. Editorial for Special Issue “Virtual Reality and Its Application in Cultural Heritage”
  23. Cultural Heritage Documentation: The Case Study of the Ottoman Bath in Apollonia, Greece
  24. Newness and openness in new media arts and digital performances: contextualizing Greece in the Balkan scene
  25. Εισαγωγικό σημείωμα, Τοπίο Ιστορίες, πολιτικές αναπαραστάσεις
  26. Σιτουασιονισμός και δημιουργία καταστάσεων σε ψηφιακά περιβάλλοντα τέχνης
  27. Ψυχογεωγραφία στην ψηφιακή εποχή: μια εναλλακτική θεώρηση του αστικού τοπίου
  28. Mergin’ Mode: Mixed Reality and Geoinformatics for Monument Demonstration
  29. Avatars as storytellers: affective narratives in virtual museums
  30. Special issue on virtual and mixed reality in culture and heritage
  31. Storytelling in Virtual Museums: Engaging A Multitude of Voices
  32. Exploring aspects of obedience in VR-mediated communication
  33. A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
  34. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments
  35. Effective Cultural Communication via Information and Communication Technologies and Social Media Use
  36. ICT in the Promotion of Arts and Cultural Heritage Education in Museums
  37. OneAppy: An Interactive Platform Providing Novel Marketing Channels and Promoting Product and Services to the Tourism Industry
  38. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
  39. Literary Myths in Mixed Reality
  40. Investigating Body Transfer Illusion from Human to Monkey Body
  41. Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences
  42. Metadata Standards for Virtual Museums
  43. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
  44. Remote Synchronous Interaction in Mixed Reality Gaming Worlds
  45. Smart Tourism Routes Based on Real Time Data and Evolutionary Algorithms
  46. Exploring the educational impact of diverse technologies in online virtual museums
  47. Exploring the educational impact of diverse technologies in online virtual museums
  48. How Nonprofit Organizations in Greece Are Using Facebook as a Public Relations Tool
  49. The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
  50. Museum education today: creative synergies and pedagogic innovations in multicultural contexts
  51. Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies
  52. THE VOLUNTEERED GEOGRAPHIC INFORMATION IN ARCHAEOLOGY
  53. Assessing Information Literacy Skills among Undergraduate Students at the Alexander Technological Educational Institute of Thessaloniki
  54. Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence
  55. GIS of landmarks management
  56. Experiencing Personalised Heritage Exhibitions Through Multimodal Mixed Reality Interfaces
  57. Exploring the relationship between presence and enjoyment in a virtual museum
  58. Virtual museums, a survey and some issues for consideration
  59. Presence-Centered Assessment of Virtual Museums’ Technologies
  60. The evaluation of ARCO
  61. Usability Evaluation of a Virtual Museum Interface
  62. Combinatory Usability Evaluation of an Educational Virtual Museum Interface
  63. Digital Heritage Systems
  64. Digital Heritage Systems
  65. Effective Cultural Communication via Information and Communication Technologies and Social Media Use