All Stories

  1. µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures
  2. 3D Printed Interactive Multi-Storey Model for People with Visual Impairments
  3. Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education Teachers
  4. Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback
  5. Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
  6. VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics
  7. "If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments
  8. Vibrotactile Feedback for Vertical 2D Space Exploration
  9. Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children
  10. Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments
  11. ALCOVE
  12. Vibrotactile cues for conveying directional information during blind exploration of digital graphics
  13. Toward classroom experiences inclusive of students with disabilities
  14. BotMap
  15. Inclusive Education Technologies
  16. Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces
  17. MapSense