All Stories

  1. A multimodal, theory-based prevention program for IPED use in recreational fitness: evidence from a German cluster-randomized study
  2. Screens and strategies: Testing interventions for adolescents‘ digital self-regulation competence
  3. Doping attitudes and prevention needs in recreational sports: A behavioral cluster analysis based on the theory of planned behavior and risk acceptance
  4. Examining the ability of children to make competent purchases in food retailing
  5. Perspectives, motivations and behaviors of amateur bodybuilders regarding doping and anti-doping: A systematic review
  6. “Flavor, fun, and vitamins”? Consumers’ lay beliefs about child-oriented food products
  7. Theory-Based Behavioral Indicators for Children’s Purchasing Self-Control in a Computer-Based Simulated Supermarket
  8. Multisensory in Stationary Retail
  9. Synthesis: Mindset – Anchoring Customer Centricity in the Company
  10. Synthesis: Multisensory – Perception with All Senses
  11. Synthesis: Phygital – The Dawn of a New Age of the Senses
  12. Synthesis: Total Store – Thinking and Acting Holistically
  13. The wind of change: Der Wertewandel in der Corona-Krise und dessen Einfluss auf die Attraktivität von regionalen bzw. internationalen Marken
  14. Verbraucherforschung zwischen Empowerment und Verletzlichkeit
  15. Financial Literacy of Adults in Germany FILSA Study Results
  16. How social media influencer advertise their products to young audiences on YouTube
  17. The In-Store Location of Promotional Displays Alters Shoppers’ Attention and Buying Decisions
  18. Understanding Planning for Unplanned Purchases: Antecedents and Exploitation of In-Store Slack
  19. What helps children resist distracting marketing stimuli? Implementation intentions and restrictions alter food choice
  20. The Impact of Consumer Self-regulation in Grocery Shopping on Subsequent Consumption of Healthy and Unhealthy Food
  21. Wolves in Sheep’s Clothing? Influencer Marketing beyond Endorsements – Deconstructing Persuasive and Questionable Marketing Strategies in Vlogs on YouTube based on Social Influence Heuristics Framework
  22. Online Adgames: A New Tool for Marketing Communication
  23. The In-store Location of Promotional Displays Can Alter Shoppers’ Attention and Buying Decisions: An Abstract
  24. Understanding the New Online Customer Journey: The Multichannel E-Commerce Framework—An Abstract
  25. How children make purchase decisions: behaviour of the cued processors
  26. An Exploratory Investigation of Multidimensional Customer Contact Sequences - Insights into Customer Behaviour in Multichannel Retailing
  27. Acceptance of vitamin D-fortified products in Germany – A representative consumer survey
  28. Beteiligung und Bewertung in sozialen Online-Netzwerken aus der Perspektive des Marketings
  29. Brand Communication Success in Online Consumption Communities: An Experimental Analysis of the Effects of Communication Style and Brand Pictorial Representation
  30. Play, Flow and Buy? Influence of Players' Experiences on Consumption-Relevant Behaviour
  31. Differences in mood Behavior on Club Vacations: the Impact of Vacationer’s and Holiday’s Attributes
  32. Consumer Socialization, Buying Decisions, and Consumer Behaviour in Children: Introduction to the Special Issue
  33. Noradrenergic blockade and memory in patients with major depression and healthy participants
  34. Who Is the Loser When I Lose the Game? Does Losing an Advergame Have a Negative Impact on the Perception of the Brand?
  35. Ein deutschsprachiges Inventar kaufbegleitender Emotionen (IKE)
  36. Who “Likes” Brands? Exploring the Characteristics of Brand Fans on Facebook
  37. Warnhinweise auf Lebensmitteln: Wie sinnvoll sind sie für Kinder und Jugendliche?
  38. The Impact of Health Warnings on Children’s Consumption Decisions
  39. A Privacy-Respecting Indoor Localization Approach for Identifying Shopper Paths by Using End-Users Mobile Devices
  40. Motive und Wirkungen im viralen Marketing
  41. Game Outcome and In-Game Advertising Effects
  42. Die Bedeutung der Emotionen beim Besuch von Online-Shops
  43. Communicating brands playfully: effects of in-game advertising for familiar and unfamiliar brands
  44. HOW PERCEIVED IMAGE OF A SPONSORSHIP EVENT INFLUENCES ON THE BRAND PERCEPTIONS: AN INTERNATIONAL RESEARCH OF THE AMERICA'S CUP AND LOUIS VUITTON
  45. Acceptance of Visual Search Interfaces for the Web – Design and Empirical Evaluation of a Book Search Interface
  46. Motive und Wirkungen im viralen Marketing
  47. How do marketing-events work? Marketing-events and brand attitudes