All Stories

  1. Machine learning and educational robotics, an implementation in initial university teacher training and for practicing teachers in primary education
  2. Gamification in primary education
  3. Artificial intelligence and robotics in education: Advances, challenges, and future perspectives
  4. Factores de éxito para implementar modalidad virtual universitaria
  5. Competencias para el éxito académico de estudiantes universitarios en modalidad virtual
  6. ChatGPT: The brightest student in the class
  7. Influence of Age, Gender and Years of Experience on Teachers in Promoting Strategies for Digital Sustainability and Data Protection
  8. Project-based Learning: A Case Studying the Catholic Monarchs in Elementary Education
  9. Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
  10. Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
  11. Scratch and unity design in elementary education: A study in initial teacher training
  12. El robot M Bot para el aprendizaje de coordenadas cartesianas en Educación Secundaria
  13. Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
  14. Scratch and visual block programming in mathematics: perceptions of preservice teachers in Columbia
  15. Promoting Computational Thinking through Visual Block Programming Tools
  16. The Competences from the Perception and Practice of University Students
  17. Introducing robotics and block programming in elementary education
  18. Exploring the Effect of Training in Visual Block Programming for Preservice Teachers
  19. Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training
  20. Dynamic use of tablets to enhance meaningful learning at university.
  21. Application of the ubiquitous game with augmented reality in Primary Education
  22. El uso académico del ordenador portátil y del smartphone en estudiantes universitarios españoles e iberoamericanos
  23. Integration of educational robotics in Primary Education
  24. Computational thinking and mathematics using Scratch: an experiment with sixth-grade students
  25. The effect of programming on primary school students’ mathematical and scientific understanding: educational use of mBot
  26. An analysis of the orthographic errors found in university students’ asynchronous digital writing
  27. Interactive Videoconferencing in Educational Settings
  28. Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria
  29. Pensamiento computacional y programación visual por bloques en el aula de Primaria
  30. Creative Coding and Intercultural Projects in Higher Education: a Case Study in Three Universities / Codificación creativa y proyectos interculturales en Educación Superior: Un estudio de caso en tres universidades
  31. Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools
  32. Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
  33. Creando contenidos curriculares digitales de Ciencias Sociales para Educación Primaria. Una experiencia TPACK para futuros docentes
  34. ANÁLISIS DEL USO DE LOS SISTEMAS DE GESTIÓN DE APRENDIZAJE EN EL DESARROLLO PROFESIONAL DOCENTE DESDE UNA PERSPECTIVA PRÁCTICA EN LA ESCUELA COMPLUTENSE
  35. Valoración de los obstáculos, ventajas y prácticas del e-learning: un estudio de caso en Universidades Iberoamericanas
  36. Project Based Learning and Interactive Video Conference in Elementary School
  37. La enseñanza de las ciencias naturales y sociales a través de la videoconferencia interactiva. Estudio de caso en educación primaria.
  38. El item ab Hispali Cordvbam en la Geographia de Ptolomeo. Una propuesta de interpretación del método cartográfico ptolemaico
  39. Estrategias metodológicas, aprendizaje colaborativo y TIC: un caso en la Escuela Complutense Latinoamericana