All Stories

  1. Facilitating Co-regulation: An LLM-Powered Multimodal Social Robot for Parent-Child Dyads
  2. Translating Care Needs into Robotic Assistance: How Caregivers Are Onboarded in the Deployment of Commercial Robots in Home Settings
  3. Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing
  4. Designing an LLM-Powered Social Robot for Supporting Emotion Regulation in Parent-Child Dyads
  5. Integrated AI System for Physiological Assessment of Pain and Social Robot Intervention
  6. WonderFish: Design and Evaluation of a Social Exergame with Developed Bodily Interplay Dimensions for Children with ASD
  7. Generative AI-powered social robots in education: opportunities and challenges from a Delphi study
  8. Towards Emotion Co-regulation with LLM-powered Socially Assistive Robots: Integrating LLM Prompts and Robotic Behaviors to Support Parent-Neurodivergent Child Dyads
  9. Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
  10. Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
  11. Enhancing positive emotions and creativity in visual storytelling: the effect of multimedia transformation of drawings
  12. Exploring Human Attribution of Emotional Intent to Motion Features in a Humanoid Robot
  13. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  14. Special issue on robot and human interactive communication (Part II)
  15. Special issue on robot and human interactive communication
  16. Can Robots Enhance the Learning Experience by Making Music More Fun?
  17. A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
  18. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  19. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  20. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  21. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  22. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  23. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  24. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  25. The impact of social robots' presence and roles on children's performance in musical instrument practice
  26. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  27. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  28. Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review
  29. Embodied technologies for stress management in children: A systematic review
  30. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  31. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  32. Development of a Pain Signaling System Using Machine Learning
  33. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  34. TSES-R
  35. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  36. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  37. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  38. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  39. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  40. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  41. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  42. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  43. Negotiating Learning Goals with Your Future Learning-Self
  44. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  45. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  46. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  47. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  48. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  49. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  50. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  51. Generation Differences in Perception of the Elderly Care Robot
  52. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  53. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  54. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  55. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  56. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  57. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  58. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  59. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  60. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  61. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  62. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  63. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  64. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  65. BrainHood
  66. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  67. Neural Computation links Neuroscience: a synergistic approach
  68. Crowd of Oz
  69. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  70. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  71. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  72. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  73. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  74. ENGAGE-DEM: A Model of Engagement of People with Dementia
  75. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  76. Expressivity Comes First, Movement Follows: Embodied Interaction as Intrinsically Expressive Driver of Robot Behaviour
  77. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  78. Special issue on robot and human interactive communication
  79. LiveNature
  80. Special issue on robot and human interactive communication
  81. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  82. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  83. Investigating the Effect of Social Cues on Social Agency Judgement
  84. A cognitive model of social preferences in group interactions
  85. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  86. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  87. Social Robotics
  88. The influence of social cues in persuasive social robots on psychological reactance and compliance
  89. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  90. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  91. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  92. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  93. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  94. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  95. Closer to Nature
  96. Comparing Robots with Different Levels of Autonomy in Educational Setting
  97. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  98. Quantity of Movement as a Measure of Engagement for Dementia
  99. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  100. Grounded representations through deep variational inference and dynamic programming
  101. Full Issue PDF, Volume 10, Supplement 1
  102. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  103. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  104. Active estimation of motivational spots for modeling dynamic interactions
  105. Dynamic representations for autonomous driving
  106. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  107. Pardon the rude robot: Social cues diminish reactance to high controlling language
  108. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  109. Unsupervised understanding of location and illumination changes in egocentric videos
  110. Social HRI for People with Dementia
  111. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  112. Who is a Better Tutor?
  113. Left/right hand segmentation in egocentric videos
  114. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  115. Gaze-Based Hints During Child-Robot Gameplay
  116. Memory Effect in Expressed Emotions During Long Term Group Interactions
  117. Mobile Application for Executing Therapies with Robots
  118. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  119. Emotion estimation in crowds: a survey
  120. Modeling crowds as single-minded entities
  121. My Drama: Story-Based Game for Understanding Emotions in Context
  122. Personalizing Educational Game Play with a Robot Partner
  123. See Where I am Looking at
  124. Grounding emotions in robots - An introduction to the special issue
  125. The effect of a semi-autonomous robot on children
  126. Design and evaluation of an end-user friendly tool for robot programming
  127. A Hierarchical Bayesian Model for Crowd Emotions
  128. Boxing against drones
  129. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  130. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  131. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  132. Perception of emotions from crowd dynamics
  133. Towards a unified framework for hand-based methods in First Person Vision
  134. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  135. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  136. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  137. Long-term LEGO therapy with humanoid robot for children with ASD
  138. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  139. Rapid prototyping framework for robot-assisted training of autistic children
  140. Bio-inspired probabilistic model for crowd emotion detection
  141. Development of a Robot-Based Environment for Training Children with Autism
  142. Crowd Emotion Detection Using Dynamic Probabilistic Models
  143. Realistic Modeling of Agents in Crowd Simulations
  144. Interfacing with Adaptive Systems
  145. Teleoperation and Beyond for Assistive Humanoid Robots
  146. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  147. Design of social agents
  148. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  149. End-user programming architecture facilitates the uptake of robots in social therapies
  150. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  151. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  152. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  153. Designing a system of interactive robots for training collaborative skills to autistic children
  154. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  155. From neuron to behavior: Evidence from behavioral measurements
  156. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  157. Robots for social training of autistic children
  158. The application of learning algorithms in the development of natural interaction
  159. Sharing meaning and physical activity through a tangible interactive lighting object
  160. Trends in measuring human behavior and interaction
  161. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  162. Design of Social Agents
  163. User-Friendly Robot Environment for Creation of Social Scenarios
  164. Learning Robots: Teaching Design Students in Integrating Intelligence
  165. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  166. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  167. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  168. Expressing and interpreting emotional movements in social games with robots
  169. WikiTherapist
  170. Automatic mental heath assistant
  171. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  172. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  173. Design for social interaction through physical play in diverse contexts of use
  174. Simulated Trust: A cheap social learning strategy
  175. Timing sensory integration
  176. Multi-agent platform for development of educational games for children with autism
  177. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  178. Mirror neuron framework yields representations for robot interaction
  179. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  180. My Sparring Partner Is a Humanoid Robot
  181. 2nd Workshop on Design for Social Interaction through Physical Play
  182. Autonomous parsing of behavior in a multi-agent setting
  183. Use of goals and dramatic elements in behavioral training of children with ASD
  184. Teaching Machine Learning to Design Students
  185. Orientation contrast sensitive cells in primate V1 a computational model
  186. Using an emergent system concept in designing interactive games for autistic children
  187. Efficient episode encoding for spatial navigation
  188. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  189. TiViPE Simulation of a Cortical Crossing Cell Model
  190. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  191. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  192. A computational model of monkey cortical grating cells
  193. Special issue on hybrid neurocomputing
  194. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  195. The Web as an Autobiographical Agent
  196. Interacting Modalities through Functional Brain Modeling
  197. Life-long learning: consolidation of novel events into dynamic memory representations
  198. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  199. Windowed active sampling for reliable neural learning
  200. Symmetry: Between indecision and equality of choice
  201. On the optimal mapping of fuzzy rules on standard micro-controllers
  202. Brain-inspired robots for autistic training and care
  203. Autonomous Parsing of Behavior in a Multi-agent Setting
  204. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  205. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  206. Selective sampling for reliable neural signal approximation
  207. Novelty gated episodic memory formation for robot exploration
  208. Global spatial modeling based on dynamics identification according to discriminated static sensations