All Stories

  1. Developing Accessible Services
  2. Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games
  3. Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility
  4. The Things That Unite Us
  5. Pacman’s Canon in C#: A Quantum Interpretation of Video Game Canon
  6. Cultural Integration and the Accessibility of Gaming
  7. Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games
  8. Musings on misconduct
  9. Viewing Art on a Tablet Computer: A Well-Being Intervention for People With Dementia and Their Caregivers
  10. Fuzzy ethics
  11. Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate—Unravelling the Physical, Social and Psychological Effects of Digital Games
  12. Power and perception in the scandal in academia
  13. Everybody’s Talking About Pop Music: The Evolution of the Cinematic Video Game
  14. A case study into the accessibility of text-parser based interaction
  15. Sexism in the circuitry
  16. Ethics in context
  17. Accessibility Support for Older Adults with the ACCESS Framework
  18. Accessible gaming for people with physical and cognitive disabilities
  19. Open Source and Accessibility: Advantages and Limitations
  20. ACCESS