All Stories

  1. DREAM: Educating Future App Developers with a Child Rights Approach
  2. Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project
  3. Personalizing Behaviour Change in mHealth Apps Through Virtual Reality: The MoveUp VR Edition Approach
  4. Design and Implementation of a Platform for Wearable/Mobile Smart Environments
  5. Knowledge Artifacts to Support Dietary: The Diet Module of the PERCIVAL Project
  6. Tailoring mHealth Apps on Users to Support Behavior Change Interventions: Conceptual and Computational Considerations
  7. An API for Wearable Environments Development and Its Application to mHealth Field †
  8. Lurking Reduction at School Through Virtual Communities of Practice: The Binario 9 ¾ Project
  9. Virtual round table knights for the treatment of chronic diseases
  10. Wearable expert system development: definitions, models and challenges for the future
  11. Bankruptcy forecasting using case-based reasoning: The CRePERIE approach
  12. Employing Knowledge Artifacts to Develop Time-Depending Expert Systems
  13. Wearable devices and AI techniques integration to promote physical activity
  14. Integrating Knowledge Artifacts and Inertial Measurement Unit Sensors for Decision Support
  15. Time Evolving Expert Systems Design and Implementation: The KAFKA Approach
  16. Metadata Guiding Knowledge Engineering: A Practical Approach
  17. String Similarity in CBR Platforms: A Preliminary Study
  18. METADATA AND ONTOLOGIES FOR MECHANICAL OBJECTS' DESIGN AND MANUFACTURING
  19. Festivalization of the City Support: A Case Study
  20. A Proposal of an Event Ontology for Urban Crowd Profiling
  21. Collective Creativity Management in Small and Medium Enterprises
  22. Metadata support to retrieve and revise solutions in case-based reasoning
  23. Towards a Knowledge Management Framework to Preserve Creativity in Small and Medium Enterprises
  24. GUEST EDITORS' INTRODUCTION
  25. Exploiting Knowledge Based Systems to Support Manufacturing of Functional Food Products
  26. A conceptual and computational approach to support learning and education in wide organisations
  27. Exploiting CReP for Knowledge Retrieval and Use in Complex Domains
  28. Ontology, Conceptualization and Epistemology for Information Systems, Software Engineering and Service Science
  29. Query Expansion for the Legal Domain: A Case Study from the JUMAS Project
  30. Case-Based Reasoning to Support Work and Learning in Small and Medium Enterprises
  31. Guest editorial preface: Software and system engineering: an ontological perspective
  32. Guest editorial preface: Software and system engineering: an ontological perspective
  33. Metadata and Semantic Research
  34. A Comparison of Methods and Techniques for Ontological Query Expansion
  35. Using knowledge artifacts to support work and learning: a case study
  36. Knowledge Artifacts Modeling to Support Work and Learning in the Knowledge Society
  37. SUBSTITUTIONAL ADAPTATION IN CASE-BASED REASONING: A GENERAL FRAMEWORK APPLIED TO P-TRUCK CURING
  38. Towards the design of intelligent CAD systems: An ontological approach
  39. Improving the effectiveness of monitoring and control systems exploiting knowledge-based approaches
  40. Managing Functional and Ontological Knowledge in the Design of Complex Mechanical Objects
  41. Towards a General Framework for Substitutional Adaptation in Case-Based Reasoning
  42. A Conceptual Framework for Monitoring and Control System Development
  43. Case Based Reasoning and Production Process Design: The Case of P-Truck Curing
  44. Knowledge Maintenance and Sharing in the KM Context: The Case of P–Truck
  45. The Role of Knowledge Artifacts in Innovation Management: The Case of a Chemical Compound Designer CoP
  46. Acquiring Knowledge and Numerical Data to Support CBR Retrieval
  47. INDUSTRIAL MECHANICAL DESIGN: THE IDS CASE STUDY
  48. Social and Domain Knowledge Management through the Integration of Storytelling and Case Based Reasoning
  49. Core Knowledge Management in a Designer Community of the Automotive Field
  50. Modeling Stories in the Knowledge Management Context to Improve Learning Within Organizations
  51. Case-Based Troubleshooting in the Automotive Context: The SMMART Project
  52. GUITAR HERO, a Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars
  53. Case–Based Support to Small–Medium Enterprises: The Symphony Project