All Stories

  1. Learning Sparse Singularities for Cross Field Design
  2. Efficiently cutting a 3D domain into a volumetric decomposition through a series of planar cuts
  3. Material-adapted refinable basis functions for elasticity simulation
  4. All-hex meshing using closed-form induced polycube
  5. Subspace dynamic simulation using rotation-strain coordinates
  6. Frame field generation through metric customization
  7. Frame Field Singularity Correctionfor Automatic Hexahedralization
  8. Space-time editing of elastic motion through material optimization and reduction
  9. ℓ 1 -Based Construction of Polycube Maps from Complex Shapes
  10. Interactive localized liquid motion editing
  11. Image-Space Texture-Based Output-Coherent Surface Flow Visualization
  12. A Divide-and-Conquer Approach to Quad Remeshing
  13. Interactive elastic motion editing through space–time position constraints
  14. Semi‐supervised Mesh Segmentation and Labeling
  15. Wake Synthesis For Shallow Water Equation
  16. Feature correspondences using Morse Smale complex
  17. Output-coherent image-space LIC for surface flow visualization
  18. Boundary aligned smooth 3D cross-frame field
  19. Boundary aligned smooth 3D cross-frame field
  20. Motion Imitation with a Handheld Camera
  21. Interactive Shape Interpolation through Controllable Dynamic Deformation
  22. Controllable highly regular triangulation
  23. A wave-based anisotropic quadrangulation method
  24. A wave-based anisotropic quadrangulation method
  25. Repairing topological inconsistency of mesh sequences
  26. Cage-based deformation transfer
  27. Efficient mesh deformation using tetrahedron control mesh
  28. Real‐time dynamics for geometric textures in shell
  29. Spectral quadrangulation with orientation and alignment control
  30. Spectral quadrangulation with orientation and alignment control
  31. Efficient mesh deformation using tetrahedron control mesh
  32. Gradient‐based shell generation and deformation
  33. An efficient large deformation method using domain decomposition
  34. Geometrically based potential energy for simulating deformable objects
  35. Subspace gradient domain mesh deformation
  36. Interactive mesh deformation with pseudo material effects
  37. Subspace gradient domain mesh deformation
  38. Large mesh deformation using the volumetric graph Laplacian
  39. Large mesh deformation using the volumetric graph Laplacian
  40. Clustering method for fast deformation with constraints
  41. Computing variation modes for point set surfaces