All Stories

  1. Towards Higher Motivation to Perform Software Comprehension Tasks Through Gamification
  2. Supporting Virtual Aircraft Certification via Provenance
  3. Trusted Provenance with Blockchain Technology: A Systematic Literature Review
  4. User-centered Software Visualization Design for Professional Developers
  5. Nach der Pandemie ist vor der Pandemie: Und wie interdisziplinäre Forschung hier helfen kann
  6. The (Un)Answered Question: A Data Science Powered Music Experiment
  7. Visualization of Software Development Provenance
  8. Generative Artificial Intelligence for the Visualization of Source Code as Comics
  9. Visualizing Source Code as Comics Using Generative AI
  10. Nach der Pandemie ist vor der Pandemie: Und wie interdisziplinäre Forschung hier helfen kann
  11. A Static Analysis Platform for Investigating Security Trends in Repositories
  12. Towards Generating Labeled Property Graphs for Comprehending C#-based Software Projects
  13. Integrating Provenance-Awareness into the Space Debris Processing System BACARDI
  14. Analysing and Visualizing large Aerospace Software Systems
  15. An Interactive Dashboard for Visualizing the Provenance of Software Development Processes
  16. Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension
  17. Analyzing Software Engineering Processes with Provenance-based Knowledge Graphs
  18. Visualization of contributions to open-source projects
  19. Towards automated, provenance-driven security audit for git-based repositories: applied to germany's corona-warn-app: vision paper
  20. Visualization of Evolution of Component-Based Software Architectures in Virtual Reality
  21. Welcome from the Chairs
  22. Modelling Knowledge about Software Processes using Provenance Graphs and its Application to Git-based Version Control Systems
  23. Supporting the composition of domain-specific software via task-specific roles
  24. Towards visualization of evolution of component-based software architectures in VR
  25. Explore Convolutional Neural Networks in Virtual Reality
  26. Using Visualization of Convolutional Neural Networks in Virtual Reality for Machine Learning Newcomers
  27. Visualization of a Software System in Virtual Reality
  28. Speak to your Software Visualization—Exploring Component-Based Software Architectures in Augmented Reality with a Conversational Interface
  29. Adopting Conversational Interfaces for Exploring OSGi-Based Software Architectures in Augmented Reality
  30. Scientific Developers v/s Static Analysis Tools: Vision and Position Paper
  31. Analytics and Insights About Cultivating a Software Engineering Community at DLR
  32. Visualization of Software Architectures in Virtual Reality and Augmented Reality
  33. Visualization and Exploration of Deep Learning Networks in 3D and Virtual Reality
  34. Visualization of Component-Based Software Architectures: A Comparative Evaluation of the Usability in Virtual Reality and 2D
  35. Visualization of neural networks in virtual reality using U nreal E ngine
  36. Visualization of software components and dependency graphs in virtual reality
  37. Visualizing and exploring OSGi-based software architectures in augmented reality
  38. IslandViz: A Tool for Visualizing Modular Software Systems in Virtual Reality
  39. The software engineering initiative of DLR
  40. Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
  41. Raising awareness about open source licensing at the German aerospace center
  42. Visualizing the Provenance of Personal Data Using Comics
  43. Visualizing Software Architectures in Virtual Reality with an Island Metaphor
  44. Visualizing the Provenance of Personal Data using Comics
  45. A Conversational User Interface for Software Visualization
  46. Interactive Visualization of Software Components with Virtual Reality Headsets
  47. Sharing Knowledge about Open Source Licenses at DLR
  48. Tracing Personal Data Using Comics
  49. Foreword
  50. Visualizing Modules and Dependencies of OSGi-Based Applications
  51. A Provenance Model for Quantified Self Data
  52. Towards Provenance Capturing of Quantified Self Data
  53. An Open Source Software Directory for Aeronautics and Space
  54. Using Provenance to Support Good Laboratory Practice in Grid Environments
  55. Open source software framework for applications in aeronautics and space
  56. The Provenance Store prOOst for the Open Provenance Model
  57. UNICORE 6 — Recent and Future Advancements
  58. A Data Management System for UNICORE 6
  59. JavaGAT Adaptor for UNICORE 6 – Development and Evaluation in the Project AeroGrid
  60. Provenance of Software Development Processes
  61. Automation of Aircraft Pre-design Using a Versatile Data Transfer and Storage Format in a Distributed Computing Environment
  62. Embedding Existing Heterogeneous Monitoring Techniques into a Lightweight, Distributed Integration Platform
  63. Scientific Data and Knowledge Management in Aerospace Engineering
  64. RepoGuard: A Framework for Integration of Development Tools with Source Code Repositories
  65. A Dynamic Data Integration Approach to Build Scientific Workflow Systems
  66. Tool support for semi-automatic modularization of existing code bases
  67. The provenance of electronic data
  68. A Python Library for Provenance Recording and Querying
  69. Requirements for a Provenance Visualization Component
  70. Automatic Generation of Wrapper Code and Test Scripts for Problem Solving Environments
  71. Provenance Implementation in a Scientific Simulation Environment
  72. A problem solving environment for multidisciplinary coupled simulations in computational grids
  73. The integrated simulation environment TENT
  74. The Distributed Engineering Framework TENT
  75. AMANDA - A Distributed System for Aircraft Design
  76. Script Wrapper for Software Integration Systems
  77. Techniques for Wrapping Scientific Applications to CORBA Components