All Stories

  1. A Longitudinal Study of Students in a Work-Based Learning Program
  2. Exploring Workforce-Informed Competency Pathways in Computing Education
  3. A CONCEPTUAL FRAMEWORK FOR HARNESSING LIFELONG LEARNING OPPORTUNITIES WITHIN DEGREE APPRENTICESHIPS
  4. What training do workplace mentors receive to support degree apprentices? An activity theory analysis, focusing on inclusion
  5. Gender Differences in Self-efficacy and Motivation in Online Peer Assessment
  6. Editorial: oSoTL 5(1)
  7. Reviewer acknowledgements: oSoTL 5(1)
  8. Acknowledgements: oSoTL 4(2) Ukraine special issue
  9. Same Structures, Different Settings: Exploring Computing Capital and Participation across Cultural Contexts
  10. Understanding Skill Transfer Between University and Workplace Through Reflective Practice: A Software Engineering Work-Based Learning Experience
  11. Preparing Professionally Competent Computing Graduates: The Role of Work Experiences
  12. Integrating Socially Responsible Computing Competencies in Computer Science and Software Engineering Education
  13. Advancing Work-Based Learning in Higher Education
  14. Approaches to Work-Based Learning in Higher Education
  15. Introduction
  16. The Design and Delivery of Work-Based Degree Programmes
  17. Understanding the role models that inspire women to study Computing Science
  18. Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland
  19. The Development of Students' Professional Competencies on a Work-Based Software Engineering Program
  20. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality
  21. ‘They gave me an opportunity, and I took it’: motivations and concerns of adult apprentices
  22. A Historical Text-Based Game Designed to Develop Critical Thinking Skills
  23. How to Learn a New Language: A Novel Introductory Programming Course
  24. Role Modeling as a Computing Educator in Higher Education
  25. Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention
  26. Participant-centred planning Framework for effective gender balance activities in tech
  27. Making Visible and Modeling the Underrepresented
  28. escape room: using a simple text-based game to promote business undergraduates’ digital self-reliance
  29. Learning in Context: A First Look at a Graduate Apprenticeship
  30. A multi-institutional exploration of the social mobility potential of degree apprenticeships
  31. Playing video games may have a positive impact on players' well-being
  32. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
  33. Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
  34. The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
  35. Preparing Software Engineering Apprentices for Industry
  36. A cross-sectional study of video game play habits and graduate skills attainment
  37. Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School
  38. Introduction: A Literary Studies/Games Studies Conversation
  39. Devising Work-based Learning Curricula with Apprentice Research Software Engineers
  40. Experience Report
  41. Developing a Work-based Software Engineering Degree in Collaboration with Industry
  42. Gaming for Graduates
  43. Graduate Attributes and Games
  44. Playing Games at University
  45. Reflections on Game-Based Learning
  46. The Educator Perspective
  47. The Games Industry Perspective
  48. The Student Perspective
  49. Video Games and Learning
  50. Student attitudes to games-based skills development: Learning from video games in higher education
  51. Video games can develop graduate skills in higher education students: A randomised trial
  52. Video Game Preservation in the UK: A Survey of Records Management Practices
  53. Learning through collaboration: video game wikis
  54. Reflecting on the technical development of the Mapping Sculpture project