All Stories

  1. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  2. The impact of social robots' presence and roles on children's performance in musical instrument practice
  3. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  4. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  5. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  6. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  7. TSES-R
  8. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  9. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  10. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  11. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  12. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  13. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  14. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  15. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  16. Negotiating Learning Goals with Your Future Learning-Self
  17. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  18. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  19. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  20. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  21. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  22. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  23. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  24. Generation Differences in Perception of the Elderly Care Robot
  25. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  26. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  27. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  28. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  29. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  30. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  31. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  32. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  33. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  34. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  35. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  36. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  37. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  38. BrainHood
  39. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  40. Neural Computation links Neuroscience: a synergistic approach
  41. Crowd of Oz
  42. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  43. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  44. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  45. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  46. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  47. ENGAGE-DEM: A Model of Engagement of People with Dementia
  48. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  49. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  50. Special issue on robot and human interactive communication
  51. LiveNature
  52. Special issue on robot and human interactive communication
  53. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  54. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  55. Investigating the Effect of Social Cues on Social Agency Judgement
  56. A cognitive model of social preferences in group interactions
  57. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  58. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  59. The influence of social cues in persuasive social robots on psychological reactance and compliance
  60. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  61. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  62. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  63. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  64. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  65. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  66. Closer to Nature
  67. Comparing Robots with Different Levels of Autonomy in Educational Setting
  68. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  69. Quantity of Movement as a Measure of Engagement for Dementia
  70. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  71. Grounded representations through deep variational inference and dynamic programming
  72. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  73. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  74. Active estimation of motivational spots for modeling dynamic interactions
  75. Dynamic representations for autonomous driving
  76. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  77. Pardon the rude robot: Social cues diminish reactance to high controlling language
  78. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  79. Unsupervised understanding of location and illumination changes in egocentric videos
  80. Social HRI for People with Dementia
  81. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  82. Who is a Better Tutor?
  83. Left/right hand segmentation in egocentric videos
  84. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  85. Gaze-Based Hints During Child-Robot Gameplay
  86. Memory Effect in Expressed Emotions During Long Term Group Interactions
  87. Mobile Application for Executing Therapies with Robots
  88. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  89. Modeling crowds as single-minded entities
  90. My Drama: Story-Based Game for Understanding Emotions in Context
  91. Personalizing Educational Game Play with a Robot Partner
  92. See Where I am Looking at
  93. Grounding emotions in robots - An introduction to the special issue
  94. The effect of a semi-autonomous robot on children
  95. Design and evaluation of an end-user friendly tool for robot programming
  96. A Hierarchical Bayesian Model for Crowd Emotions
  97. Boxing against drones
  98. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  99. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  100. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  101. Perception of emotions from crowd dynamics
  102. Towards a unified framework for hand-based methods in First Person Vision
  103. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  104. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  105. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  106. Long-term LEGO therapy with humanoid robot for children with ASD
  107. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  108. Rapid prototyping framework for robot-assisted training of autistic children
  109. Bio-inspired probabilistic model for crowd emotion detection
  110. Development of a Robot-Based Environment for Training Children with Autism
  111. Crowd Emotion Detection Using Dynamic Probabilistic Models
  112. Realistic Modeling of Agents in Crowd Simulations
  113. Teleoperation and Beyond for Assistive Humanoid Robots
  114. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  115. Design of social agents
  116. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  117. End-user programming architecture facilitates the uptake of robots in social therapies
  118. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  119. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  120. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  121. Designing a system of interactive robots for training collaborative skills to autistic children
  122. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  123. From neuron to behavior: Evidence from behavioral measurements
  124. Robots for social training of autistic children
  125. Trends in measuring human behavior and interaction
  126. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  127. Design of Social Agents
  128. User-Friendly Robot Environment for Creation of Social Scenarios
  129. The application of learning algorithms in the development of natural interaction
  130. Sharing meaning and physical activity through a tangible interactive lighting object
  131. Learning Robots: Teaching Design Students in Integrating Intelligence
  132. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  133. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  134. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  135. Expressing and interpreting emotional movements in social games with robots
  136. WikiTherapist
  137. Automatic mental heath assistant
  138. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  139. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  140. Design for social interaction through physical play in diverse contexts of use
  141. Simulated Trust: A cheap social learning strategy
  142. Timing sensory integration
  143. Multi-agent platform for development of educational games for children with autism
  144. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  145. Mirror neuron framework yields representations for robot interaction
  146. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  147. My Sparring Partner Is a Humanoid Robot
  148. 2nd Workshop on Design for Social Interaction through Physical Play
  149. Autonomous parsing of behavior in a multi-agent setting
  150. Use of goals and dramatic elements in behavioral training of children with ASD
  151. Teaching Machine Learning to Design Students
  152. Orientation contrast sensitive cells in primate V1 a computational model
  153. Using an emergent system concept in designing interactive games for autistic children
  154. Efficient episode encoding for spatial navigation
  155. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  156. TiViPE Simulation of a Cortical Crossing Cell Model
  157. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  158. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  159. A computational model of monkey cortical grating cells
  160. Special issue on hybrid neurocomputing
  161. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  162. The Web as an Autobiographical Agent
  163. Interacting Modalities through Functional Brain Modeling
  164. Life-long learning: consolidation of novel events into dynamic memory representations
  165. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  166. Windowed active sampling for reliable neural learning
  167. Symmetry: Between indecision and equality of choice
  168. On the optimal mapping of fuzzy rules on standard micro-controllers
  169. Brain-inspired robots for autistic training and care
  170. Autonomous Parsing of Behavior in a Multi-agent Setting
  171. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  172. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  173. Selective sampling for reliable neural signal approximation
  174. Novelty gated episodic memory formation for robot exploration
  175. Global spatial modeling based on dynamics identification according to discriminated static sensations