All Stories

  1. Comparing the Aha! experience to resilience in innovation performance predicted by creative self-efficacy
  2. Development of children's creativity and attitudes toward block play within a STEAM-based digital storytelling learning environment
  3. Fostering STEAM Self-Efficacy, Empathy, and Civic Responsibility Through a Service-Learning STEAM Project in Lower Secondary Education
  4. A systematic review of engineering practice in K-12 STEM studies
  5. The influence of STEAM-based block play on creative imagination and performance in preschool children: a latent growth curve model
  6. EFFECTS OF PSYCHOLOGICAL CAPITAL AND COGNITION ON STEM LEARNING IN IOT SMART ENERGY-SAVING PROJECTS
  7. Processes, challenges, and teacher roles in developing and implementing collaborative STEM curricula: case studies of two Taiwanese schools
  8. Identity and experience matter: Differences between secondary STEM teachers’ self-efficacy and commitment in integrated STEM teaching activities
  9. A Six-stage Instructional Design Model for Collaborative Implementation of Integrated STEM Education
  10. Engaged and Being Inspired: How Science Volunteering Project Experience Drives Women’s Intention to Engage in Citizen Science?
  11. Applying the design thinking model to hands-on mechatronics STEM activities for senior high school students to improve the learning performance and learning behavior
  12. A study of the feasibility of a cross-college curriculum based on the experience of student cooperation
  13. A model for examining middle school students’ STEM integration behavior in a national technology competition
  14. Implementers, designers, and disseminators of integrated STEM activities: self-efficacy and commitment
  15. Development and effectiveness evaluation of a STEM-based game-design project for preservice primary teacher education
  16. Effects of infusing the engineering design process into STEM project-based learning to develop preservice technology teachers’ engineering design thinking
  17. Development of an instrument for exploring preservice technology teachers’ maker‐based technological pedagogical content knowledge
  18. Developing a hands‐on activity using virtual reality to help students learn by doing
  19. Using robot-based practices to develop an activity that incorporated the 6E model to improve elementary school students’ learning performances
  20. Effects of 6E-oriented STEM practical activities in cultivating middle school students’ attitudes toward technology and technological inquiry ability
  21. Effects of web-based versus classroom-based STEM learning environments on the development of collaborative problem-solving skills in junior high school students
  22. Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability
  23. Citizen science in Taiwan
  24. Taiwanese Preservice Teachers’ Science, Technology, Engineering, and Mathematics Teaching Intention
  25. The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment
  26. Effects of science fiction films on junior high school students’ creative processes and products
  27. An exploratory study on the application of conceptual knowledge and critical thinking to technological issues
  28. Examining the gaps between teaching and learning in the technology curriculum within Taiwan’s 9-year articulated curriculum reform from the perspective of curriculum implementation
  29. ENHANCING STUDENTS’ PROBLEM-SOLVING SKILLS THROUGH CONTEXT-BASED LEARNING
  30. Effects of a Science Fiction Film on the Technological Creativity of Middle School Students
  31. The effect of hands-on ‘energy-saving house’ learning activities on elementary school students’ knowledge, attitudes, and behavior regarding energy saving and carbon-emissions reduction
  32. Using the analytical hierachy process to construct performance indicators for comprehensive high schools in Taiwan
  33. A model of junior high school students’ attitudes toward technology
  34. A study of academic persistence of science and technology university students in a Taiwan University