All Stories

  1. Enhancing Student Memorisation Through Teacher Webcam Usage and the Interplay of Social Presence
  2. Consumer-Centered Augmented Reality Framework
  3. Avatar creation in the metaverse: A focus on event expectations
  4. The dark side of the metaverse: The role of gamification in event virtualization
  5. The double side of flow in regret and product returns: Maximizers versus satisficers
  6. Consequences of consumer regret with online shopping
  7. Telepresence in live-stream shopping: An experimental study comparing Instagram and the metaverse
  8. How implementing the UN sustainable development goals affects customers’ perceptions and loyalty
  9. Using augmented reality to reduce cognitive dissonance and increase purchase intention
  10. How Augmented Reality Increases Engagement Through Its Impact on Risk and the Decision Process
  11. Influencer marketing on TikTok: The effectiveness of humor and followers’ hedonic experience
  12. The role of flow consciousness in consumer regret
  13. Comparing flow experiences between mobile devices and PCs