All Stories

  1. Efficiently cutting a 3D domain into a volumetric decomposition through a series of planar cuts
  2. Material-adapted refinable basis functions for elasticity simulation
  3. All-hex meshing using closed-form induced polycube
  4. Subspace dynamic simulation using rotation-strain coordinates
  5. Frame field generation through metric customization
  6. Frame Field Singularity Correctionfor Automatic Hexahedralization
  7. Space-time editing of elastic motion through material optimization and reduction
  8. ℓ 1 -Based Construction of Polycube Maps from Complex Shapes
  9. Interactive localized liquid motion editing
  10. Image-Space Texture-Based Output-Coherent Surface Flow Visualization
  11. A Divide-and-Conquer Approach to Quad Remeshing
  12. Interactive elastic motion editing through space–time position constraints
  13. Semi‐supervised Mesh Segmentation and Labeling
  14. Wake Synthesis For Shallow Water Equation
  15. Feature correspondences using Morse Smale complex
  16. Output-coherent image-space LIC for surface flow visualization
  17. Boundary aligned smooth 3D cross-frame field
  18. Boundary aligned smooth 3D cross-frame field
  19. Motion Imitation with a Handheld Camera
  20. Interactive Shape Interpolation through Controllable Dynamic Deformation
  21. Controllable highly regular triangulation
  22. A wave-based anisotropic quadrangulation method
  23. A wave-based anisotropic quadrangulation method
  24. Repairing topological inconsistency of mesh sequences
  25. Cage-based deformation transfer
  26. Efficient mesh deformation using tetrahedron control mesh
  27. Real‐time dynamics for geometric textures in shell
  28. Spectral quadrangulation with orientation and alignment control
  29. Spectral quadrangulation with orientation and alignment control
  30. Efficient mesh deformation using tetrahedron control mesh
  31. Gradient‐based shell generation and deformation
  32. An efficient large deformation method using domain decomposition
  33. Geometrically based potential energy for simulating deformable objects
  34. Subspace gradient domain mesh deformation
  35. Interactive mesh deformation with pseudo material effects
  36. Subspace gradient domain mesh deformation
  37. Large mesh deformation using the volumetric graph Laplacian
  38. Large mesh deformation using the volumetric graph Laplacian
  39. Clustering method for fast deformation with constraints
  40. Computing variation modes for point set surfaces