All Stories

  1. Defining what makes sounds pleasing or displeasing to a listener
  2. Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game
  3. Cyberdream: An Interactive Rave Music Visualization in Virtual Reality
  4. Doing Research in Sound Design
  5. Interactive music toys in virtual reality
  6. A multi-genre model for music emotion recognition using linear regressors
  7. EVA London 2021 - Index
  8. Worship the Penguin: Adventures with sprites, chiptunes, and lasers
  9. Explosions in the Mind
  10. EVA London 2020 - Index
  11. Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches
  12. Supervised machine learning for audio emotion recognition
  13. Augmenting Virtual Spaces: Affective Feedback in Computer Games
  14. Cyberdreams: Visualizing Music in Extended Reality
  15. Audio Emotion Recognition using Machine Learning to support Sound Design
  16. Cyberdream VR
  17. Augmented Unreality
  18. Electronic Visualisation and the Arts (EVA 2019) - Index
  19. Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture
  20. Foundations in Sound Design for Interactive Media
  21. High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing
  22. States of Being: Art and identity in digital space and time
  23. Electronic Visualisation and the Arts (EVA 2018) - Index
  24. Inner Sound
  25. Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience
  26. New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
  27. Simulating Auditory Hallucinations in a Video Game
  28. The Sound of the Smell (and taste) of my Shoes too
  29. An Interactive Music Playlist Generator that Responds to User Emotion and Context
  30. In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness
  31. Entoptic Phenomena in Audio: Categories of Psychedelic Electroacoustic Composition
  32. A self-report study that gauges perceived and induced emotion with music
  33. Quake Delirium EEG
  34. Second Screen comes to the Silver Screen
  35. Second screen comes to the silver screen: A technology feasibility study regarding mobile technologies in the cinema
  36. Optical Research: A Curated Visual Music Collection
  37. Representing Altered States of Consciousness in Computer Arts
  38. Holophonor
  39. Holophonor
  40. Affective Audio
  41. EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment
  42. Sound through the rabbit hole
  43. ACERemix
  44. A discussion of musical features for automatic music playlist generation using affective technologies
  45. Initial objective & subjective evaluation of a similarity-based audio compression technique
  46. Visual patterns of hallucination as a basis for sonic arts composition