All Stories

  1. I am not entirely an empath: the influence of cognitive and affective empathic tendencies on situational responses through virtual experiences
  2. Exploring the use of generative text AI in design creativity inquiries
  3. Kaleidoscopic AI: Hallucinations on the Verge of Creativity
  4. Exploring the Influence of Narrative in VR Games: Players Gameful Experience and Empathy
  5. Reconstructing Empathy: How VR Users Perceive Simulated Challenges through Design Dimensions
  6. Designing for Empathy in VR: Navigating the Temporal Tension Between State and Trait-Oriented Approaches
  7. Mens Nova in Mundo Virtuali: Immersive Virtual Reality Experiences for Cognitive and Creative Enhancement
  8. Understanding VR-mediated empathy in design: measurement approaches, inconsistencies and implications
  9. CKATool: A clinical kinematic analysis toolbox for upper limb rehabilitation
  10. Capturing Activities and Interactions in Makerspaces Using Monocular Computer Vision
  11. Fostering technical skills and creativity in the digital fabrication spaces: an open-ended prototyping approach
  12. Priming uncertainty avoidance values: Influence of virtual reality stimuli on design creativity in ideation
  13. Dynamic semantic networks for exploration of creative thinking
  14. The Influence of Personal Evaluation and Social Support on Career Expectations of College Students
  15. Quantitative dynamics of design thinking and creativity perspectives in company context
  16. Makerspaces Fostering Creativity: A Systematic Literature Review
  17. Sustainability Considerations in Digital Fabrication Design Education
  18. Exploration of the Relationship Between Culture and Experience of Creativity at the Individual Level: A Case Study Based on Two Design Tasks
  19. Empathic Experiences of Visual Conditions with Virtual Reality
  20. VR Storytelling to Prime Uncertainty Avoidance
  21. Designing and Integrating Electronics for Bespoke Rehabilitation Experiences in Virtual Reality
  22. Instrumenting Virtual Reality for Priming Cultural Differences in Design Creativity
  23. A Systematic Review on FabLab Environments and Creativity: Implications for Design
  24. A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook
  25. Perspectives on design creativity and innovation research: 10 years later
  26. A NOVEL EXPERIMENTAL DESIGN OF A REAL-TIME VR TRACKING DEVICE
  27. SEEING FROM THE USERS' EYES: AN OUTLOOK TO VIRTUAL-REALITY BASED EMPATHIC DESIGN RESEARCH
  28. TOOLS FOR RECORDING PROTOTYPING ACTIVITIES AND QUANTIFYING CORRESPONDING DOCUMENTATION IN THE EARLY STAGES OF PRODUCT DEVELOPMENT
  29. VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS
  30. Bursting through the blocks in the human mind
  31. Virtual Reality for Neurorehabilitation and Cognitive Enhancement
  32. Sustainable Design and Prototyping Using Digital Fabrication Tools for Education
  33. Editorial
  34. Design creativity and the semantic analysis of conversations in the design studio
  35. What can we learn from COVID-19 pandemic for design creativity research?
  36. EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS
  37. MITIGATING DESIGN FIXATION WITH EVOLVING EXTENDED REALITY TECHNOLOGY: AN EMERGING OPPORTUNITY
  38. SEMANTIC ANALYSIS OF ENGINEERING DESIGN CONVERSATIONS
  39. Editorial
  40. Editorial
  41. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self
  42. Redesign Me: Virtual Reality Experience of the Line of Life and Its Connection to a Healthier Self
  43. Appreciation to Reviewers
  44. Editorial
  45. Capturing Prototype Progress in Digital Fabrication Education
  46. Future Learning and Design Creativity Competency
  47. Semantic Analysis Approach to Studying Design Problem Solving
  48. Semantic Measures for Enhancing Creativity in Design Education
  49. Meanings in Digital Fabrication
  50. Academic Recognition of Fab Academy
  51. "Document-while-doing": a documentation tool for Fab Lab environments
  52. A short interview with Dorian Marjanović on research in design creativity: ‘A Search for a New Renaissance’
  53. Enhancing user creativity: Semantic measures for idea generation
  54. Editorial
  55. How to Support Fuel-Efficient Driving?
  56. Editorial
  57. A Framework for Capturing Creativity in Digital Fabrication
  58. Human and Technological Dimensions of Making in FabLab
  59. Appreciation to reviewers
  60. Editorial
  61. Dynamics of shifting viewpoints: an investigation into users' attitudes towards products
  62. Augmenting creative design thinking using networks of concepts
  63. Methodology for creating new scenes through the use of thematic relations for innovative designs
  64. Modelling tactual experience with product materials
  65. Editorial
  66. Editorial
  67. The taste of criticism
  68. A conceptual network analysis of user impressions and meanings of product materials in design
  69. Model of Meta-Reflection and In-Depth Analysis of Knowledge Creation Process in Design
  70. A methodology to analyse in-depth impressions of design on the basis of concept networks
  71. The role of impressions on users’ tactile interaction with product materials: An analysis of associative concept networks
  72. A method for the evaluation of meaning structures and its application in conceptual design
  73. Users’ Tactile Interactions With New Product Materials: An Analysis of Depth Impressions Based on Associative Concept Networks
  74. Extension of the Framework of Knowledge Process Analysis: A Case Study of Design Research Process
  75. Method of Design Through Structuring of Meanings