All Stories

  1. The Use of VR/AR End-User Development Tools in Education: Lessons Learned and Future Challenges
  2. NAVI Assistant: A tool to integrate chatbots into EUD Solutions
  3. PresQ: Discovery of Multidimensional Equally-Distributed Dependencies via Quasi-Cliques on Hypergraphs
  4. An Instrument to Characterize the Cognitive Process Associated with Computational Thinking Skills for Engineering Students
  5. Chatbot to Provide Initial Assistance to Erasmus Students in Case of Emergency
  6. Flip-Game Engineering and Technology Methodology
  7. Redesigning a Foreign Language Learning Task Using Mobile Devices: A Comparative Analysis between the Digital and Paper-Based Outcomes
  8. Learning Analytics to Detect Evidence of Fraudulent Behaviour in Online Examinations.
  9. Privacy Preservation and Analytical Utility of E-Learning Data Mashups in the Web of Data
  10. A Comprehensive Framework to Reinforce Evidence Synthesis Features in Cloud-Based Systematic Review Tools
  11. A privacy-preserving design for sharing demand-driven patient datasets over permissioned blockchains and P2P secure transfer
  12. Evidence-Based Assessment of Student Performance in Virtual Worlds
  13. A Framework to Create Conversational Agents for the Development of Video Games by End-Users
  14. Block-Based Development of Mobile Learning Experiences for the Internet of Things
  15. "Let's date!" A 360-degree video application to support foreign language learning
  16. Analysis of the relationship between computational thinking and mathematical abstraction in primary education
  17. Reducing procrastination while improving performance
  18. Applying static code analysis for domain-specific languages
  19. Clustering analysis of game-based learning: Worth it for all students?
  20. Privacy-Preserving Reengineeringof Model-View-Controller ApplicationArchitectures Using Linked Data
  21. Model-Driven Skills Assessmentin Knowledge Management Systems
  22. A Study on the Suitability of Visual Languages for Non-Expert Robot Programmers
  23. Flip-Game Engineering and Technology Methodology
  24. Interactive Data Exploration of Distributed Raw Files: A Systematic Mapping Study
  25. Iniciar al alumnado de Estudios Ingleses en la investigación científica a partir de TFGs centrados en revisiones sistemáticas de la literatura
  26. Ontology-Based Categorisation of Medical Texts for Health Professionals
  27. Authoring of educational mobile apps for the mathematics-learning analysis
  28. Exploring the potential of a 360° video application for foreign language learning
  29. Integrating quantitative and qualitative data in assessment of wiki collaborative assignments
  30. Scalable authentic assessment of collaborative work assignments in wikis
  31. Discovering Bottlenecks in a Computer Science Degree through Process Mining techniques
  32. Learning Management Systems Activity Records for Students’ Assessment of Generic Skills
  33. Augmented reality mobile app development for all
  34. A Community-Driven Mobile System to Support Foreign Language Learning
  35. Evidence-Based Systematic Literature Reviews in the Cloud
  36. Learning Analytics in Mobile Applications Based on Multimodal Interaction
  37. LEARNING AUGMENTED REALITY IN THE CLASSROOM
  38. Skill assessment in learning experiences based on serious games: A Systematic Mapping Study
  39. Retrieving Objective Indicators from Student Logs in Virtual Worlds
  40. Agenda colaborativa para el aprendizaje de idiomas: del papel al dispositivo móvil
  41. Trade-off between interoperability and data collection performance when designing an architecture for learning analytics
  42. A collaborative mobile learning system to facilitate foreign language learning and assessment processes
  43. A development environment to customize assessment through students interaction with multimodal applications
  44. Open data framework for sustainable assessment of project-based learning experiences
  45. Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning
  46. Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
  47. Evaluación sostenible de experiencias de aprendizaje basado en proyectos
  48. Experiences of technology-rich innovation in European schools within the Open Discovery Space project
  49. A metamodel and taxonomy to facilitate context-aware service adaptation
  50. About Didactic Transposition: Teaching programming fundamentals at different levels of the school system
  51. A framework for software process deployment and evaluation
  52. Learning Technologies and Semantic Integration of Learning Resources
  53. A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds
  54. Identifying writing profiles in game-based language learning using data mining
  55. Domain-driven competence assessment in virtual learning environments. Application to planning and time management skills
  56. Development of e-Learning Solutions: Different Approaches, a Common Mission
  57. Betting system for formative code review in educational competitions
  58. Scalability of assessments of wiki-based learning experiences in higher education
  59. Encyclopedia of Algorithms
  60. A model-driven development approach for learning design using the LPCEL Editor
  61. Automating Technical Reviews in Software Forges and Repositories Based on Linked Data
  62. Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
  63. A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor
  64. Uses and applications of Software & Systems Process Engineering Meta-Model process models. A systematic mapping study
  65. Applying Recommendations to Align Competences, Methodology, and Assessment in Telematics, Computing, and Electronic Engineering Courses
  66. A generative computer language to customize online learning assessments
  67. Semantic Accessibility to E-learning Web Services
  68. Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competence
  69. Assessment of collaborative learning experiences by graphical analysis of wiki contributions
  70. Non-functional Aspects of Information Integration and Research for the Web Science
  71. Accessing learning resources described in semantically enriched weblogs
  72. Open Linked Data Model Revelation and Access for Analytical Web Science
  73. An extensible approach to visually editing adaptive learning activities and designs based on services
  74. Ranking Learning Objects through Integration of Different Quality Indicators
  75. Metrics-based evaluation of learning object reusability
  76. ENGINEERING THE LIFE-CYCLE OF SEMANTIC SERVICES-ENHANCED LEARNING SYSTEMS
  77. An Automatic Indicator of the Reusability of Learning Objects Based on Metadata That Satisfies Completeness Criteria
  78. Development Issues on Linked Data Weblog Enrichment
  79. Advanced Transactional Models for a New Generation of Educational Modelling Language Engines
  80. EML Learning Flow Expressiveness Evaluation
  81. A Preliminary Analysis of Software Engineering Metrics-based Criteria for the Evaluation of Learning Objects Reusability
  82. Analysis of Educational Metadata Supporting Complex Learning Processes
  83. Reusability Evaluation of Learning Objects Stored in Open Repositories Based on Their Metadata
  84. ReST-Based Web Access to Learning Design Services
  85. Instructional Domain Analysis: A Methodological Approach to Service-Oriented Learning
  86. Evaluating the Runtime Adaptation of EML-Described Learning Processes
  87. A Grid-based Architectural Framework for Composition and Execution of Complex Learning Processes
  88. Evolutionary Design of Collaborative Learning Processes through Reflective Petri Nets
  89. Choreography frameworks for business integration: Addressing heterogeneous semantics
  90. Instructional Software Analysis: Lessons from Software Development Process Improvement
  91. Towards an Effective Instructional Engineering Analysis Method
  92. An architectural framework for composition and execution of complex learning processes
  93. Cultural Heritage and the Semantic Web
  94. Dynamic Generation of Agent Communities from Distributed Production and Content-Driven Delivery of Knowledge
  95. Participative knowledge production of learning objects for e‐books
  96. Dynamic Generation of User Communities with Participative Knowledge Production and Content-Driven Delivery
  97. Skills Management in Knowledge-Intensive Organizations
  98. Towards a Unified Query-by-Example (UQBE): UML as a Basis for a Generic Graphical Query Language
  99. Iterative Design of Learning Processes
  100. Evaluation of an Agent-Mediated Collaborative Production Protocol in an Instructional Design Scenario
  101. A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method
  102. CARLOS: a collaborative authoring tool for reusable learning objects
  103. Toward hypermedia design methods for the semantic Web
  104. Transformational Techniques for Model-Driven Authoring of Learning Designs
  105. Learning web services composition and learner communities support for the deployment of complex learning processes
  106. Towards a model of quality for learning objects