All Stories

  1. Enhancing Informative Storytelling: Virtual environments with Unreal Engine 5 For real-time events
  2. Game Audio with Unreal Engine and Metasound
  3. EVA London 2025 - Index
  4. Physics Playground: Presenting 3D lecture content using Unreal Engine
  5. Auditory Hallucinations and Altered States of Consciousness in Video Games
  6. Visualizing Music with Video Game Technologies
  7. The Senses Beyond: New Directions in Game Engine Experiences
  8. A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education
  9. Horror in Modern and Retro 3D Games
  10. EVA London 2024 - Index
  11. Enhanced Squad Behaviour in Tactical Action Games
  12. Using Voice Input to Control and Interact With a Narrative Video Game
  13. Defining what makes sounds pleasing or displeasing to a listener
  14. Increasing independence for older adults who need technology support
  15. EVA London 2023 - Index
  16. Representing Amphibian Perspectives in a 3D Game Engine
  17. Retro Stylistic Transformations in Games
  18. Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game
  19. Book Launch: Explosions in the Mind: Composing Psychedelic Sounds and Visualisations
  20. Art(NET)work: Visualising interconnected artwork data in VR
  21. EVA London 2022 - Index
  22. Review: Ludified, edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner
  23. Storytelling and VR: Inducing emotions through AI characters
  24. Cyberdream: An Interactive Rave Music Visualization in Virtual Reality
  25. Doing Research in Sound Design
  26. Interactive music toys in virtual reality
  27. A multi-genre model for music emotion recognition using linear regressors
  28. EVA London 2021 - Index
  29. Worship the Penguin: Adventures with sprites, chiptunes, and lasers
  30. Explosions in the Mind
  31. EVA London 2020 - Index
  32. Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches
  33. Supervised machine learning for audio emotion recognition
  34. Augmenting Virtual Spaces: Affective Feedback in Computer Games
  35. Cyberdreams: Visualizing Music in Extended Reality
  36. Audio Emotion Recognition using Machine Learning to support Sound Design
  37. Cyberdream VR
  38. Augmented Unreality
  39. Electronic Visualisation and the Arts (EVA 2019) - Index
  40. Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture
  41. Foundations in Sound Design for Interactive Media
  42. High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing
  43. States of Being: Art and identity in digital space and time
  44. Electronic Visualisation and the Arts (EVA 2018) - Index
  45. Inner Sound
  46. Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience
  47. New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
  48. Simulating Auditory Hallucinations in a Video Game
  49. The Sound of the Smell (and taste) of my Shoes too
  50. An Interactive Music Playlist Generator that Responds to User Emotion and Context
  51. In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness
  52. Entoptic Phenomena in Audio: Categories of Psychedelic Electroacoustic Composition
  53. A self-report study that gauges perceived and induced emotion with music
  54. Quake Delirium EEG
  55. Second Screen comes to the Silver Screen
  56. Second screen comes to the silver screen: A technology feasibility study regarding mobile technologies in the cinema
  57. Optical Research: A Curated Visual Music Collection
  58. Representing Altered States of Consciousness in Computer Arts
  59. Holophonor
  60. Holophonor
  61. Affective Audio
  62. EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment
  63. Sound through the rabbit hole
  64. ACERemix
  65. A discussion of musical features for automatic music playlist generation using affective technologies
  66. Initial objective & subjective evaluation of a similarity-based audio compression technique
  67. Visual patterns of hallucination as a basis for sonic arts composition