All Stories

  1. Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
  2. Does esports spectating influence game consumption?
  3. “Empathy machine”: how virtual reality affects human rights attitudes
  4. The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland
  5. What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
  6. Digital athletics in analogue stadiums
  7. GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming.
  8. The ingredients of Twitch streaming: Affordances of game streams
  9. VGO, NFT, OMG! COMMENTARY ON CONTINUED DEVELOPMENTS IN SKINS WAGERING
  10. Online Abuse and Age in Dota 2
  11. Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?
  12. Liking the Game
  13. eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
  14. Investigating relationships between video gaming, spectating esports, and gambling
  15. VGO, NFT, OMG!: Commentary on Continued Developments in Skins Wagering
  16. Content structure is king: An empirical study on gratifications, game genres and content type on Twitch