All Stories

  1. Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing
  2. WonderFish: Design and Evaluation of a Social Exergame with Developed Bodily Interplay Dimensions for Children with ASD
  3. Towards Emotion Co-regulation with LLM-powered Socially Assistive Robots: Integrating LLM Prompts and Robotic Behaviors to Support Parent-Neurodivergent Child Dyads
  4. Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
  5. Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
  6. Enhancing positive emotions and creativity in visual storytelling: the effect of multimedia transformation of drawings
  7. Exploring Human Attribution of Emotional Intent to Motion Features in a Humanoid Robot
  8. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  9. Special issue on robot and human interactive communication (Part II)
  10. Special issue on robot and human interactive communication
  11. Can Robots Enhance the Learning Experience by Making Music More Fun?
  12. A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
  13. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  14. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  15. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  16. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  17. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  18. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  19. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  20. The impact of social robots' presence and roles on children's performance in musical instrument practice
  21. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  22. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  23. Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review
  24. Embodied technologies for stress management in children: A systematic review
  25. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  26. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  27. Development of a Pain Signaling System Using Machine Learning
  28. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  29. TSES-R
  30. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  31. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  32. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  33. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  34. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  35. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  36. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  37. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  38. Negotiating Learning Goals with Your Future Learning-Self
  39. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  40. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  41. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  42. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  43. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  44. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  45. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  46. Generation Differences in Perception of the Elderly Care Robot
  47. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  48. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  49. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  50. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  51. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  52. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  53. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  54. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  55. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  56. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  57. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  58. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  59. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  60. BrainHood
  61. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  62. Neural Computation links Neuroscience: a synergistic approach
  63. Crowd of Oz
  64. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  65. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  66. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  67. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  68. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  69. ENGAGE-DEM: A Model of Engagement of People with Dementia
  70. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  71. Expressivity Comes First, Movement Follows: Embodied Interaction as Intrinsically Expressive Driver of Robot Behaviour
  72. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  73. Special issue on robot and human interactive communication
  74. LiveNature
  75. Special issue on robot and human interactive communication
  76. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  77. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  78. Investigating the Effect of Social Cues on Social Agency Judgement
  79. A cognitive model of social preferences in group interactions
  80. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  81. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  82. Social Robotics
  83. The influence of social cues in persuasive social robots on psychological reactance and compliance
  84. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  85. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  86. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  87. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  88. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  89. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  90. Closer to Nature
  91. Comparing Robots with Different Levels of Autonomy in Educational Setting
  92. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  93. Quantity of Movement as a Measure of Engagement for Dementia
  94. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  95. Grounded representations through deep variational inference and dynamic programming
  96. Full Issue PDF, Volume 10, Supplement 1
  97. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  98. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  99. Active estimation of motivational spots for modeling dynamic interactions
  100. Dynamic representations for autonomous driving
  101. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  102. Pardon the rude robot: Social cues diminish reactance to high controlling language
  103. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  104. Unsupervised understanding of location and illumination changes in egocentric videos
  105. Social HRI for People with Dementia
  106. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  107. Who is a Better Tutor?
  108. Left/right hand segmentation in egocentric videos
  109. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  110. Gaze-Based Hints During Child-Robot Gameplay
  111. Memory Effect in Expressed Emotions During Long Term Group Interactions
  112. Mobile Application for Executing Therapies with Robots
  113. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  114. Emotion estimation in crowds: a survey
  115. Modeling crowds as single-minded entities
  116. My Drama: Story-Based Game for Understanding Emotions in Context
  117. Personalizing Educational Game Play with a Robot Partner
  118. See Where I am Looking at
  119. Grounding emotions in robots - An introduction to the special issue
  120. The effect of a semi-autonomous robot on children
  121. Design and evaluation of an end-user friendly tool for robot programming
  122. A Hierarchical Bayesian Model for Crowd Emotions
  123. Boxing against drones
  124. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  125. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  126. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  127. Perception of emotions from crowd dynamics
  128. Towards a unified framework for hand-based methods in First Person Vision
  129. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  130. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  131. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  132. Long-term LEGO therapy with humanoid robot for children with ASD
  133. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  134. Rapid prototyping framework for robot-assisted training of autistic children
  135. Bio-inspired probabilistic model for crowd emotion detection
  136. Development of a Robot-Based Environment for Training Children with Autism
  137. Crowd Emotion Detection Using Dynamic Probabilistic Models
  138. Realistic Modeling of Agents in Crowd Simulations
  139. Interfacing with Adaptive Systems
  140. Teleoperation and Beyond for Assistive Humanoid Robots
  141. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  142. Design of social agents
  143. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  144. End-user programming architecture facilitates the uptake of robots in social therapies
  145. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  146. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  147. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  148. Designing a system of interactive robots for training collaborative skills to autistic children
  149. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  150. From neuron to behavior: Evidence from behavioral measurements
  151. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  152. Robots for social training of autistic children
  153. Trends in measuring human behavior and interaction
  154. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  155. Design of Social Agents
  156. User-Friendly Robot Environment for Creation of Social Scenarios
  157. The application of learning algorithms in the development of natural interaction
  158. Sharing meaning and physical activity through a tangible interactive lighting object
  159. Learning Robots: Teaching Design Students in Integrating Intelligence
  160. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  161. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  162. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  163. Expressing and interpreting emotional movements in social games with robots
  164. WikiTherapist
  165. Automatic mental heath assistant
  166. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  167. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  168. Design for social interaction through physical play in diverse contexts of use
  169. Simulated Trust: A cheap social learning strategy
  170. Timing sensory integration
  171. Multi-agent platform for development of educational games for children with autism
  172. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  173. Mirror neuron framework yields representations for robot interaction
  174. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  175. My Sparring Partner Is a Humanoid Robot
  176. 2nd Workshop on Design for Social Interaction through Physical Play
  177. Autonomous parsing of behavior in a multi-agent setting
  178. Use of goals and dramatic elements in behavioral training of children with ASD
  179. Teaching Machine Learning to Design Students
  180. Orientation contrast sensitive cells in primate V1 a computational model
  181. Using an emergent system concept in designing interactive games for autistic children
  182. Efficient episode encoding for spatial navigation
  183. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  184. TiViPE Simulation of a Cortical Crossing Cell Model
  185. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  186. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  187. A computational model of monkey cortical grating cells
  188. Special issue on hybrid neurocomputing
  189. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  190. The Web as an Autobiographical Agent
  191. Interacting Modalities through Functional Brain Modeling
  192. Life-long learning: consolidation of novel events into dynamic memory representations
  193. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  194. Windowed active sampling for reliable neural learning
  195. Symmetry: Between indecision and equality of choice
  196. On the optimal mapping of fuzzy rules on standard micro-controllers
  197. Brain-inspired robots for autistic training and care
  198. Autonomous Parsing of Behavior in a Multi-agent Setting
  199. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  200. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  201. Selective sampling for reliable neural signal approximation
  202. Novelty gated episodic memory formation for robot exploration
  203. Global spatial modeling based on dynamics identification according to discriminated static sensations