All Stories

  1. Digitally Induced Altered States as Facilitators of the Future Augmented Human Sensorium: Analysis of Science Fiction Representations
  2. A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy
  3. Digital Technologies and Human Consciousness: A Futures Workshop for Exploring Potential Implications
  4. Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
  5. Does esports spectating influence game consumption?
  6. “Empathy machine”: how virtual reality affects human rights attitudes
  7. The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland
  8. What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
  9. Digital athletics in analogue stadiums
  10. GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming.
  11. The ingredients of Twitch streaming: Affordances of game streams
  12. VGO, NFT, OMG! COMMENTARY ON CONTINUED DEVELOPMENTS IN SKINS WAGERING
  13. Online Abuse and Age in Dota 2
  14. Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?
  15. Liking the Game
  16. eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
  17. Investigating relationships between video gaming, spectating esports, and gambling
  18. VGO, NFT, OMG!: Commentary on Continued Developments in Skins Wagering
  19. Content structure is king: An empirical study on gratifications, game genres and content type on Twitch