All Stories

  1. How well Panoramix 2.0, an AI-based computer program, can detect cognitive impairment.
  2. On the introduction of intelligent alerting systems to reduce e-learning dropout: a case study
  3. How to use FHIR (a standard medical format) to integrate data from different diagnosis applications.
  4. Blockchain Applications in Education: A Systematic Literature Review
  5. Blockchain for the Scalable Issuance and Verification of Private Academic Information
  6. Application of Blockchain in Education: GDPR-Compliant and Scalable Certification and Verification of Academic Information
  7. Smart conversational agents for the detection of neuropsychiatric disorders: A systematic review
  8. Teaching Soft Skills in Engineering Education: An European Perspective
  9. Innovative Use of Wrist-Worn Wearable Devices in the Sports Domain: A Systematic Review
  10. Neuropsychiatric symptoms as predictors of conversion from MCI to dementia: a machine learning approach
  11. Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study
  12. A Machine Learning Approach to the Early Diagnosis of Alzheimer’s Disease Based on an Ensemble of Classifiers
  13. Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
  14. Learning to Detect Cognitive Impairment through Digital Games and Machine Learning Techniques
  15. Evaluation of Commercial-Off-The-Shelf Wrist Wearables to Estimate Stress on Students
  16. Analyzing learners' experience in e-learning based scenarios using intelligent alerting systems: Awakening of new and improved solutions
  17. Cross-repository aggregation of educational resources
  18. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults
  19. Enhancing learners' experience in e-learning based scenarios using Intelligent tutoring systems and learning analytics: First results from a perception survey
  20. An Open Architecture to Support Social and Health Services in a Smart TV Environment
  21. The acceptability of TV-based game platforms as an instrument to support the cognitive evaluation of senior adults at home
  22. Trends on the application of serious games to neuropsychological evaluation: A scoping review
  23. The acceptability of TV-based game platforms as an instrument to support cognitive evaluation of senior adults at home
  24. Supporting real open educational resources in Edu-AREA: Different views about open educational resources
  25. Recommender Systems
  26. The impact of open educational resources in teacher activities. A perception survey
  27. An open platform to support home healthcare services using interactive TV
  28. Evaluating E-learning Platforms for Schools: Use and Usability, User Acceptance, and Impact on Learning
  29. Teachers' Perception on the Use of ODS Portal to Support Advanced Technologies in Order to Provide Open Access to Learning
  30. An Accessible Platform for People With Disabilities
  31. Standardization in computer-based education
  32. A Tensor-Based Approach for Semantic Recommenders in eGovernment
  33. Providing a holistic educational environment for the whole family
  34. Who else could participate in my lesson plans?
  35. Adapted interfaces and interactive electronic devices for the smart home
  36. Delivering educational services using home theatre personal computers - A solution for people with special needs
  37. A recommender system for educational resources in specific learning contexts
  38. Enrichment of semantic knowledge bases - An application to the automatic enrichment of learning tool descriptions
  39. Improving the quality of life of dependent and disabled people through home automation and tele-assistance
  40. Blended e-assessment: Migrating classical exams to the digital world
  41. Towards a Recommendation Framework to Support Design of Lesson Plans in the iTEC Project
  42. Providing Event Recommendations in Educational Scenarios
  43. Finding People Who Can Contribute to Learning Activities: A First Approach to Enhance the Information about Experts Available in a People Directory
  44. A Semantic P2P Platform for Sharing Documents in eGovernment Domains
  45. A peer-to-peer semantically-driven environment to distribute contents applied to the digital administration
  46. A hybrid Semantic driven recommender for services in the eGovernment domain
  47. Game·Tel: An approach to multi-format and multi-device accessible engineering education
  48. Comparison Among Different Modeling Techniques of 3D Micromechanical Modeling of Damage in Unidirectional Composites
  49. Work in progress — Learning styles in social bookmarking systems
  50. Personal television revisited: Concurrent Network Television
  51. Automating Content Update for MHP Applications: A Practical Experience
  52. Wireless protocol testing and validation supported by formal methods. A hands-on report
  53. Generating high quality printouts from content management systems: a cost-effective approach
  54. An Undergraduate Course on Protocol Engineering – How to Teach Formal Methods Without Scaring Students
  55. Quality Education @ a Distance
  56. Computers and Education
  57. A Web Services Broker for E-learning
  58. What do we need to know about e-learning standards?
  59. Heuristic-driven Techniques for Test Case Selection
  60. Real-time interception systems for the GSM protocol
  61. Educational metadata and brokerage for learning resources
  62. Modeling Metadata-Enabled Information Retrieval
  63. Heuristic-Driven Test Case Selection from Formal Specifications. A Case Study
  64. Towards Interoperable and Reusable Learning Environments
  65. On the application of formal description techniques to the design of interception systems for GSM mobile terminals
  66. Moving the business logic tier to the client. Cost‐effective distributed computing for the WWW
  67. A component model for standardized web-based education
  68. An update on the SimulNet educational platform. Towards standards-driven E-learning
  69. Internet-based learning by doing
  70. Simulators over the network
  71. Internet access to real equipment at computer architecture laboratories using the java/CORBA paradigm
  72. From Complex Specifications to a Working Prototype. A Protocol Engineering Case Study
  73. A Conceptual Modelling Framework for Standards-Driven Web-Based Distance Learning
  74. A component model for stardardized web-based education
  75. CATWEB: A Tool for Developing Courses for the Web and from the Web
  76. Labware for the Internet
  77. Improving Computer Support for Cooperative Applications over Internet
  78. Jamming system for mobile communications
  79. SimulNet: Virtual tele-laboratories over the Internet
  80. Algebraic Specification through Expression Transformation
  81. How can the Web services paradigm improve the e-learning?
  82. An Authoring Environment for the SimulNet Educational Platform
  83. DVB-MHP transport stream generator
  84. Experiences from implementing a MHP receiver
  85. The Next Step in Computer Based Education: the Learning Technologies Standardisation
  86. Creating Collaborative Environments for Web-based Training Scenarios
  87. A distributed object computing approach to e-learning
  88. A standards-driven open architecture for learning systems
  89. DelfosnetX: a workbench for XML-based information retrieval systems
  90. Applying ICT for educational purposes in the environmental sciences domain