All Stories

  1. WonderFish: Design and Evaluation of a Social Exergame with Developed Bodily Interplay Dimensions for Children with ASD
  2. Towards Emotion Co-regulation with LLM-powered Socially Assistive Robots: Integrating LLM Prompts and Robotic Behaviors to Support Parent-Neurodivergent Child Dyads
  3. Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
  4. Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
  5. Enhancing positive emotions and creativity in visual storytelling: the effect of multimedia transformation of drawings
  6. Exploring Human Attribution of Emotional Intent to Motion Features in a Humanoid Robot
  7. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  8. Special issue on robot and human interactive communication (Part II)
  9. Special issue on robot and human interactive communication
  10. Can Robots Enhance the Learning Experience by Making Music More Fun?
  11. A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
  12. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  13. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  14. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  15. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  16. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  17. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  18. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  19. The impact of social robots' presence and roles on children's performance in musical instrument practice
  20. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  21. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  22. Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review
  23. Embodied technologies for stress management in children: A systematic review
  24. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  25. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  26. Development of a Pain Signaling System Using Machine Learning
  27. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  28. TSES-R
  29. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  30. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  31. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  32. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  33. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  34. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  35. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  36. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  37. Negotiating Learning Goals with Your Future Learning-Self
  38. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  39. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  40. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  41. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  42. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  43. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  44. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  45. Generation Differences in Perception of the Elderly Care Robot
  46. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  47. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  48. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  49. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  50. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  51. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  52. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  53. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  54. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  55. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  56. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  57. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  58. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  59. BrainHood
  60. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  61. Neural Computation links Neuroscience: a synergistic approach
  62. Crowd of Oz
  63. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  64. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  65. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  66. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  67. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  68. ENGAGE-DEM: A Model of Engagement of People with Dementia
  69. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  70. Expressivity Comes First, Movement Follows: Embodied Interaction as Intrinsically Expressive Driver of Robot Behaviour
  71. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  72. Special issue on robot and human interactive communication
  73. LiveNature
  74. Special issue on robot and human interactive communication
  75. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  76. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  77. Investigating the Effect of Social Cues on Social Agency Judgement
  78. A cognitive model of social preferences in group interactions
  79. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  80. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  81. Social Robotics
  82. The influence of social cues in persuasive social robots on psychological reactance and compliance
  83. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  84. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  85. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  86. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  87. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  88. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  89. Closer to Nature
  90. Comparing Robots with Different Levels of Autonomy in Educational Setting
  91. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  92. Quantity of Movement as a Measure of Engagement for Dementia
  93. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  94. Grounded representations through deep variational inference and dynamic programming
  95. Full Issue PDF, Volume 10, Supplement 1
  96. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  97. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  98. Active estimation of motivational spots for modeling dynamic interactions
  99. Dynamic representations for autonomous driving
  100. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  101. Pardon the rude robot: Social cues diminish reactance to high controlling language
  102. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  103. Unsupervised understanding of location and illumination changes in egocentric videos
  104. Social HRI for People with Dementia
  105. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  106. Who is a Better Tutor?
  107. Left/right hand segmentation in egocentric videos
  108. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  109. Gaze-Based Hints During Child-Robot Gameplay
  110. Memory Effect in Expressed Emotions During Long Term Group Interactions
  111. Mobile Application for Executing Therapies with Robots
  112. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  113. Emotion estimation in crowds: a survey
  114. Modeling crowds as single-minded entities
  115. My Drama: Story-Based Game for Understanding Emotions in Context
  116. Personalizing Educational Game Play with a Robot Partner
  117. See Where I am Looking at
  118. Grounding emotions in robots - An introduction to the special issue
  119. The effect of a semi-autonomous robot on children
  120. Design and evaluation of an end-user friendly tool for robot programming
  121. A Hierarchical Bayesian Model for Crowd Emotions
  122. Boxing against drones
  123. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  124. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  125. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  126. Perception of emotions from crowd dynamics
  127. Towards a unified framework for hand-based methods in First Person Vision
  128. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  129. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  130. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  131. Long-term LEGO therapy with humanoid robot for children with ASD
  132. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  133. Rapid prototyping framework for robot-assisted training of autistic children
  134. Bio-inspired probabilistic model for crowd emotion detection
  135. Development of a Robot-Based Environment for Training Children with Autism
  136. Crowd Emotion Detection Using Dynamic Probabilistic Models
  137. Realistic Modeling of Agents in Crowd Simulations
  138. Interfacing with Adaptive Systems
  139. Teleoperation and Beyond for Assistive Humanoid Robots
  140. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  141. Design of social agents
  142. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  143. End-user programming architecture facilitates the uptake of robots in social therapies
  144. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  145. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  146. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  147. Designing a system of interactive robots for training collaborative skills to autistic children
  148. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  149. From neuron to behavior: Evidence from behavioral measurements
  150. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  151. Robots for social training of autistic children
  152. Trends in measuring human behavior and interaction
  153. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  154. Design of Social Agents
  155. User-Friendly Robot Environment for Creation of Social Scenarios
  156. The application of learning algorithms in the development of natural interaction
  157. Sharing meaning and physical activity through a tangible interactive lighting object
  158. Learning Robots: Teaching Design Students in Integrating Intelligence
  159. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  160. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  161. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  162. Expressing and interpreting emotional movements in social games with robots
  163. WikiTherapist
  164. Automatic mental heath assistant
  165. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  166. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  167. Design for social interaction through physical play in diverse contexts of use
  168. Simulated Trust: A cheap social learning strategy
  169. Timing sensory integration
  170. Multi-agent platform for development of educational games for children with autism
  171. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  172. Mirror neuron framework yields representations for robot interaction
  173. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  174. My Sparring Partner Is a Humanoid Robot
  175. 2nd Workshop on Design for Social Interaction through Physical Play
  176. Autonomous parsing of behavior in a multi-agent setting
  177. Use of goals and dramatic elements in behavioral training of children with ASD
  178. Teaching Machine Learning to Design Students
  179. Orientation contrast sensitive cells in primate V1 a computational model
  180. Using an emergent system concept in designing interactive games for autistic children
  181. Efficient episode encoding for spatial navigation
  182. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  183. TiViPE Simulation of a Cortical Crossing Cell Model
  184. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  185. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  186. A computational model of monkey cortical grating cells
  187. Special issue on hybrid neurocomputing
  188. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  189. The Web as an Autobiographical Agent
  190. Interacting Modalities through Functional Brain Modeling
  191. Life-long learning: consolidation of novel events into dynamic memory representations
  192. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  193. Windowed active sampling for reliable neural learning
  194. Symmetry: Between indecision and equality of choice
  195. On the optimal mapping of fuzzy rules on standard micro-controllers
  196. Brain-inspired robots for autistic training and care
  197. Autonomous Parsing of Behavior in a Multi-agent Setting
  198. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  199. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  200. Selective sampling for reliable neural signal approximation
  201. Novelty gated episodic memory formation for robot exploration
  202. Global spatial modeling based on dynamics identification according to discriminated static sensations