All Stories

  1. Do fMRI Data Improve Predictions of Product Adoption by Store Managers and Sales per Store of Consumer Packaged Goods?
  2. Not Just Bad Luck: Income-Based Gaps in Lottery Losses
  3. Flowers and Bees: Spatial Network Effects in the Adoption of a Sharing-Economy Platform
  4. The Impact of Negative Reviews on Online Search and Purchase Decisions
  5. The Impact of New Content and User Community Membership on Usage of Online Games
  6. Competition and Firm Service Reliability Decisions: A Study of the Airline Industry
  7. Effects of front-of-pack labels on the nutritional quality of supermarket food purchases: evidence from a large-scale randomized controlled trial
  8. How Should Firms Manage Excessive Product Use? A Continuous-Time Demand Model to Test Reward Schedules, Notifications, and Time Limits
  9. Persuading Children: a Framework for Understanding Long-Lasting Influences on Children’s Food Choices
  10. A method to get insights about how consumers look for information and purchase products online
  11. Structural Models
  12. Selection and Ordering of Linear Online Video Ads
  13. Evaluating Promotional Activities in an Online Two-Sided Market of User-Generated Content
  14. Measuring the Impact of Negative Demand Shocks on Car Dealer Networks
  15. Commentaries and Rejoinder to “Measuring the Impact of Negative Demand Shocks on Car Dealer Networks” by Paulo Albuquerque and Bart J. Bronnenberg
  16. Mapping Online Consumer Search
  17. Online Demand Under Limited Consumer Search
  18. Estimating Demand Heterogeneity Using Aggregated Data: An Application to the Frozen Pizza Category
  19. Mapping Online Consumer Search
  20. Measuring long-run marketing effects and their implications for long-run marketing decisions
  21. A Spatiotemporal Analysis of the Global Diffusion of ISO 9000 and ISO 14000 Certification
  22. Online Demand Under Limited Consumer Search
  23. The Effects of Product Innovation on Online Search and Choice
  24. A Continuous Time Model of Product Usage: Measuring the Effect of Product Design and Rewards in Online Games
  25. The Impact of Innovation on Product Usage: A Dynamic Model with Progression in Content Consumption
  26. Evaluating Promotional Activities in an Online Two-Sided Market of User-Generated Content
  27. GEOGRAPHY AND MARKETING STRATEGY IN CONSUMER PACKAGED GOODS