All Stories

  1. A Comprehensive Framework to Reinforce Evidence Synthesis Features in Cloud-Based Systematic Review Tools
  2. Evidence-Based Assessment of Student Performance in Virtual Worlds
  3. A Framework to Create Conversational Agents for the Development of Video Games by End-Users
  4. Block-Based Development of Mobile Learning Experiences for the Internet of Things
  5. "Let's date!" A 360-degree video application to support foreign language learning
  6. Analysis of the relationship between computational thinking and mathematical abstraction in primary education
  7. Applying static code analysis for domain-specific languages
  8. Clustering analysis of game-based learning: Worth it for all students?
  9. Privacy-Preserving Reengineeringof Model-View-Controller ApplicationArchitectures Using Linked Data
  10. Model-Driven Skills Assessmentin Knowledge Management Systems
  11. A Study on the Suitability of Visual Languages for Non-Expert Robot Programmers
  12. Flip-Game Engineering and Technology Methodology
  13. Interactive Data Exploration of Distributed Raw Files: A Systematic Mapping Study
  14. Iniciar al alumnado de Estudios Ingleses en la investigación científica a partir de TFGs centrados en revisiones sistemáticas de la literatura
  15. Ontology-Based Categorisation of Medical Texts for Health Professionals
  16. Learning Management Systems Activity Records for Students’ Assessment of Generic Skills
  17. Augmented reality mobile app development for all
  18. A Community-Driven Mobile System to Support Foreign Language Learning
  19. Evidence-Based Systematic Literature Reviews in the Cloud
  20. Skill assessment in learning experiences based on serious games: A Systematic Mapping Study
  21. Retrieving Objective Indicators from Student Logs in Virtual Worlds
  22. Agenda colaborativa para el aprendizaje de idiomas: del papel al dispositivo móvil
  23. Trade-off between interoperability and data collection performance when designing an architecture for learning analytics
  24. A collaborative mobile learning system to facilitate foreign language learning and assessment processes
  25. A development environment to customize assessment through students interaction with multimodal applications
  26. Open data framework for sustainable assessment of project-based learning experiences
  27. Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning
  28. Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
  29. Experiences of technology-rich innovation in European schools within the Open Discovery Space project
  30. A metamodel and taxonomy to facilitate context-aware service adaptation
  31. A framework for software process deployment and evaluation
  32. Learning Technologies and Semantic Integration of Learning Resources
  33. A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds
  34. Identifying writing profiles in game-based language learning using data mining
  35. Betting system for formative code review in educational competitions
  36. Scalability of assessments of wiki-based learning experiences in higher education
  37. A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor
  38. Uses and applications of Software & Systems Process Engineering Meta-Model process models. A systematic mapping study
  39. Applying Recommendations to Align Competences, Methodology, and Assessment in Telematics, Computing, and Electronic Engineering Courses
  40. A generative computer language to customize online learning assessments
  41. Assessment of collaborative learning experiences by graphical analysis of wiki contributions
  42. Non-functional Aspects of Information Integration and Research for the Web Science
  43. An extensible approach to visually editing adaptive learning activities and designs based on services
  44. Ranking Learning Objects through Integration of Different Quality Indicators
  45. Metrics-based evaluation of learning object reusability
  46. ENGINEERING THE LIFE-CYCLE OF SEMANTIC SERVICES-ENHANCED LEARNING SYSTEMS
  47. ReST-Based Web Access to Learning Design Services
  48. Choreography frameworks for business integration: Addressing heterogeneous semantics