What is it about?

Usability of a smartphone-based VR gaming system for vestibular rehabilitation. The usability and the simulator sickness of using a smartphone-based virtual reality system were explored. Results suggest that the system is usable for home-based vestibular rehabilitation.

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Why is it important?

The system would make virtual reality-based training in vestibular rehabilitation really affordable and also open avenues to individualized rehabilitation.

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This page is a summary of: A Smartphone-based gaming system for vestibular rehabilitation: A usability study, Journal of Vestibular Research, July 2019, IOS Press,
DOI: 10.3233/ves-190660.
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