All Stories

  1. Editorial: oSoTL 5(1)
  2. Reviewer acknowledgements: oSoTL 5(1)
  3. Acknowledgements: oSoTL 4(2) Ukraine special issue
  4. Same Structures, Different Settings: Exploring Computing Capital and Participation across Cultural Contexts
  5. Understanding Skill Transfer Between University and Workplace Through Reflective Practice: A Software Engineering Work-Based Learning Experience
  6. Preparing Professionally Competent Computing Graduates: The Role of Work Experiences
  7. Integrating Socially Responsible Computing Competencies in Computer Science and Software Engineering Education
  8. Advancing Work-Based Learning in Higher Education
  9. Approaches to Work-Based Learning in Higher Education
  10. Introduction
  11. The Design and Delivery of Work-Based Degree Programmes
  12. Understanding the role models that inspire women to study Computing Science
  13. Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland
  14. The Development of Students' Professional Competencies on a Work-Based Software Engineering Program
  15. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality
  16. ‘They gave me an opportunity, and I took it’: motivations and concerns of adult apprentices
  17. A Historical Text-Based Game Designed to Develop Critical Thinking Skills
  18. How to Learn a New Language: A Novel Introductory Programming Course
  19. Role Modeling as a Computing Educator in Higher Education
  20. Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention
  21. Participant-centred planning Framework for effective gender balance activities in tech
  22. Making Visible and Modeling the Underrepresented
  23. escape room: using a simple text-based game to promote business undergraduates’ digital self-reliance
  24. Learning in Context: A First Look at a Graduate Apprenticeship
  25. A multi-institutional exploration of the social mobility potential of degree apprenticeships
  26. Playing video games may have a positive impact on players' well-being
  27. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
  28. Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
  29. The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
  30. Preparing Software Engineering Apprentices for Industry
  31. A cross-sectional study of video game play habits and graduate skills attainment
  32. Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School
  33. Introduction: A Literary Studies/Games Studies Conversation
  34. Devising Work-based Learning Curricula with Apprentice Research Software Engineers
  35. Experience Report
  36. Developing a Work-based Software Engineering Degree in Collaboration with Industry
  37. Gaming for Graduates
  38. Graduate Attributes and Games
  39. Playing Games at University
  40. Reflections on Game-Based Learning
  41. The Educator Perspective
  42. The Games Industry Perspective
  43. The Student Perspective
  44. Video Games and Learning
  45. Student attitudes to games-based skills development: Learning from video games in higher education
  46. Video games can develop graduate skills in higher education students: A randomised trial
  47. Video Game Preservation in the UK: A Survey of Records Management Practices
  48. Learning through collaboration: video game wikis
  49. Reflecting on the technical development of the Mapping Sculpture project