All Stories

  1. Component Modes Synthesis Method with Multiple Partitions for Large-scale Eigenvalue Problem
  2. Learning Sparse Singularities for Cross Field Design
  3. Efficiently cutting a 3D domain into a volumetric decomposition through a series of planar cuts
  4. Material-adapted refinable basis functions for elasticity simulation
  5. All-hex meshing using closed-form induced polycube
  6. Subspace dynamic simulation using rotation-strain coordinates
  7. Frame field generation through metric customization
  8. Frame Field Singularity Correctionfor Automatic Hexahedralization
  9. Space-time editing of elastic motion through material optimization and reduction
  10. ℓ 1 -Based Construction of Polycube Maps from Complex Shapes
  11. Interactive localized liquid motion editing
  12. Image-Space Texture-Based Output-Coherent Surface Flow Visualization
  13. A Divide-and-Conquer Approach to Quad Remeshing
  14. Interactive elastic motion editing through space–time position constraints
  15. Semi‐supervised Mesh Segmentation and Labeling
  16. Wake Synthesis For Shallow Water Equation
  17. Feature correspondences using Morse Smale complex
  18. Output-coherent image-space LIC for surface flow visualization
  19. Boundary aligned smooth 3D cross-frame field
  20. Boundary aligned smooth 3D cross-frame field
  21. Motion Imitation with a Handheld Camera
  22. Interactive Shape Interpolation through Controllable Dynamic Deformation
  23. Controllable highly regular triangulation
  24. A wave-based anisotropic quadrangulation method
  25. A wave-based anisotropic quadrangulation method
  26. Repairing topological inconsistency of mesh sequences
  27. Cage-based deformation transfer
  28. Efficient mesh deformation using tetrahedron control mesh
  29. Real‐time dynamics for geometric textures in shell
  30. Spectral quadrangulation with orientation and alignment control
  31. Spectral quadrangulation with orientation and alignment control
  32. Efficient mesh deformation using tetrahedron control mesh
  33. Gradient‐based shell generation and deformation
  34. An efficient large deformation method using domain decomposition
  35. Geometrically based potential energy for simulating deformable objects
  36. Subspace gradient domain mesh deformation
  37. Interactive mesh deformation with pseudo material effects
  38. Subspace gradient domain mesh deformation
  39. Large mesh deformation using the volumetric graph Laplacian
  40. Large mesh deformation using the volumetric graph Laplacian
  41. Clustering method for fast deformation with constraints
  42. Computing variation modes for point set surfaces