All Stories

  1. Understanding Skill Transfer Between University and Workplace Through Reflective Practice: A Software Engineering Work-Based Learning Experience
  2. Preparing Professionally Competent Computing Graduates: The Role of Work Experiences
  3. Understanding the role models that inspire women to study Computing Science
  4. Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland
  5. The Development of Students' Professional Competencies on a Work-Based Software Engineering Program
  6. How to Learn a New Language: A Novel Introductory Programming Course
  7. Role Modeling as a Computing Educator in Higher Education
  8. Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention
  9. Participant-centred planning Framework for effective gender balance activities in tech
  10. Making Visible and Modeling the Underrepresented
  11. escape room: using a simple text-based game to promote business undergraduates’ digital self-reliance
  12. Learning in Context: A First Look at a Graduate Apprenticeship
  13. A multi-institutional exploration of the social mobility potential of degree apprenticeships
  14. Playing video games may have a positive impact on players' well-being
  15. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
  16. Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
  17. The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
  18. Preparing Software Engineering Apprentices for Industry
  19. A cross-sectional study of video game play habits and graduate skills attainment
  20. Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School
  21. Introduction: A Literary Studies/Games Studies Conversation
  22. Devising Work-based Learning Curricula with Apprentice Research Software Engineers
  23. Experience Report
  24. Developing a Work-based Software Engineering Degree in Collaboration with Industry
  25. Gaming for Graduates
  26. Graduate Attributes and Games
  27. Playing Games at University
  28. Reflections on Game-Based Learning
  29. The Educator Perspective
  30. The Games Industry Perspective
  31. The Student Perspective
  32. Video Games and Learning
  33. Student attitudes to games-based skills development: Learning from video games in higher education
  34. Video games can develop graduate skills in higher education students: A randomised trial
  35. Video Game Preservation in the UK: A Survey of Records Management Practices
  36. Learning through collaboration: video game wikis
  37. Reflecting on the technical development of the Mapping Sculpture project