All Stories

  1. The Effect of Robot-Initiated Self-Assessment on Children’s Motivation and User Experience During Seven Weeks of Musical Instrument Practice
  2. Petting Pen for Stress Awareness and Management in Children
  3. Facilitating Co-regulation: An LLM-Powered Multimodal Social Robot for Parent-Child Dyads
  4. Translating Care Needs into Robotic Assistance: How Caregivers Are Onboarded in the Deployment of Commercial Robots in Home Settings
  5. Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing
  6. Designing an LLM-Powered Social Robot for Supporting Emotion Regulation in Parent-Child Dyads
  7. Integrated AI System for Physiological Assessment of Pain and Social Robot Intervention
  8. WonderFish: Design and Evaluation of a Social Exergame with Developed Bodily Interplay Dimensions for Children with ASD
  9. Generative AI-powered social robots in education: opportunities and challenges from a Delphi study
  10. Towards Emotion Co-regulation with LLM-powered Socially Assistive Robots: Integrating LLM Prompts and Robotic Behaviors to Support Parent-Neurodivergent Child Dyads
  11. Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
  12. Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
  13. Enhancing positive emotions and creativity in visual storytelling: the effect of multimedia transformation of drawings
  14. Exploring Human Attribution of Emotional Intent to Motion Features in a Humanoid Robot
  15. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  16. Special issue on robot and human interactive communication (Part II)
  17. Special issue on robot and human interactive communication
  18. Can Robots Enhance the Learning Experience by Making Music More Fun?
  19. A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
  20. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  21. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  22. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  23. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  24. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  25. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  26. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  27. The impact of social robots' presence and roles on children's performance in musical instrument practice
  28. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  29. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  30. Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review
  31. Embodied technologies for stress management in children: A systematic review
  32. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  33. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  34. Development of a Pain Signaling System Using Machine Learning
  35. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  36. TSES-R
  37. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  38. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  39. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  40. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  41. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  42. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  43. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  44. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  45. Negotiating Learning Goals with Your Future Learning-Self
  46. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  47. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  48. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  49. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  50. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  51. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  52. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  53. Generation Differences in Perception of the Elderly Care Robot
  54. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  55. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  56. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  57. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  58. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  59. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  60. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  61. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  62. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  63. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  64. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  65. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  66. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  67. BrainHood
  68. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  69. Neural Computation links Neuroscience: a synergistic approach
  70. Crowd of Oz
  71. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  72. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  73. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  74. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  75. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  76. ENGAGE-DEM: A Model of Engagement of People with Dementia
  77. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  78. Expressivity Comes First, Movement Follows: Embodied Interaction as Intrinsically Expressive Driver of Robot Behaviour
  79. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  80. Special issue on robot and human interactive communication
  81. LiveNature
  82. Special issue on robot and human interactive communication
  83. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  84. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  85. Investigating the Effect of Social Cues on Social Agency Judgement
  86. A cognitive model of social preferences in group interactions
  87. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  88. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  89. Social Robotics
  90. The influence of social cues in persuasive social robots on psychological reactance and compliance
  91. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  92. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  93. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  94. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  95. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  96. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  97. Closer to Nature
  98. Comparing Robots with Different Levels of Autonomy in Educational Setting
  99. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  100. Quantity of Movement as a Measure of Engagement for Dementia
  101. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  102. Grounded representations through deep variational inference and dynamic programming
  103. Full Issue PDF, Volume 10, Supplement 1
  104. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  105. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  106. Active estimation of motivational spots for modeling dynamic interactions
  107. Dynamic representations for autonomous driving
  108. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  109. Pardon the rude robot: Social cues diminish reactance to high controlling language
  110. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  111. Unsupervised understanding of location and illumination changes in egocentric videos
  112. Social HRI for People with Dementia
  113. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  114. Who is a Better Tutor?
  115. Left/right hand segmentation in egocentric videos
  116. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  117. Gaze-Based Hints During Child-Robot Gameplay
  118. Memory Effect in Expressed Emotions During Long Term Group Interactions
  119. Mobile Application for Executing Therapies with Robots
  120. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  121. Emotion estimation in crowds: a survey
  122. Modeling crowds as single-minded entities
  123. My Drama: Story-Based Game for Understanding Emotions in Context
  124. Personalizing Educational Game Play with a Robot Partner
  125. See Where I am Looking at
  126. Grounding emotions in robots - An introduction to the special issue
  127. The effect of a semi-autonomous robot on children
  128. Design and evaluation of an end-user friendly tool for robot programming
  129. A Hierarchical Bayesian Model for Crowd Emotions
  130. Boxing against drones
  131. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  132. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  133. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  134. Perception of emotions from crowd dynamics
  135. Towards a unified framework for hand-based methods in First Person Vision
  136. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  137. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  138. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  139. Long-term LEGO therapy with humanoid robot for children with ASD
  140. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  141. Rapid prototyping framework for robot-assisted training of autistic children
  142. Bio-inspired probabilistic model for crowd emotion detection
  143. Development of a Robot-Based Environment for Training Children with Autism
  144. Crowd Emotion Detection Using Dynamic Probabilistic Models
  145. Realistic Modeling of Agents in Crowd Simulations
  146. Interfacing with Adaptive Systems
  147. Teleoperation and Beyond for Assistive Humanoid Robots
  148. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  149. Design of social agents
  150. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  151. End-user programming architecture facilitates the uptake of robots in social therapies
  152. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  153. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  154. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  155. Designing a system of interactive robots for training collaborative skills to autistic children
  156. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  157. From neuron to behavior: Evidence from behavioral measurements
  158. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  159. Robots for social training of autistic children
  160. The application of learning algorithms in the development of natural interaction
  161. Sharing meaning and physical activity through a tangible interactive lighting object
  162. Trends in measuring human behavior and interaction
  163. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  164. Design of Social Agents
  165. User-Friendly Robot Environment for Creation of Social Scenarios
  166. Learning Robots: Teaching Design Students in Integrating Intelligence
  167. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  168. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  169. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  170. Expressing and interpreting emotional movements in social games with robots
  171. WikiTherapist
  172. Automatic mental heath assistant
  173. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  174. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  175. Design for social interaction through physical play in diverse contexts of use
  176. Simulated Trust: A cheap social learning strategy
  177. Timing sensory integration
  178. Multi-agent platform for development of educational games for children with autism
  179. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  180. Mirror neuron framework yields representations for robot interaction
  181. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  182. My Sparring Partner Is a Humanoid Robot
  183. 2nd Workshop on Design for Social Interaction through Physical Play
  184. Autonomous parsing of behavior in a multi-agent setting
  185. Use of goals and dramatic elements in behavioral training of children with ASD
  186. Teaching Machine Learning to Design Students
  187. Orientation contrast sensitive cells in primate V1 a computational model
  188. Using an emergent system concept in designing interactive games for autistic children
  189. Efficient episode encoding for spatial navigation
  190. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  191. TiViPE Simulation of a Cortical Crossing Cell Model
  192. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  193. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  194. A computational model of monkey cortical grating cells
  195. Special issue on hybrid neurocomputing
  196. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  197. The Web as an Autobiographical Agent
  198. Interacting Modalities through Functional Brain Modeling
  199. Life-long learning: consolidation of novel events into dynamic memory representations
  200. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  201. Windowed active sampling for reliable neural learning
  202. Symmetry: Between indecision and equality of choice
  203. On the optimal mapping of fuzzy rules on standard micro-controllers
  204. Brain-inspired robots for autistic training and care
  205. Autonomous Parsing of Behavior in a Multi-agent Setting
  206. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  207. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  208. Selective sampling for reliable neural signal approximation
  209. Novelty gated episodic memory formation for robot exploration
  210. Global spatial modeling based on dynamics identification according to discriminated static sensations