All Stories

  1. Exploring the use of generative text AI in design creativity inquiries
  2. Kaleidoscopic AI: Hallucinations on the Verge of Creativity
  3. Exploring the Influence of Narrative in VR Games: Players Gameful Experience and Empathy
  4. Understanding VR-mediated empathy in design: measurement approaches, inconsistencies and implications
  5. CKATool: A clinical kinematic analysis toolbox for upper limb rehabilitation
  6. Capturing Activities and Interactions in Makerspaces Using Monocular Computer Vision
  7. Fostering technical skills and creativity in the digital fabrication spaces: an open-ended prototyping approach
  8. Priming uncertainty avoidance values: Influence of virtual reality stimuli on design creativity in ideation
  9. Dynamic semantic networks for exploration of creative thinking
  10. The Influence of Personal Evaluation and Social Support on Career Expectations of College Students
  11. Quantitative dynamics of design thinking and creativity perspectives in company context
  12. Makerspaces Fostering Creativity: A Systematic Literature Review
  13. Sustainability Considerations in Digital Fabrication Design Education
  14. Exploration of the Relationship Between Culture and Experience of Creativity at the Individual Level: A Case Study Based on Two Design Tasks
  15. Empathic Experiences of Visual Conditions with Virtual Reality
  16. VR Storytelling to Prime Uncertainty Avoidance
  17. Designing and Integrating Electronics for Bespoke Rehabilitation Experiences in Virtual Reality
  18. Instrumenting Virtual Reality for Priming Cultural Differences in Design Creativity
  19. A Systematic Review on FabLab Environments and Creativity: Implications for Design
  20. A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook
  21. Perspectives on design creativity and innovation research: 10 years later
  22. A NOVEL EXPERIMENTAL DESIGN OF A REAL-TIME VR TRACKING DEVICE
  23. SEEING FROM THE USERS' EYES: AN OUTLOOK TO VIRTUAL-REALITY BASED EMPATHIC DESIGN RESEARCH
  24. TOOLS FOR RECORDING PROTOTYPING ACTIVITIES AND QUANTIFYING CORRESPONDING DOCUMENTATION IN THE EARLY STAGES OF PRODUCT DEVELOPMENT
  25. VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS
  26. Bursting through the blocks in the human mind
  27. Virtual Reality for Neurorehabilitation and Cognitive Enhancement
  28. Sustainable Design and Prototyping Using Digital Fabrication Tools for Education
  29. Editorial
  30. Design creativity and the semantic analysis of conversations in the design studio
  31. What can we learn from COVID-19 pandemic for design creativity research?
  32. EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS
  33. MITIGATING DESIGN FIXATION WITH EVOLVING EXTENDED REALITY TECHNOLOGY: AN EMERGING OPPORTUNITY
  34. SEMANTIC ANALYSIS OF ENGINEERING DESIGN CONVERSATIONS
  35. Editorial
  36. Editorial
  37. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self
  38. Redesign Me: Virtual Reality Experience of the Line of Life and Its Connection to a Healthier Self
  39. Appreciation to Reviewers
  40. Editorial
  41. Capturing Prototype Progress in Digital Fabrication Education
  42. Future Learning and Design Creativity Competency
  43. Semantic Analysis Approach to Studying Design Problem Solving
  44. Semantic Measures for Enhancing Creativity in Design Education
  45. Meanings in Digital Fabrication
  46. Academic Recognition of Fab Academy
  47. "Document-while-doing": a documentation tool for Fab Lab environments
  48. A short interview with Dorian Marjanović on research in design creativity: ‘A Search for a New Renaissance’
  49. Enhancing user creativity: Semantic measures for idea generation
  50. Editorial
  51. How to Support Fuel-Efficient Driving?
  52. Editorial
  53. A Framework for Capturing Creativity in Digital Fabrication
  54. Human and Technological Dimensions of Making in FabLab
  55. Appreciation to reviewers
  56. Editorial
  57. Dynamics of shifting viewpoints: an investigation into users' attitudes towards products
  58. Augmenting creative design thinking using networks of concepts
  59. Methodology for creating new scenes through the use of thematic relations for innovative designs
  60. Modelling tactual experience with product materials
  61. Editorial
  62. Editorial
  63. The taste of criticism
  64. A conceptual network analysis of user impressions and meanings of product materials in design
  65. Model of Meta-Reflection and In-Depth Analysis of Knowledge Creation Process in Design
  66. A methodology to analyse in-depth impressions of design on the basis of concept networks
  67. The role of impressions on users’ tactile interaction with product materials: An analysis of associative concept networks
  68. A method for the evaluation of meaning structures and its application in conceptual design
  69. Users’ Tactile Interactions With New Product Materials: An Analysis of Depth Impressions Based on Associative Concept Networks
  70. Extension of the Framework of Knowledge Process Analysis: A Case Study of Design Research Process
  71. Method of Design Through Structuring of Meanings