All Stories

  1. A soft prototype-based autonomous fuzzy inference system for network intrusion detection
  2. A Market-Ready Ecosystem for Publishing and Reading Augmented Books
  3. PassViz: An Interactive Visualisation System for Analysing Leaked Passwords
  4. The Impact of Privacy and Security Attitudes and Concerns of Travellers on Their Willingness to Use Mobility-as-a-Service Systems
  5. Cyber Security and Online Safety Education in UK Schools: What Twitter Data Reveals
  6. Visualising Personal Data Flows: Insights from a Case Study of Booking.com
  7. Cyber Security Risks of Net Zero Technologies
  8. A solution towards large-scale modeling and simulation of human performance tasks
  9. Exploiting Behavioral Side Channels in Observation Resilient Cognitive Authentication Schemes
  10. Designing for the next generation of augmented books
  11. Cognitive Modeling for Automated Human Performance Evaluation at Scale
  12. Introduction
  13. Designing for the next generation of augmented books
  14. Example Applications of CogTool+
  15. Integration of Behavioral Data
  16. Conclusion and Future Work
  17. Review of Cognitive Modeling Software Tools
  18. Large-Scale Human Performance Modeling Framework
  19. Cognitive Approaches to Human Computer Interaction
  20. Human-Generated and Machine-Generated Ratings of Password Strength: What Do Users Trust More?
  21. The Cornwall a-book: An Augmented Travel Guide Using Next Generation Paper
  22. Next generation paper: an augmented book platform
  23. When Eye-Tracking Meets Cognitive Modeling: Applications to Cyber Security Systems
  24. PSV (Password Security Visualizer): From Password Checking to User Education
  25. Quality of interaction experience in stereoscopic 3D TV
  26. Facilitating interaction with stereoscopic 3D display devices
  27. Investigation and evaluation of pointing modalities for interactive stereoscopic 3D TV
  28. Impact of disparity error on user experience of interacting with stereoscopic 3D video content
  29. How do users select stereoscopic 3D content?
  30. User Requirements Elicitation of Stereoscopic 3D Video Interaction
  31. Analysis of User Requirements in Interactive 3D Video Systems
  32. X-ray powder diffraction studies of multipyrazole series compounds