All Stories

  1. Examining the Relationships Between English Teachers’ Lifelong Learning Tendencies with Professional Competencies and Technology Integrating Self-Efficacy
  2. The relationship between self-control and procrastination among adolescent: The mediating role of multi screen addiction
  3. Role of personality traits in collaborative group works at flipped classrooms
  4. Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning
  5. Modeling of Relationship of Personal and Affective Variables With Computational Thinking and Programming
  6. Preparing pre-service teachers to integrate teaching technologies into their classrooms: Examining the effects of teaching environments based on open-ended, hands-on and authentic tasks
  7. Smartphone Addiction, Loneliness, Narcissistic Personality, and Family Belonging Among University Students: A Path Analysis
  8. Some personal and professional variables as identifiers of teachers’ lifelong learning tendencies and professional burnout
  9. Antecedents of Social Media Usage Status: Examination of Predictiveness of Digital Literacy, Academic Performance, and Fear of Missing Out Variables
  10. Açık ve Uzaktan Öğrenme Ortamlarında Farklı Öğrenme Durumları İçin Öğretim Uygulamaları
  11. Investigation of Variables Related to Computational Thinking Self-Efficacy Level in Middle School Students
  12. Investigation of nomophobia and smartphone addiction predictors among adolescents in Turkey: Demographic variables and academic performance
  13. Cyberloafing in Learning Environments Where Online Social Networking Sites Are Used as Learning Tools: Antecedents and Consequences
  14. Human Factors and Cybersecurity in Online Game Addiction: An Analysis of the Relationship Between High School Students' Online Game Addiction and the State of Providing Personal Cybersecurity and Representing Cyber Human Values in Online Games
  15. Programming with Scratch in primary school, indicators related to effectiveness of education process and analysis of these indicators in terms of various variables
  16. Modeling of relations between K-12 teachers’ TPACK levels and their technology integration self-efficacy, technology literacy levels, attitudes toward technology and usage objectives of social networks
  17. Computational Thinking, Programming Self-Efficacy, Problem Solving and Experiences in the Programming Process Conducted with Robotic Activities
  18. Modeling Different Variables in Learning Basic Concepts of Programming in Flipped Classrooms
  19. Modeling of variables related to problematic social media usage: Social desirability tendency example
  20. Occupational burnout and cyberloafing among teachers: Analysis of personality traits, individual and occupational status variables as predictors
  21. Examining the acceptance and use of online social networks by preservice teachers within the context of unified theory of acceptance and use of technology model
  22. Flipped learning
  23. Digital story design activities used for teaching programming effect on learning of programming concepts, programming self-efficacy, and participation and analysis of student experiences
  24. Design and Development of an Instructional Program for Teaching Programming Processes to Gifted Students Using Scratch
  25. A Review on the Opinions of Teachers About the Development of Computational Thinking Skills in K-12