All Stories

  1. Not Just Bad Luck: Income-Based Gaps in Lottery Losses
  2. Flowers and Bees: Spatial Network Effects in the Adoption of a Sharing-Economy Platform
  3. The Impact of Negative Reviews on Online Search and Purchase Decisions
  4. The Impact of New Content and User Community Membership on Usage of Online Games
  5. Competition and Firm Service Reliability Decisions: A Study of the Airline Industry
  6. Effects of front-of-pack labels on the nutritional quality of supermarket food purchases: evidence from a large-scale randomized controlled trial
  7. How Should Firms Manage Excessive Product Use? A Continuous-Time Demand Model to Test Reward Schedules, Notifications, and Time Limits
  8. Persuading Children: a Framework for Understanding Long-Lasting Influences on Children’s Food Choices
  9. A method to get insights about how consumers look for information and purchase products online
  10. Structural Models
  11. Selection and Ordering of Linear Online Video Ads
  12. Evaluating Promotional Activities in an Online Two-Sided Market of User-Generated Content
  13. Measuring the Impact of Negative Demand Shocks on Car Dealer Networks
  14. Commentaries and Rejoinder to “Measuring the Impact of Negative Demand Shocks on Car Dealer Networks” by Paulo Albuquerque and Bart J. Bronnenberg
  15. Mapping Online Consumer Search
  16. Online Demand Under Limited Consumer Search
  17. Estimating Demand Heterogeneity Using Aggregated Data: An Application to the Frozen Pizza Category
  18. Mapping Online Consumer Search
  19. Measuring long-run marketing effects and their implications for long-run marketing decisions
  20. A Spatiotemporal Analysis of the Global Diffusion of ISO 9000 and ISO 14000 Certification
  21. Online Demand Under Limited Consumer Search
  22. The Effects of Product Innovation on Online Search and Choice
  23. A Continuous Time Model of Product Usage: Measuring the Effect of Product Design and Rewards in Online Games
  24. The Impact of Innovation on Product Usage: A Dynamic Model with Progression in Content Consumption
  25. Evaluating Promotional Activities in an Online Two-Sided Market of User-Generated Content
  26. GEOGRAPHY AND MARKETING STRATEGY IN CONSUMER PACKAGED GOODS