All Stories

  1. Exploring the use of generative text AI in design creativity inquiries
  2. Understanding VR-mediated empathy in design: measurement approaches, inconsistencies and implications
  3. CKATool: A clinical kinematic analysis toolbox for upper limb rehabilitation
  4. Capturing Activities and Interactions in Makerspaces Using Monocular Computer Vision
  5. Fostering technical skills and creativity in the digital fabrication spaces: an open-ended prototyping approach
  6. Priming uncertainty avoidance values: Influence of virtual reality stimuli on design creativity in ideation
  7. Dynamic semantic networks for exploration of creative thinking
  8. The Influence of Personal Evaluation and Social Support on Career Expectations of College Students
  9. Quantitative dynamics of design thinking and creativity perspectives in company context
  10. Makerspaces Fostering Creativity: A Systematic Literature Review
  11. Sustainability Considerations in Digital Fabrication Design Education
  12. Exploration of the Relationship Between Culture and Experience of Creativity at the Individual Level: A Case Study Based on Two Design Tasks
  13. Empathic Experiences of Visual Conditions with Virtual Reality
  14. VR Storytelling to Prime Uncertainty Avoidance
  15. Designing and Integrating Electronics for Bespoke Rehabilitation Experiences in Virtual Reality
  16. Instrumenting Virtual Reality for Priming Cultural Differences in Design Creativity
  17. A Systematic Review on FabLab Environments and Creativity: Implications for Design
  18. A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook
  19. Perspectives on design creativity and innovation research: 10 years later
  20. A NOVEL EXPERIMENTAL DESIGN OF A REAL-TIME VR TRACKING DEVICE
  21. SEEING FROM THE USERS' EYES: AN OUTLOOK TO VIRTUAL-REALITY BASED EMPATHIC DESIGN RESEARCH
  22. TOOLS FOR RECORDING PROTOTYPING ACTIVITIES AND QUANTIFYING CORRESPONDING DOCUMENTATION IN THE EARLY STAGES OF PRODUCT DEVELOPMENT
  23. VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS
  24. Bursting through the blocks in the human mind
  25. Virtual Reality for Neurorehabilitation and Cognitive Enhancement
  26. Sustainable Design and Prototyping Using Digital Fabrication Tools for Education
  27. Editorial
  28. Design creativity and the semantic analysis of conversations in the design studio
  29. What can we learn from COVID-19 pandemic for design creativity research?
  30. EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS
  31. MITIGATING DESIGN FIXATION WITH EVOLVING EXTENDED REALITY TECHNOLOGY: AN EMERGING OPPORTUNITY
  32. SEMANTIC ANALYSIS OF ENGINEERING DESIGN CONVERSATIONS
  33. Editorial
  34. Editorial
  35. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self
  36. Redesign Me: Virtual Reality Experience of the Line of Life and Its Connection to a Healthier Self
  37. Appreciation to Reviewers
  38. Editorial
  39. Capturing Prototype Progress in Digital Fabrication Education
  40. Future Learning and Design Creativity Competency
  41. Semantic Analysis Approach to Studying Design Problem Solving
  42. Semantic Measures for Enhancing Creativity in Design Education
  43. Meanings in Digital Fabrication
  44. Academic Recognition of Fab Academy
  45. "Document-while-doing": a documentation tool for Fab Lab environments
  46. A short interview with Dorian Marjanović on research in design creativity: ‘A Search for a New Renaissance’
  47. Enhancing user creativity: Semantic measures for idea generation
  48. Editorial
  49. How to Support Fuel-Efficient Driving?
  50. Editorial
  51. A Framework for Capturing Creativity in Digital Fabrication
  52. Human and Technological Dimensions of Making in FabLab
  53. Appreciation to reviewers
  54. Editorial
  55. Dynamics of shifting viewpoints: an investigation into users' attitudes towards products
  56. Augmenting creative design thinking using networks of concepts
  57. Methodology for creating new scenes through the use of thematic relations for innovative designs
  58. Modelling tactual experience with product materials
  59. Editorial
  60. Editorial
  61. The taste of criticism
  62. A conceptual network analysis of user impressions and meanings of product materials in design
  63. Model of Meta-Reflection and In-Depth Analysis of Knowledge Creation Process in Design
  64. A methodology to analyse in-depth impressions of design on the basis of concept networks
  65. The role of impressions on users’ tactile interaction with product materials: An analysis of associative concept networks
  66. A method for the evaluation of meaning structures and its application in conceptual design
  67. Users’ Tactile Interactions With New Product Materials: An Analysis of Depth Impressions Based on Associative Concept Networks
  68. Extension of the Framework of Knowledge Process Analysis: A Case Study of Design Research Process
  69. Method of Design Through Structuring of Meanings