All Stories

  1. Mobile User Experience to Learn About Geology While Hiking: The Syros GeoPaths app
  2. Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments
  3. Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage
  4. Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic Villages
  5. Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities
  6. A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions
  7. Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory
  8. Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models
  9. Location-Based Games for Cultural Heritage: Applying the Design Thinking Process
  10. Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage
  11. Evaluation in Virtual Heritage
  12. Is Architecture Connected with Intangible Cultural Heritage? Reflections from Architectural Digital Documentation and Interactive Application Design in Three Aegean Islands
  13. Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums
  14. Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage
  15. Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App
  16. Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
  17. Mid-Air Gesture Control of Multiple Home Devices in Spatial Augmented Reality Prototype
  18. TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning
  19. Empirical Evaluations of Interactive Systems in Cultural Heritage
  20. Methods and Practices for Assessing the User Experience of Interactive Systems for Cultural Heritage
  21. User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform
  22. Frame-Based Elicitation of Mid-Air Gestures for a Smart Home Device Ecosystem
  23. Empirical Research in Mid-Air Interaction: A Systematic Review
  24. Teaching HCI with a studio approach
  25. Gesture Elicitation Studies for Mid-Air Interaction: A Review
  26. Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World
  27. The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback
  28. i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums
  29. Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site
  30. THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage
  31. Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks
  32. Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift
  33. Empirical Evaluations of Interactive Systems in Cultural Heritage
  34. Teaching and learning logic programming in virtual worlds using interactive microworld representations
  35. A pervasive role-playing game for introducing elementary school students to archaeology
  36. Accessible museum collections for the visually impaired
  37. A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application
  38. Mid-Air Browsing and Selection in Image Collections
  39. Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application
  40. A Platform for Teaching Logic Programming Using Virtual Worlds
  41. Perceived Website Aesthetics by Users and Designers
  42. Redesigning websites for older adults: a case study
  43. Perceived Website Aesthetics by Users and Designers
  44. Interaction design studio learning in virtual worlds
  45. Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
  46. Design and Development Guidelines for Real-Time, Geospatial Mobile Applications: Lessons from ‘MarineTraffic’
  47. Problem-based Learning for Design and Engineering Activities in Virtual Worlds
  48. Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio
  49. On the value of Virtual Worlds for collaborative design
  50. Redesigning web sites for older adults
  51. Cryptographic Dysfunctionality-A Survey on User Perceptions of Digital Certificates
  52. Heuristic evaluation of e‐learning courses: a comparative analysis of two e‐learning heuristic sets
  53. An Exploratory Study of Problem-Based Learning in Virtual Worlds
  54. Perceived Impact of Asynchronous E-Learning After Long-Term Use: Implications for Design and Development
  55. DSS for Health Emergency Response
  56. A descriptive reference framework for the personalisation of e-business applications
  57. Methodologies for agent systems development: underlying assumptions and implications for design
  58. A Theoretical Framework of Co-purposing in Systems Design
  59. Major HCI Challenges for Open Source Software Adoption and Development
  60. DSS for Health Emergency Response
  61. E-Business and Web Accessibility
  62. Item-Based Filtering and Semantic Networks for Personalized Web Content Adaptation in E-Commerce
  63. Evaluating Usability Evaluation Methods: Criteria, Method and a Case Study