All Stories

  1. Modeling the variables related to programming-oriented computational thinking skills
  2. Human, AI, and collaborative writing in computer science: a multilayer linguistic analysis of university students’ prompt-driven text production
  3. Enhancing graduate students’ academic writing through AI, peer, and instructor based multi-source feedback model
  4. Identifying Diverse Attitudes Towards Artificial Intelligence Among Middle School Students Through Latent Profile Analysis
  5. Developing an Educational GenAI Usage Motivation Scale: A Comparative Study of Factor Structures Generated by Artificial Intelligence and Human Experts
  6. From E-learning to generative AI: Perspectives on technology acceptance and human behavior in education
  7. Beyond the screen: Exploring the impact of GenAI-supported online learning on interaction, motivation, and self-regulation in higher education
  8. A socially shared regulation of learning and self-determination theory-based classification of generative artificial intelligence-mediated mathematical modeling activities: the case of ChatGPT
  9. A multidimensional comparative analysis of human expert vs. AI-driven feedback approaches on learner-centered and collaborative groups
  10. How Does Overparenting Affect the Child? A Study on Parent-Child Relationships, Problematic Media Use, and Social Preference
  11. GenAI as metacognitive scaffolding in flipped classrooms: Impact on learner outcomes
  12. Examining the Relationships Among Teacher Characteristics, Collaboration, AI ‐Integrated TPACK , and Teacher Enthusiasm: A Multi‐Group Analysis by Gender
  13. Ethical and Social Risk Awareness in Generative AI (GenAI): The Role of Mindset and GenAI Literacy
  14. A systematic review of AI-based feedback in educational settings
  15. Effects of ML-LAF and GRG system in online collaborative learning environments on academic performance, metacognition, participation, and interaction: a repeat measurement method
  16. Evaluation of Large Language Models in Annotating Metaphorical Sentences
  17. What Drives Metacognitive‐Identity Profiles for Primary School Teachers? A Latent Profile Analysis and Predictor Roles of Growth Mindset and Demographics
  18. Conceptualizing pre-service teachers’ artificial intelligence readiness and examining its relationship with various variables: The role of artificial intelligence literacy, digital citizenship, artificial intelligence-enhanced innovation and perceived ...
  19. Socially shared metacognitive supports in flipped or online classroom collaborative groups: examining the effect on motivation, group metacognition, group belonging, and cohesion
  20. A Comparison of Human‐Written Versus AI‐Generated Text in Discussions at Educational Settings: Investigating Features for ChatGPT, Gemini and BingAI
  21. Development of a Caregiver-Teacher Supported Physical Activity Program for Elementary School Students
  22. Teaching Motivation of In‐Service Teachers, Professional Identity, and Self‐Efficacy for Teaching Computational Thinking
  23. Designing and evaluating the effectiveness of e-content for the improvement of digital parenting competencies
  24. Let's Talk About EdTech! A Topic Modelling Analysis of AI Tools and Pre‐Service Teachers' Perspectives
  25. Exploring social media burnout, anxiety, and self-control in Turkish University students: Gender and engagement as moderators
  26. SQD strategies integrated online TPACK-based professional development: Examining science teachers’ TPACK practical and self-efficacy
  27. Pair or Group‐Design Activities: The Effect of Design Activities on Problem‐Solving, Design Thinking Disposition, and Design Thinking Traits
  28. Designing, Developing and Examining the Effectiveness of a Machine Learning–Based Mobile Recommendation System for Parents' Digital Parenting Skills
  29. Impact of ML-LA feedback system on learners’ academic performance, engagement and behavioral patterns in online collaborative learning environments: A lag sequential analysis and Markov chain approach
  30. Exploring causes and predictors of cyberbullying in gifted and non-gifted students: Academic success, psychological variables, parental and educators’ supervision, motivation, and reactions to cyber victimization
  31. Mobil Dijital Ebeveynlik Uygulamasının Katılım, İşlevsellik, Estetik ve Bilgi Boyutlarının Değerlendirilmesi
  32. Effectiveness of artificial intelligence integration in design-based learning on design thinking mindset, creative and reflective thinking skills: An experimental study
  33. What Makes an Effective Online Course Experience?: Student Perceptions and Needs for Online Course Design Elements in the Context of Feedback and Collaborative Learning
  34. Investigating Undergraduates’ Online Engagement Behaviors Predictors: The role of Multiple Screen Addictions, Motivation, Academic Success and Autonomous Learning
  35. Predicting the use of chatbot systems in education: a comparative approach using PLS-SEM and machine learning algorithms
  36. Examining the Factors Affecting Parental Supervision in Cyberbullying Prevention: Demographics, Parental Mediation, and Digital Parenting Awareness
  37. The role of digital literacy and digital data security awareness in online privacy concerns: a multi-group analysis with gender
  38. Integrating Computational Thinking via AI-Based Design-Based Learning Activities
  39. Hi! Tell me how to do it: examination of undergraduate students’ chatbot-integrated course experiences
  40. Eğitimde Chatbot Kullanmaya ve Öğrenmeye Yönelik Davranışsal Niyet Ölçeğinin Türkçeye Uyarlanması
  41. A Systematic Review on Recommendation Systems Developed for the Field of Adult Education
  42. Feedforward‐ or feedback‐based group regulation guidance in collaborative groups
  43. Investigating the Validity and Reliability of the Mobile Application Rating Scale
  44. Examining the Pandemic Process from the Educational Perspective: What Are Scientific Studies Telling Us?
  45. The model for middle school students’ computational identity
  46. Group regulation guidance through agile learning strategies: empowering co-regulation, transactive memory, group cohesion, atmosphere, and participation
  47. The role of flexible thinking and academic achievement emotions in predicting goal-setting, time management, and self-evaluation in online learning: a multi-group analysis
  48. Examination of the Effects of Digital Story Applications on Digital Parenting and Technology Usage Attitudes
  49. Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices
  50. Investigation of personal variables, technology usage, vaccine-related variables, social media-specific epistemological beliefs, media literacy, social impact strategies variables affecting vaccine hesitancy beliefs in the Covid-19 pandemic
  51. Innovative thinking skills and creative thinking dispositions in learning environments: Antecedents and consequences
  52. Emotion regulation, e‐learning readiness, technology usage status, in‐class smartphone cyberloafing, and smartphone addiction in the time of COVID‐19 pandemic
  53. THE RELATIONSHIP BETWEEN ACADEMIC SELF-CONTROL AND ONLINE VIGILANCE AMONG HIGH SCHOOL STUDENTS: A MULTI-GROUP ANALYSIS
  54. Engineering Design-Based Arduino Activities in STEM Education
  55. Examining the Usability of e-Content in Different Forms for Increasing Digital Parenting Competencies
  56. Examination of non-cognitive variables affecting academic achievement: a conceptual model proposal
  57. Examining the predictors of TPACK for integrated STEM: Science teaching self-efficacy, computational thinking, and design thinking
  58. Modeling of variables related to parents’ awareness in Cyberbullying Prevention
  59. Modeling the factors related to sensibility in cyberbullying of university students
  60. Understanding self-regulation, achievement emotions, and mindset of undergraduates in emergency remote teaching: a latent profile analysis
  61. Online versus face‐to‐face cheating: The prevalence of cheating behaviours during the pandemic compared to the pre‐pandemic among Turkish University students
  62. Online learning in higher education: Examining the predictors of students’ online engagement
  63. Design, development, and implementation of a simulation application for gifted students in robotics teaching
  64. Examination of digital citizenship, online information searching strategy and information literacy depending on changing state of experience in using digital technologies during COVID-19 pandemic
  65. Conversational agent-based guidance: examining the effect of chatbot usage frequency and satisfaction on visual design self-efficacy, engagement, satisfaction, and learner autonomy
  66. Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom
  67. Acceptance of educational use of the Internet of Things (IoT) in the context of individual innovativeness and ICT competency of pre-service teachers
  68. Examining various variables related to authentic learning self-efficacy of university students in educational online social networks: Creative self-efficacy, rational experiential thinking, and cognitive flexibility
  69. Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety
  70. Predicting learner autonomy in collaborative learning: The role of group metacognition and motivational regulation strategies
  71. The Validity and Reliability of the Group Regulation Scale Turkish Form: A Study with the Rasch Model
  72. Turkish Adaptation of a Scale to Measure Three Modes of Motivational Regulation Strategies: Self-, Co-, and Socially Shared Regulation of Motivation for Collaborative Activity
  73. Investigating the effects of SOLO taxonomy with reflective practice on university students’ meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development
  74. A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students
  75. The relationships between university students' information-seeking strategies, social-media specific epistemological beliefs, information literacy, and personality traits
  76. Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction
  77. Parental awareness and supervision to prevent cyberbullying: Scale adaptation and a review in terms of demographic variables
  78. Examining the Relationships Between English Teachers’ Lifelong Learning Tendencies with Professional Competencies and Technology Integrating Self-Efficacy
  79. The relationship between self-control and procrastination among adolescent: The mediating role of multi screen addiction
  80. Role of personality traits in collaborative group works at flipped classrooms
  81. Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning
  82. A Maths Serious Game for Mobiles: A Study on Design and Development
  83. Turkish Adaptation of the Group Metacognitive Scale: Metacognition in Online Collaborative Group Activity
  84. Siber Güvenlik ile İlgili Nesnelerin İnterneti ve Yapay Zekâ Konularını Temel Alan Tezlerin Yöntemsel Olarak İncelenmesi
  85. Modeling of Relationship of Personal and Affective Variables With Computational Thinking and Programming
  86. Examining the Relationship between Computational Thinking, Lifelong Learning Competencies and Personality Traits Using Path Analysis
  87. The Effects of Digital Concept Cartoons and Digital Concept Maps on Eliminating Middle School Students’ Misconceptions in the Mathematics Course: An Experimental Research
  88. Preparing pre-service teachers to integrate teaching technologies into their classrooms: Examining the effects of teaching environments based on open-ended, hands-on and authentic tasks
  89. Smartphone Addiction, Loneliness, Narcissistic Personality, and Family Belonging Among University Students: A Path Analysis
  90. Examination of the Relationship between Cyberbullying and Cyber Victimization
  91. Investigation of Social Media Use of Adults Above 50 Years Old
  92. Some personal and professional variables as identifiers of teachers’ lifelong learning tendencies and professional burnout
  93. Antecedents of Social Media Usage Status: Examination of Predictiveness of Digital Literacy, Academic Performance, and Fear of Missing Out Variables
  94. ÖĞRETMENLERİN HAYAT BOYU ÖĞRENME YETERLİLİKLERİNİN KİŞİSEL VE MESLEKİ DEĞİŞKENLERE GÖRE İNCELENMESİ
  95. Examination of University Students’ Opinions on Use of Augmented Reality Technology in Archeology Field
  96. Açık ve Uzaktan Öğrenme Ortamlarında Farklı Öğrenme Durumları İçin Öğretim Uygulamaları
  97. Investigation of Variables Related to Computational Thinking Self-Efficacy Level in Middle School Students
  98. Investigation of nomophobia and smartphone addiction predictors among adolescents in Turkey: Demographic variables and academic performance
  99. Üniversite Öğrencilerinin Sergilediği Siber İnsani Değerlerin Hayat Boyu Öğrenme Eğilimlerine Yansımaları Üzerine Bir İnceleme
  100. Cyberloafing in Learning Environments Where Online Social Networking Sites Are Used as Learning Tools: Antecedents and Consequences
  101. Öğretmen Adaylarının Matematik Öğretimine Yönelik Eğitsel Dijital Oyun Tasarımlarının ve Tasarım Sürecine ilişkin Görüşlerinin İncelenmesi
  102. Human Factors and Cybersecurity in Online Game Addiction: An Analysis of the Relationship Between High School Students' Online Game Addiction and the State of Providing Personal Cybersecurity and Representing Cyber Human Values in Online Games
  103. Programming with Scratch in primary school, indicators related to effectiveness of education process and analysis of these indicators in terms of various variables
  104. Modeling of relations between K-12 teachers’ TPACK levels and their technology integration self-efficacy, technology literacy levels, attitudes toward technology and usage objectives of social networks
  105. Computational Thinking, Programming Self-Efficacy, Problem Solving and Experiences in the Programming Process Conducted with Robotic Activities
  106. Modeling Different Variables in Learning Basic Concepts of Programming in Flipped Classrooms
  107. Modeling of variables related to problematic social media usage: Social desirability tendency example
  108. Occupational burnout and cyberloafing among teachers: Analysis of personality traits, individual and occupational status variables as predictors
  109. ADAPTATION OF MEASURING NARRATIVE ENGAGEMENT SCALE INTO TURKISH LANGUAGE
  110. CYBER HUMAN VALUES DISPLAYED BY UNIVERSITY STUDENTS IN ONLINE SOCIAL NETWORKING SITES: THE RELATIONSHIP OF CYBER HUMAN VALUES TO CYBERBULLYING AND CYBER VICTIMIZATION BEHAVIORS DISPLAYED
  111. Examination of students processes of searching information in education informatics network via eye tracking
  112. Modeling the effect of new media literacy levels and social media usage status on problematic internet usage behaviours among high school students
  113. Programlama Öğretim Sürecinde Üstün Yetenekli İlkokul Öğrencilerinin Görüşlerinin İncelenmesi
  114. Examining the acceptance and use of online social networks by preservice teachers within the context of unified theory of acceptance and use of technology model
  115. Flipped learning
  116. The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving
  117. EXAMINATION OF RELATIONSHIP BETWEEN SOCIAL NETWORK USAGE PURPOSES AND NOMOPHOBIC BEHAVIOR LEVELS OF SECONDARY SCHOOL STUDENTS USING SMARTPHONE
  118. USE OF DIGITAL CONCEPT CARTOONS AND DIGITAL CONCEPT MAPS FOR ELIMINATION OF MISCONCEPTIONS IN SECONDARY SCHOOL MATHEMATICS COURSE: EXAMINATION OF OPINIONS OF TEACHERS
  119. Digital story design activities used for teaching programming effect on learning of programming concepts, programming self-efficacy, and participation and analysis of student experiences
  120. Modeling of variables related to problematic internet usage and problematic social media usage in adolescents
  121. ORTAOKUL ÖĞRENCİLERİNİN AKILLI TELEFON KULLANIMLARI VE BAĞIMLILIK DÜZEYLERİYLE İLGİLİ UNSURLAR
  122. Design and Development of an Instructional Program for Teaching Programming Processes to Gifted Students Using Scratch
  123. A Review on the Opinions of Teachers About the Development of Computational Thinking Skills in K-12
  124. Analysis of the relation between computational thinking skills and various variables with the structural equation model
  125. Examining pre-service teachers’ opinions about digital story design
  126. Ortaokul Öğrencileri için Ters Yüz Öğrenme Hazırbulunuşluk Ölçeğinin Türkçe’ye Uyarlanması
  127. Investigating The Effect of Technology Use in Education on Classroom Management within The Scope of The FATİH Project
  128. Examination of Teachers’ in-Service Training Needs in the Field of Instructional Technology: An Evaluation in Light of Applications Implemented at FATIH Project
  129. Atomoxetine treatment may decrease striatal dopaminergic transporter availability after 8 weeks: pilot SPECT report of three cases