All Stories

  1. Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project
  2. Personalizing Behaviour Change in mHealth Apps Through Virtual Reality: The MoveUp VR Edition Approach
  3. Design and Implementation of a Platform for Wearable/Mobile Smart Environments
  4. Knowledge Artifacts to Support Dietary: The Diet Module of the PERCIVAL Project
  5. Tailoring mHealth Apps on Users to Support Behavior Change Interventions: Conceptual and Computational Considerations
  6. An API for Wearable Environments Development and Its Application to mHealth Field †
  7. Lurking Reduction at School Through Virtual Communities of Practice: The Binario 9 ¾ Project
  8. Virtual round table knights for the treatment of chronic diseases
  9. Wearable expert system development: definitions, models and challenges for the future
  10. Bankruptcy forecasting using case-based reasoning: The CRePERIE approach
  11. Employing Knowledge Artifacts to Develop Time-Depending Expert Systems
  12. Wearable devices and AI techniques integration to promote physical activity
  13. Integrating Knowledge Artifacts and Inertial Measurement Unit Sensors for Decision Support
  14. Time Evolving Expert Systems Design and Implementation: The KAFKA Approach
  15. Metadata Guiding Knowledge Engineering: A Practical Approach
  16. String Similarity in CBR Platforms: A Preliminary Study
  17. METADATA AND ONTOLOGIES FOR MECHANICAL OBJECTS' DESIGN AND MANUFACTURING
  18. Festivalization of the City Support: A Case Study
  19. A Proposal of an Event Ontology for Urban Crowd Profiling
  20. Collective Creativity Management in Small and Medium Enterprises
  21. Metadata support to retrieve and revise solutions in case-based reasoning
  22. Towards a Knowledge Management Framework to Preserve Creativity in Small and Medium Enterprises
  23. GUEST EDITORS' INTRODUCTION
  24. Exploiting Knowledge Based Systems to Support Manufacturing of Functional Food Products
  25. A conceptual and computational approach to support learning and education in wide organisations
  26. Exploiting CReP for Knowledge Retrieval and Use in Complex Domains
  27. Ontology, Conceptualization and Epistemology for Information Systems, Software Engineering and Service Science
  28. Query Expansion for the Legal Domain: A Case Study from the JUMAS Project
  29. Case-Based Reasoning to Support Work and Learning in Small and Medium Enterprises
  30. Guest editorial preface: Software and system engineering: an ontological perspective
  31. Guest editorial preface: Software and system engineering: an ontological perspective
  32. Metadata and Semantic Research
  33. A Comparison of Methods and Techniques for Ontological Query Expansion
  34. Using knowledge artifacts to support work and learning: a case study
  35. Knowledge Artifacts Modeling to Support Work and Learning in the Knowledge Society
  36. SUBSTITUTIONAL ADAPTATION IN CASE-BASED REASONING: A GENERAL FRAMEWORK APPLIED TO P-TRUCK CURING
  37. Towards the design of intelligent CAD systems: An ontological approach
  38. Improving the effectiveness of monitoring and control systems exploiting knowledge-based approaches
  39. Managing Functional and Ontological Knowledge in the Design of Complex Mechanical Objects
  40. Towards a General Framework for Substitutional Adaptation in Case-Based Reasoning
  41. A Conceptual Framework for Monitoring and Control System Development
  42. Case Based Reasoning and Production Process Design: The Case of P-Truck Curing
  43. Knowledge Maintenance and Sharing in the KM Context: The Case of P–Truck
  44. The Role of Knowledge Artifacts in Innovation Management: The Case of a Chemical Compound Designer CoP
  45. Acquiring Knowledge and Numerical Data to Support CBR Retrieval
  46. INDUSTRIAL MECHANICAL DESIGN: THE IDS CASE STUDY
  47. Social and Domain Knowledge Management through the Integration of Storytelling and Case Based Reasoning
  48. Core Knowledge Management in a Designer Community of the Automotive Field
  49. Modeling Stories in the Knowledge Management Context to Improve Learning Within Organizations
  50. Case-Based Troubleshooting in the Automotive Context: The SMMART Project
  51. GUITAR HERO, a Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars
  52. Case–Based Support to Small–Medium Enterprises: The Symphony Project