All Stories

  1. Hinge Gestures: Leveraging Foldable Phone Hinges to Enrich Dual-Screen Tactile Interaction
  2. Occlusion Reduction Techniques for the Selection of Physical Referents in Augmented Reality
  3. Exploring Concave 3D Timelines in RV
  4. Pointing at Physical Targets Around the Field of View of Optical See-Through Head-Mounted Displays
  5. A Systematic Literature Review to Characterize Asymmetric Interaction in Collaborative Systems
  6. Audio-Vibratory You-Are-Here Mobile Maps for People with Visual Impairments
  7. Grip-Reach-Touch-Repeat: A Refined Model of Grasp to Encompass One-Handed Interaction with Arbitrary Form Factor Devices
  8. Interaction with Physical Referents In and Around the Field of View of Optical See-Through Augmented-Reality Headsets
  9. Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality
  10. 3D Printed Interactive Multi-Storey Model for People with Visual Impairments
  11. User-Driven Constraints for Layout Optimisation in Augmented Reality
  12. Immersive Analytics Spaces and Surfaces
  13. Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education Teachers
  14. Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops
  15. Sensurfaces
  16. Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices
  17. Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices
  18. Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique
  19. Dynamic Decals
  20. A Predictive Performance Model for Immersive Interactions in Mixed Reality
  21. SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches
  22. Grand Challenges in Immersive Analytics
  23. HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
  24. Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
  25. Rapid command selection technique based on the combination of a keyboard with a smartphone
  26. SmartCom: Exploiter un Smartphone pour Interagir avec les Barres d'Outils
  27. Extension de KLM au Pointage du Regard et Validation Gestuelle dans HoloLens
  28. VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics
  29. Envisioning Future Productivity for Immersive Analytics
  30. Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children
  31. Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments
  32. Accessibility study for augmented keyboard for input interaction techniques
  33. Vibrotactile cues for conveying directional information during blind exploration of digital graphics
  34. Combination of tactile devices for data analytics
  35. Finding Information on Non-Rectangular Interfaces
  36. Interaction Design & Prototyping for Immersive Analytics
  37. Combining Tablets with Smartphones for Data Analytics
  38. Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision
  39. Investigating Screen Reachability on an Articulated Dual-Display Smartphone
  40. On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
  41. TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
  42. Toward classroom experiences inclusive of students with disabilities
  43. A pen-based bimanual approach for interaction in multi-display environments
  44. Combination of tactile devices to interact with a spreadsheet on tablet
  45. On-Body tangible interaction
  46. Rolling-Menu
  47. Cell Selection for Spreadsheets on Tablets
  48. Inclusive Education Technologies
  49. Towards Proxemic Mobile Collocated Interactions
  50. Investigating the design space of smartwatches combining physical rotary inputs
  51. Multi-device interaction for spreadsheet on tablets
  52. Taking advantage of rolling gestures on a multidimensionnal mouse for interacting with a menubar
  53. Using everyday objects to interact with multi-display environments
  54. Design and evaluation of a design space of visual feedback for phygital models
  55. TDome
  56. Visual Composition of Graphical Elements on Non-Rectangular Displays
  57. Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces
  58. From tactile to virtual
  59. Interaction techniques for mobile collocation
  60. Investigating the effects of splitting detailed views in Overview+Detail interfaces
  61. DECO
  62. Investigating Text Legibility on Non-Rectangular Displays
  63. Tangible Reels
  64. Gluey
  65. Bonjour! Greeting Gestures for Collocated Interaction with Wearables
  66. Desktop-Gluey
  67. The Roly-Poly Mouse
  68. Quick-glance and in-depth exploration of a tabletop map for visually impaired people
  69. Designing an input device to interact with multidimensional data : disco
  70. Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays
  71. Exploring the use of hand-to-face input for interacting with head-worn displays
  72. Identifying suitable projection parameters and display configurations for mobile true-3D displays
  73. Bezel-Tap gestures
  74. Movement qualities as interaction modality
  75. From dance to touch
  76. A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces
  77. Temporal aspects of CARE-based multimodal fusion
  78. OpenWizard
  79. A three-dimensional characterization space of software components for rapidly developing multimodal interfaces
  80. Multimodal slideshow
  81. OIDE
  82. The openinterface framework
  83. Multimodal interaction on mobile phones