All Stories

  1. Technical Report: SONICOM / IEEE Listener Acoustic Personalisation (LAP) Challenge - 2024
  2. Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy
  3. Strong and weak head-related transfer functions: The eHRTF analytical framework
  4. Motor Planning Sensitivity to Affective Looming Sounds Within The Peri-personal Space: An Interplay of Exogenous and Endogenous Influences
  5. IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments
  6. Measuring Motor Planning Using an Affordable Sound-Based Virtual Reality Setup for Accessible Perception-Action Studies
  7. A Survey on Machine Learning Techniques for Head-Related Transfer Function Individualization
  8. Listener Acoustic Personalization Challenge - LAP24: Head-Related Transfer Function Upsampling
  9. Listener Acoustic Personalization Challenge—LAP24: Head-Related Transfer Function Dataset Harmonization
  10. Technical Report: SONICOM / IEEE Listener Acoustic Personalisation (LAP) Challenge - 2024
  11. Designing sonic interactions in intelligent reality with egocentric audio technologies
  12. The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural Heritage
  13. Immersive Auralization Using Headphones
  14. Sound Spatialization
  15. User Acoustics with Head-Related Transfer Functions
  16. Co-Immersion in Audio Augmented Virtuality: The Case Study of a Static and Approximated Late Reverberation Algorithm
  17. Shaping the auditory peripersonal space with motor planning in immersive virtual reality
  18. User Tracking in Mobile Audio Augmented Reality
  19. Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics
  20. A Bayesian model for human directional localization of broadband static sound sources
  21. Sonic Interactions in Virtual Environments
  22. Egocentric Audio in the Digital Twin of Virtual Environments
  23. The SONICOM Project: Artificial Intelligence-Driven Immersive Audio, From Personalization to Modeling [Applications Corner]
  24. Initial Evaluation of an Auditory-Model-Aided Selection Procedure for Non- Individual HRTFs
  25. Personalization in Audio Storytelling within Virtual and Augmented Reality: State of the Art and Insights
  26. Action planning and affective states within the auditory peripersonal space in normal hearing and cochlear-implanted listeners
  27. Pinna-related transfer functions and lossless wave equation using finite-difference methods: Validation with measurements
  28. A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks
  29. Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming
  30. Reflections from five years of Sonic Interactions in Virtual Environments workshops
  31. Interactions in Mobile Sound and Music Computing
  32. Cervical spine motion during vehicle extrication of healthy volunteers
  33. Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality
  34. Pinna-related transfer functions and lossless wave equation using finite-difference methods: Verification and asymptotic solution
  35. Mobile virtual reality for musical genre learning in primary education
  36. Applying a Single-Notch Metric to Image-Guided Head-Related Transfer Function Selection for Improved Vertical Localization
  37. Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies
  38. What Is It Like to Be a Virtual Bat?
  39. The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios
  40. Do We Need Individual Head-Related Transfer Functions for Vertical Localization? The Case Study of a Spectral Notch Distance Metric
  41. An Educational Experience with Motor Planning and Sound Semantics in Virtual Audio Reality
  42. Round Robin Comparison of Inter-Laboratory HRTF Measurements – Assessment with an auditory model for elevation
  43. Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions
  44. A motion based setup for peri-personal space estimation with virtual auditory displays
  45. Acoustic selfies for extraction of external ear features in mobile audio augmented reality
  46. Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions
  47. Influence of voxelization on finite difference time domain simulations of head-related transfer functions
  48. Interactive spatial sonification for non-visual exploration of virtual maps
  49. Absence of modulatory action on haptic height perception with musical pitch
  50. Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones
  51. Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric
  52. Sonic interaction in virtual environments
  53. Synthetic individual binaural audio delivery by pinna image processing
  54. Enhancing vertical localization with image-guided selection of non-individual head-related transfer functions
  55. Automatic extraction of pinna edges for binaural audio customization
  56. Mixed structural modeling of head-related transfer functions for customized binaural audio delivery
  57. On the Relation Between Pinna Reflection Patterns and Head-Related Transfer Function Features
  58. Extraction of Pinna Features for Customized Binaural Audio Delivery on Mobile Devices
  59. A Head-Related Transfer Function Model for Real-Time Customized 3-D Sound Rendering
  60. Fitting pinna-related transfer functions to anthropometry for binaural sound rendering
  61. The egocentric audio perspective in virtual environments