All Stories

  1. Applying Transdisciplinary Experimental Methods to the Regeneration of a Former Nunnery
  2. The Role of Design in Post-participatory Research and in Framing processes’ Legacy
  3. DO YOU KNOW HER NAME? THE GENDER ISSUE IN DIGITAL DESIGN COURSES AT THE INTERSECTION OF DESIGN, ART AND TECHNOLOGIES
  4. PH.D. IN DESIGN BETWEEN TEACHING AND RESEARCH: A CRITICAL MAPPING OF THE ITALIAN SCENE
  5. A Phygital Space-Related Storytelling of a Cultural Intangible and Social Experience. The Telve Humanscape / Mappe del sentire Application
  6. Human-Centred Design as a Learning Experience for Heterogeneous Groups of Students
  7. SUPERTRENTO: A Practice-Led Design Process for Urban Transformation
  8. NAMING A WOMAN: FOR A MORE GENDER-BALANCED EDUCATIONAL APPROACH IN DIGITAL DESIGN. AN EXPERIMENTAL CASE STUDY
  9. REWRITING THE CANON: A LITERATURE REVIEW OF GRAPHIC DESIGN HISTORY BOOKS TO PROMOTE A GENDER-BALANCED EDUCATION
  10. (WHAT IF) ARTIFICIAL INTELLIGENCE RUNS THE CLASS? OPEN QUESTIONS ON TEACHING COMMUNICATION DESIGN IN THE AGE OF GENERATIVE ALGORITHMS
  11. BIASED EDUCATION - TEACHING DIGITAL DESIGN THROUGH FEMALE PROTAGONISTS: A CASE STUDY
  12. Understanding Climate Change in Alpine Region Through Geo-Referenced Multi-factor Mapping of Ski Facilities and Over-Tourism
  13. Space as a Narrative Interface. Phygital Interactive Storytelling in the Field of Cultural Heritage
  14. “The Useful-Beautiful Couplet”: On the Aesthetic Appraisal of Designed Objects
  15. Design, Digital Humanities, and Information Visualization for Cultural Heritage
  16. WHERE HAVE ALL THE YOUNG GIRLS GONE? TEACHING AND LEARNING A DIVERSE GRAPHIC DESIGN HISTORY
  17. CONCEPT MAPS AS INCLUSIVE LEARNING TOOLS. THE VISUAL DESIGN PERSPECTIVE
  18. INSTRUCTION FOR TRIVIA, CUCCUMELLA EDITION. TEACHING COMMUNICATION AND INTERACTION DESIGN IN A BACHELOR DEGREE’S CURRICULUM IN ART
  19. Educational Power of Images. Visual Narrativity and Iconicity in Scientific Dissemination
  20. Typographic Topology/Topographic Typography. Reading the Urban Identity Through the Historical Typescape: Hypothesis for an AR Situated Mobile App
  21. KNITTIFY: INTANGIBLE VALUES, PRACTICAL SKILLS. A GAMIFICATION DESIGN APPROACH TO INTER-GENERATIONAL CIRCULAR LEARNING
  22. I Wish You Were Here. Designing a Geostorytelling Ecosystem for Enhancing the Small Heritages’ Experience
  23. FROM POSSIBILITY TO THE EVERYDAY. DISTANCE LEARNING IN DESIGN EDUCATION
  24. PLAYFUL EDUCATION IN THE FIELD OF ART, HISTORY AND CULTURAL HERITAGE. A CRITICAL REVIEW OF EMERGING TECHNOLOGIES AND INTERACTION PATTERNS
  25. MilanoAttraverso.
  26. THE IMPACT OF HIGH-LEGIBILITY FONTS IN DYSLEXIC PEOPLE’S READING EXPERIENCE: AN EXPERIMENTAL EVALUATION
  27. Geographies of experience. Communities, places, interactions
  28. Ephemeral Memories. The Paradox of Images’ Abundance in the Age of Digital Mortality
  29. Situated Emotions. The Role of the Soundscape in a Geo-Based Multimodal Application in the Field of Cultural Heritage
  30. Representing a Space-Based Digital Archive on Historical Maps: A User-Centered Design Approach
  31. Beautiful interfaces. From user experience to user interface design
  32. The Urban Landscape and Its Social Representation. A Cognitive Research Approach to Rethinking Historical Cultural Identities
  33. The Time Machine. Cultural Heritage and the Geo-Referenced Storytelling of Urban Historical Metamorphose
  34. Wearable devices and AI techniques integration to promote physical activity
  35. Digital Tom Thumb: A Digital Mobile and Geobased Signage System in Public Spaces Orientation
  36. From Bicycle to Bites: Indoor vs. Outdoor User Testing Methodologies of Georeferenced Mobile Apps
  37. GeoLapse. A Digital Space-Based and Memory-Related Time-Capsule App
  38. User Experience & Usability for Mobile Geo-referenced Apps. A Case Study Applied to Cultural Heritage Field
  39. Orienteering and Orienteering Yourself. User Centered Design Methodologies Applied to Geo-referenced Interactive Ecosystems
  40. Walking into the Past: Design Mobile App for the Geo-referred and the Multimodal User Experience in the Context of Cultural Heritage
  41. Geolocalization as Wayfinding and User Experience Support in Cultural Heritage Locations
  42. Territories of Digital Communities. Representing the Social Landscape of Web Relationships