All Stories

  1. Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
  2. Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
  3. Enhancing positive emotions and creativity in visual storytelling: the effect of multimedia transformation of drawings
  4. Exploring Human Attribution of Emotional Intent to Motion Features in a Humanoid Robot
  5. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  6. Special issue on robot and human interactive communication (Part II)
  7. Special issue on robot and human interactive communication
  8. Can Robots Enhance the Learning Experience by Making Music More Fun?
  9. A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
  10. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  11. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  12. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  13. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  14. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  15. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  16. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  17. The impact of social robots' presence and roles on children's performance in musical instrument practice
  18. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  19. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  20. Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review
  21. Embodied technologies for stress management in children: A systematic review
  22. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  23. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  24. Development of a Pain Signaling System Using Machine Learning
  25. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  26. TSES-R
  27. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  28. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  29. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  30. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  31. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  32. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  33. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  34. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  35. Negotiating Learning Goals with Your Future Learning-Self
  36. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  37. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  38. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  39. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  40. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  41. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  42. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  43. Generation Differences in Perception of the Elderly Care Robot
  44. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  45. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  46. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  47. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  48. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  49. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  50. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  51. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  52. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  53. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  54. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  55. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  56. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  57. BrainHood
  58. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  59. Neural Computation links Neuroscience: a synergistic approach
  60. Crowd of Oz
  61. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  62. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  63. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  64. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  65. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  66. ENGAGE-DEM: A Model of Engagement of People with Dementia
  67. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  68. Expressivity Comes First, Movement Follows: Embodied Interaction as Intrinsically Expressive Driver of Robot Behaviour
  69. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  70. Special issue on robot and human interactive communication
  71. LiveNature
  72. Special issue on robot and human interactive communication
  73. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  74. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  75. Investigating the Effect of Social Cues on Social Agency Judgement
  76. A cognitive model of social preferences in group interactions
  77. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  78. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  79. Social Robotics
  80. The influence of social cues in persuasive social robots on psychological reactance and compliance
  81. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  82. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  83. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  84. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  85. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  86. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  87. Closer to Nature
  88. Comparing Robots with Different Levels of Autonomy in Educational Setting
  89. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  90. Quantity of Movement as a Measure of Engagement for Dementia
  91. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  92. Grounded representations through deep variational inference and dynamic programming
  93. Full Issue PDF, Volume 10, Supplement 1
  94. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  95. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  96. Active estimation of motivational spots for modeling dynamic interactions
  97. Dynamic representations for autonomous driving
  98. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  99. Pardon the rude robot: Social cues diminish reactance to high controlling language
  100. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  101. Unsupervised understanding of location and illumination changes in egocentric videos
  102. Social HRI for People with Dementia
  103. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  104. Who is a Better Tutor?
  105. Left/right hand segmentation in egocentric videos
  106. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  107. Gaze-Based Hints During Child-Robot Gameplay
  108. Memory Effect in Expressed Emotions During Long Term Group Interactions
  109. Mobile Application for Executing Therapies with Robots
  110. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  111. Emotion estimation in crowds: a survey
  112. Modeling crowds as single-minded entities
  113. My Drama: Story-Based Game for Understanding Emotions in Context
  114. Personalizing Educational Game Play with a Robot Partner
  115. See Where I am Looking at
  116. Grounding emotions in robots - An introduction to the special issue
  117. The effect of a semi-autonomous robot on children
  118. Design and evaluation of an end-user friendly tool for robot programming
  119. A Hierarchical Bayesian Model for Crowd Emotions
  120. Boxing against drones
  121. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  122. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  123. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  124. Perception of emotions from crowd dynamics
  125. Towards a unified framework for hand-based methods in First Person Vision
  126. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  127. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  128. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  129. Long-term LEGO therapy with humanoid robot for children with ASD
  130. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  131. Rapid prototyping framework for robot-assisted training of autistic children
  132. Bio-inspired probabilistic model for crowd emotion detection
  133. Development of a Robot-Based Environment for Training Children with Autism
  134. Crowd Emotion Detection Using Dynamic Probabilistic Models
  135. Realistic Modeling of Agents in Crowd Simulations
  136. Interfacing with Adaptive Systems
  137. Teleoperation and Beyond for Assistive Humanoid Robots
  138. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  139. Design of social agents
  140. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  141. End-user programming architecture facilitates the uptake of robots in social therapies
  142. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  143. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  144. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  145. Designing a system of interactive robots for training collaborative skills to autistic children
  146. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  147. From neuron to behavior: Evidence from behavioral measurements
  148. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  149. Robots for social training of autistic children
  150. Trends in measuring human behavior and interaction
  151. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  152. Design of Social Agents
  153. User-Friendly Robot Environment for Creation of Social Scenarios
  154. The application of learning algorithms in the development of natural interaction
  155. Sharing meaning and physical activity through a tangible interactive lighting object
  156. Learning Robots: Teaching Design Students in Integrating Intelligence
  157. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  158. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  159. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  160. Expressing and interpreting emotional movements in social games with robots
  161. WikiTherapist
  162. Automatic mental heath assistant
  163. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  164. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  165. Design for social interaction through physical play in diverse contexts of use
  166. Simulated Trust: A cheap social learning strategy
  167. Timing sensory integration
  168. Multi-agent platform for development of educational games for children with autism
  169. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  170. Mirror neuron framework yields representations for robot interaction
  171. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  172. My Sparring Partner Is a Humanoid Robot
  173. 2nd Workshop on Design for Social Interaction through Physical Play
  174. Autonomous parsing of behavior in a multi-agent setting
  175. Use of goals and dramatic elements in behavioral training of children with ASD
  176. Teaching Machine Learning to Design Students
  177. Orientation contrast sensitive cells in primate V1 a computational model
  178. Using an emergent system concept in designing interactive games for autistic children
  179. Efficient episode encoding for spatial navigation
  180. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  181. TiViPE Simulation of a Cortical Crossing Cell Model
  182. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  183. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  184. A computational model of monkey cortical grating cells
  185. Special issue on hybrid neurocomputing
  186. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  187. The Web as an Autobiographical Agent
  188. Interacting Modalities through Functional Brain Modeling
  189. Life-long learning: consolidation of novel events into dynamic memory representations
  190. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  191. Windowed active sampling for reliable neural learning
  192. Symmetry: Between indecision and equality of choice
  193. On the optimal mapping of fuzzy rules on standard micro-controllers
  194. Brain-inspired robots for autistic training and care
  195. Autonomous Parsing of Behavior in a Multi-agent Setting
  196. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  197. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  198. Selective sampling for reliable neural signal approximation
  199. Novelty gated episodic memory formation for robot exploration
  200. Global spatial modeling based on dynamics identification according to discriminated static sensations