All Stories

  1. Facilitating Co-regulation: An LLM-Powered Multimodal Social Robot for Parent-Child Dyads
  2. Translating Care Needs into Robotic Assistance: How Caregivers Are Onboarded in the Deployment of Commercial Robots in Home Settings
  3. Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing
  4. Designing an LLM-Powered Social Robot for Supporting Emotion Regulation in Parent-Child Dyads
  5. Integrated AI System for Physiological Assessment of Pain and Social Robot Intervention
  6. WonderFish: Design and Evaluation of a Social Exergame with Developed Bodily Interplay Dimensions for Children with ASD
  7. Towards Emotion Co-regulation with LLM-powered Socially Assistive Robots: Integrating LLM Prompts and Robotic Behaviors to Support Parent-Neurodivergent Child Dyads
  8. Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
  9. Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
  10. Enhancing positive emotions and creativity in visual storytelling: the effect of multimedia transformation of drawings
  11. Exploring Human Attribution of Emotional Intent to Motion Features in a Humanoid Robot
  12. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  13. Special issue on robot and human interactive communication (Part II)
  14. Special issue on robot and human interactive communication
  15. Can Robots Enhance the Learning Experience by Making Music More Fun?
  16. A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
  17. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  18. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  19. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  20. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  21. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  22. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  23. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  24. The impact of social robots' presence and roles on children's performance in musical instrument practice
  25. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  26. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  27. Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review
  28. Embodied technologies for stress management in children: A systematic review
  29. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  30. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  31. Development of a Pain Signaling System Using Machine Learning
  32. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  33. TSES-R
  34. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  35. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  36. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  37. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  38. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  39. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  40. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  41. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  42. Negotiating Learning Goals with Your Future Learning-Self
  43. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  44. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  45. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  46. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  47. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  48. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  49. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  50. Generation Differences in Perception of the Elderly Care Robot
  51. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  52. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  53. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  54. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  55. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  56. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  57. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  58. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  59. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  60. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  61. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  62. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  63. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  64. BrainHood
  65. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  66. Neural Computation links Neuroscience: a synergistic approach
  67. Crowd of Oz
  68. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  69. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  70. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  71. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  72. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  73. ENGAGE-DEM: A Model of Engagement of People with Dementia
  74. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  75. Expressivity Comes First, Movement Follows: Embodied Interaction as Intrinsically Expressive Driver of Robot Behaviour
  76. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  77. Special issue on robot and human interactive communication
  78. LiveNature
  79. Special issue on robot and human interactive communication
  80. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  81. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  82. Investigating the Effect of Social Cues on Social Agency Judgement
  83. A cognitive model of social preferences in group interactions
  84. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  85. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  86. Social Robotics
  87. The influence of social cues in persuasive social robots on psychological reactance and compliance
  88. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  89. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  90. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  91. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  92. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  93. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  94. Closer to Nature
  95. Comparing Robots with Different Levels of Autonomy in Educational Setting
  96. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  97. Quantity of Movement as a Measure of Engagement for Dementia
  98. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  99. Grounded representations through deep variational inference and dynamic programming
  100. Full Issue PDF, Volume 10, Supplement 1
  101. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  102. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  103. Active estimation of motivational spots for modeling dynamic interactions
  104. Dynamic representations for autonomous driving
  105. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  106. Pardon the rude robot: Social cues diminish reactance to high controlling language
  107. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  108. Unsupervised understanding of location and illumination changes in egocentric videos
  109. Social HRI for People with Dementia
  110. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  111. Who is a Better Tutor?
  112. Left/right hand segmentation in egocentric videos
  113. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  114. Gaze-Based Hints During Child-Robot Gameplay
  115. Memory Effect in Expressed Emotions During Long Term Group Interactions
  116. Mobile Application for Executing Therapies with Robots
  117. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  118. Emotion estimation in crowds: a survey
  119. Modeling crowds as single-minded entities
  120. My Drama: Story-Based Game for Understanding Emotions in Context
  121. Personalizing Educational Game Play with a Robot Partner
  122. See Where I am Looking at
  123. Grounding emotions in robots - An introduction to the special issue
  124. The effect of a semi-autonomous robot on children
  125. Design and evaluation of an end-user friendly tool for robot programming
  126. A Hierarchical Bayesian Model for Crowd Emotions
  127. Boxing against drones
  128. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  129. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  130. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  131. Perception of emotions from crowd dynamics
  132. Towards a unified framework for hand-based methods in First Person Vision
  133. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  134. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  135. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  136. Long-term LEGO therapy with humanoid robot for children with ASD
  137. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  138. Rapid prototyping framework for robot-assisted training of autistic children
  139. Bio-inspired probabilistic model for crowd emotion detection
  140. Development of a Robot-Based Environment for Training Children with Autism
  141. Crowd Emotion Detection Using Dynamic Probabilistic Models
  142. Realistic Modeling of Agents in Crowd Simulations
  143. Interfacing with Adaptive Systems
  144. Teleoperation and Beyond for Assistive Humanoid Robots
  145. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  146. Design of social agents
  147. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  148. End-user programming architecture facilitates the uptake of robots in social therapies
  149. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  150. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  151. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  152. Designing a system of interactive robots for training collaborative skills to autistic children
  153. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  154. From neuron to behavior: Evidence from behavioral measurements
  155. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  156. Robots for social training of autistic children
  157. The application of learning algorithms in the development of natural interaction
  158. Sharing meaning and physical activity through a tangible interactive lighting object
  159. Trends in measuring human behavior and interaction
  160. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  161. Design of Social Agents
  162. User-Friendly Robot Environment for Creation of Social Scenarios
  163. Learning Robots: Teaching Design Students in Integrating Intelligence
  164. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  165. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  166. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  167. Expressing and interpreting emotional movements in social games with robots
  168. WikiTherapist
  169. Automatic mental heath assistant
  170. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  171. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  172. Design for social interaction through physical play in diverse contexts of use
  173. Simulated Trust: A cheap social learning strategy
  174. Timing sensory integration
  175. Multi-agent platform for development of educational games for children with autism
  176. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  177. Mirror neuron framework yields representations for robot interaction
  178. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  179. My Sparring Partner Is a Humanoid Robot
  180. 2nd Workshop on Design for Social Interaction through Physical Play
  181. Autonomous parsing of behavior in a multi-agent setting
  182. Use of goals and dramatic elements in behavioral training of children with ASD
  183. Teaching Machine Learning to Design Students
  184. Orientation contrast sensitive cells in primate V1 a computational model
  185. Using an emergent system concept in designing interactive games for autistic children
  186. Efficient episode encoding for spatial navigation
  187. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  188. TiViPE Simulation of a Cortical Crossing Cell Model
  189. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  190. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  191. A computational model of monkey cortical grating cells
  192. Special issue on hybrid neurocomputing
  193. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  194. The Web as an Autobiographical Agent
  195. Interacting Modalities through Functional Brain Modeling
  196. Life-long learning: consolidation of novel events into dynamic memory representations
  197. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  198. Windowed active sampling for reliable neural learning
  199. Symmetry: Between indecision and equality of choice
  200. On the optimal mapping of fuzzy rules on standard micro-controllers
  201. Brain-inspired robots for autistic training and care
  202. Autonomous Parsing of Behavior in a Multi-agent Setting
  203. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  204. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  205. Selective sampling for reliable neural signal approximation
  206. Novelty gated episodic memory formation for robot exploration
  207. Global spatial modeling based on dynamics identification according to discriminated static sensations