All Stories

  1. Redirected Seating: Helical Illusion for Seated VR Experiences
  2. Multimodal Drumming Education Tool in Mixed Reality
  3. VR polyrhythmic samchillian
  4. Recurrence Relations Rhythm
  5. Full and partial ordered number partitioning: Recurrence relations and their analogy to rhythmic pattern variety
  6. A Wearable Force-Feedback Mechanism for Immersive Free-Range Haptic Experience
  7. VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar”
  8. Enhanced Wearable Force-Feedback Mechanism for Free-Range Haptic Experience Extended by Pass-Through Mixed Reality
  9. Concurrent Feedback VR Rhythmic Coordination Training
  10. Ray intersection for bimanual indication of virtual environment location
  11. Synchronizing virtual and real events: Orchestrating IoT lighting with VR application
  12. Immersive sound field visualization
  13. Audience-participatory music performance system featuring hand gesture interpretation
  14. VR locomotion control techniques
  15. Rhythm game for real instruments
  16. “Elevator Pitch”: Ascending and descending sensations using immersive experience
  17. Data structure algorithm visualization using augmented reality
  18. Development of a wearable force-feedback mechanism for free-range haptic immersive experience
  19. Prototype of a wearable force-feedback mechanism for free-range immersive experience
  20. Design of a VR Action Observation Tool for Rhythmic Coordination Training
  21. Directional selectivity in panoramic and pantophonic interfaces: Flashdark, Narrowcasting for Stereoscopic Photospherical Cinemagraphy, Akabeko Ensemble
  22. “Hyperwiper”: Dancing windshield wipers Synchronizing Windshield Wipers with Sound Entertainment System Inside Vehicles
  23. Person identification from EEG using various machine learning techniques with inter-hemispheric amplitude ratio
  24. Spatial soundscape superposition, Part I: Subject motion and scene sensibility
  25. Spatial soundscape superposition, Part II: Signals and systems
  26. Spatial Soundscape Superposition and Multimodal Interaction
  27. Akabeko Ensemble: Cultural multimodal helical computer music installation
  28. Narrowcasting visualization using particles for spatial sound conferencing
  29. Relaxation "sweet spot" exploration in pantophonic musical soundscape using reinforcement learning
  30. Spotility
  31. ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences
  32. Depth-Enhanced Tag Cloud Maps
  33. Distributed Metaverse
  34. StreamSpace: Pervasive Mixed Reality Telepresence for Remote Collaboration on Mobile Devices
  35. Survey of EEG-based biometric authentication
  36. VLC-based smart supermarket (SMARTKet): Key concepts and enabling technologies
  37. “Twhirleds”: Spun and whirled affordances controlling multimodal mobile-ambient environments with reality distortion and synchronized lighting to preserve intuitive alignment
  38. Curating Ethnomusicology in Cyberworlds for Ethnomusicological Research
  39. Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware
  40. Smartphone rigging with GUI control emulation for freeware rapid prototyping of mixed virtuality scenes
  41. Metering "black holes": networking stand-alone applications for distributed multimodal synchronization
  42. BrainID: Development of an EEG-based biometric authentication system
  43. Gestural Interface for Conducting Virtual Concerts
  44. Special issue on spatial sound in virtual, augmented, and mixed-reality environments
  45. Matting-based restoration and enhancement for high performance panoramic imaging
  46. Exocentric Rendering of "Reality Distortion" User Interface to Illustrate Egocentric Reprojection
  47. Fundamentals of Wearable Computers and Augmented Reality
  48. Narrowcasting and Multipresence for Music Auditioning and Conferencing in Social Cyberworlds
  49. Hierarchical Narrowcasting
  50. From killing trees to executing bits: a survey of computer-enabled reading enhancements for evolving literacy
  51. Mixed virtuality transducer
  52. Multimodal mobile-ambient transmedial twirling with environmental lighting to complement fluid perspective with phase-perturbed affordance projection
  53. Twirled affordances, self-conscious avatars, & inspection gestures
  54. Controlling spatial sound with table-top interface
  55. Integrating the Collaborative Virtual Environment protocol with Mathematica
  56. "Tworlds"
  57. Emotion Expression for Affective Social Communication
  58. Multimodal Machinema at the University of Aizu
  59. Cascaded Subband Energy-Based Emotion Classification
  60. Multimodal Machinema at the University of Aizu
  61. POI Poi
  62. Fast Rendering of Diffusion Curves with Triangles
  63. Delay pools-based uninterrupted and dynamic bandwidth distribution of Squid proxy cache
  64. iBaton
  65. Media players for accessibility
  66. Rhythm of music animating virtual environment models
  67. Folkways in Wonderland: A Cyberworld Laboratory for Ethnomusicology
  68. From whereware to whence- and whitherware: Augmented audio reality for position-aware services
  69. MAPPING MUSICAL SCALES ONTO VIRTUAL 3D SPACES
  70. HRIR~
  71. Under-explored dimensions in spatial sound
  72. Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences
  73. Speech-Based Emotion Characterization Using Postures and Gestures in CVEs
  74. Long-term memory retention and recall of collected personal memories
  75. Roughness Minimization Through Automatic Intonation Adjustments
  76. Multipresence-Enabled Mobile Spatial Audio Interfaces
  77. Awareware: Narrowcasting Attributes for Selective Attention, Privacy, and Multipresence
  78. Duplex narrowcasting operations for multipresent groupware avatars on mobile devices
  79. Awareness Systems
  80. Integration of laptop sudden motion sensor as accelerometric control for virtual environments
  81. Figurative Privacy Control of SIP-Based Narrowcasting
  82. Control of Navigable Panoramic Imagery with Information Furniture: Chair-Driven 2.5 with Automatic Window Dilation
  83. Innovative Mobile Phone Services Based on Next Generation Infrastructure in Japan A Survey
  84. Spin-Around: Phase-Locked Synchronized Rotation and Revolution in Multistandpoint panoramic Browsers
  85. A Multiuser Multiperspective Stereographic QTVR Browser Complemented by Java3D Visualizer and Emulator
  86. Narrowcasting: Implementation of Privacy Control in SIP Conferencing
  87. Mobile spatial audio interfaces
  88. Dual-Driver Networked Fire Truck Simulator with Multimodal Display including Force Feedback Steering and Rotating Motion Platform
  89. LOCAL DISSONANCE MINIMIZATION IN REALTIME
  90. Narrowcasting - Controlling Media Policy in SIP Multimedia Conferencing
  91. "Back-Seat Driver": Spatial Sound for Vehicular Way-Finding and Situation Awareness
  92. Articulated Modeling of Distributed Privacy: Transitive Closure of Composition of Narrowcasting and Multipresence
  93. Narrowcasting Attributes for Presence Awareness in Collaborative Virtual Environments
  94. Audio Narrowcasting and Privacy for Multipresent Avatars on Workstations and Mobile Phones
  95. A scalable mobile phone‐based system for multiple vital signs monitoring and healthcare
  96. Mixed-Reality "Party-Line Night Club" - Synchronization of Networked Avatars and Appliances with Mobile Phone Ringtones: Integrating Java3D and LAN-tap Roomware with J2ME
  97. Multimodal Wayfinding in a Driving Simulator for the $^{\rm {\bf S}}_{\rm {\bf c}}{\rm {\bf ha}}_{\rm {\bf i}}{\rm {\bf r}}^{\rm {\bf e}}$ Internet Chair, a Networked Rotary Motion Platform
  98. Multipresence Narrowcasting Operations Comprise a Media Meta-Mixer Exponentiating Interface Value
  99. A mobile phone-based wearable vital signs monitoring system
  100. A Mobile Way-Finding Application Controlling Internet-Distributed Signaling Devices via LAN Concento
  101. “Kuru-kuru Pitcher”: A Game for the S chaire Internet Chair
  102. Phantom sources for separation of listening and viewing positions of multipresent avatars in narrowcasting collaborative virtual environments
  103. The Internet Chair
  104. The Helical Keyboard: Perspectives for Spatial Auditory Displays and Visual Music
  105. Exclude and Include for Audio Sources and Sinks: Analogs of Mute & Solo Are Deafen & Attend
  106. A Swivel Chair as an Input Device
  107. Cyberspatial audio technology.
  108. Virtual Gain for Audio Windows
  109. Quantity of Presence: Beyond Person, Number, and Pronouns
  110. Visual and Auditory Localization as a Function of Azimuth and Elevation
  111. The Design of Multidimensional Sound Interfaces
  112. Throwing, pitching and catching sound: audio windowing models and modes
  113. Virtual gain for audio windows
  114. Multidimensional audio window management
  115. Extending the notion of a window system to audio
  116. Quilt: a collaborative tool for cooperative writing
  117. "Personal Practically Panoramic" Multimodal Interfaces
  118. Design for Controlling Media Privacy in SIP Conferencing Systems
  119. Control system for the //sup S/sub c//ha/sib i/r/sup e/
  120. Beyond flat panning and zooming: dolly-enhanced SQTVR
  121. Augmented audio reality: telepresence/VR hybrid acoustic environments
  122. The Pioneer sound field control system at the University of Aizu Multimedia Center
  123. Enhancing perspicuity of objects in virtual reality environments