All Stories

  1. What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design
  2. Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
  3. An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices
  4. Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality
  5. GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays
  6. DynamicRead: Exploring Robust Gaze Interaction Methods for Reading on Handheld Mobile Devices under Dynamic Conditions
  7. Investigating Privacy Perceptions and Subjective Acceptance of Eye Tracking on Handheld Mobile Devices
  8. Impact of Privacy Protection Methods of Lifelogs on Remembered Memories
  9. Re-Evaluating VR User Awareness Needs During Bystander Interactions
  10. Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
  11. Big Buddy: A Simulated Embodied Moderating System to Mitigate Children’s Reaction to Provocative Situations within Social Virtual Reality
  12. Exploring crowdsourced self-care techniques: A study on Parkinson’s disease
  13. ThermoSecure: Investigating the Effectiveness of AI-Driven Thermal Attacks on Commonly Used Computer Keyboards
  14. Conducting and Mitigating Portable Thermal Imaging Attacks on User Authentication using AI-driven Methods
  15. “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
  16. Privacy-Enhancing Technology and Everyday Augmented Reality
  17. Drone Authentication via Acoustic Fingerprint
  18. PIN Scrambler: Assessing the Impact of Randomized Layouts on the Usability and Security of PINs
  19. Implications of XR on Privacy, Security and Behaviour: Insights from Experts
  20. Are Thermal Attacks a Realistic Threat? Investigating the Preconditions of Thermal Attacks in Users’ Daily Lives
  21. Shoulder Surfing through the Social Lens: A Longitudinal Investigation & Insights from an Exploratory Diary Study
  22. Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality
  23. ALIVE: Avatar Learning Impact assessment for Virtual Environments
  24. CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality
  25. Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality
  26. DeepFakes for Privacy: Investigating the Effectiveness of State-of-the-Art Privacy-Enhancing Face Obfuscation Methods
  27. Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders
  28. Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality
  29. User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input
  30. ”Your Eyes Tell You Have Used This Password Before”: Identifying Password Reuse from Gaze and Keystroke Dynamics
  31. VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
  32. The Dark Side of Perceptual Manipulations in Virtual Reality
  33. Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone’s Height and Cover Story on Proxemic Behaviours
  34. Novel Challenges of Safety, Security and Privacy in Extended Reality
  35. The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays
  36. Advanced Techniques for Preventing Thermal Imaging Attacks
  37. State-of-the-Art in Smart Contact Lenses for Human–Machine Interaction
  38. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  39. The Interplay between Personal Relationships & Shoulder Surfing Mitigation
  40. Prototyping Usable Privacy and Security Systems: Insights from Experts
  41. GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing
  42. Surveying Consumer Understanding & Sentiment Of VR
  43. Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
  44. GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments
  45. GazeWheels: Recommendations for using wheel widgets for feedback during dwell-time gaze input
  46. Using Personal Data to Support Authentication: User Attitudes and Suitability
  47. Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation
  48. RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
  49. Toward a roadmap for human-drone interaction
  50. Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
  51. 634 Views No files have yet been downloaded. 0 Citations See all citations Reviewed article Interorganizational Cooperation in Supply Chain Cybersecurity: A Cross-Industry Study of the Effectiveness of the UK Implementation of the NIS Directive
  52. Are my Apps Peeking? Comparing Nudging Mechanisms to Raise Awareness of Access to Mobile Front-facing Camera
  53. GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
  54. Are Thermal Attacks Ubiquitous?
  55. Don't Use Fingerprint, it's Raining!
  56. Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
  57. Assessing Social Text Placement in Mixed Reality TV
  58. Bystander interruption of VR users
  59. GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns
  60. Predicting Mid-Air Gestural Interaction with Public Displays based on Audience Behaviour
  61. RubikAuth: Fast and Secure Authentication in Virtual Reality
  62. Knowledge-driven Biometric Authentication in Virtual Reality
  63. Virtual Field Studies
  64. The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
  65. ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
  66. Calibration-free text entry using smooth pursuit eye movements
  67. Just gaze and wave
  68. Can Privacy-Aware Lifelogs Alter Our Memories?
  69. Passquerade
  70. iHDI
  71. Introduction
  72. Touchscreens as the de facto interface to complex systems
  73. Orochi
  74. DialPlates
  75. Securing personal items in public space
  76. CueAuth
  77. Design Considerations for Secure and Usable Authentication on Situated Displays
  78. GazeRecall
  79. Smooth Pursuit Target Speeds and Trajectories
  80. eNGAGE
  81. EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing
  82. Hidden pursuits
  83. Exploring Participatory Design Methods to Engage with Arab Communities
  84. Lunchocracy
  85. Privacy Invasion Experiences and Perceptions
  86. EyePACT
  87. GazeDrone
  88. Pocket Transfers
  89. Public HMDs
  90. The past, present, and future of gaze-enabled handheld mobile devices
  91. Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
  92. VRpursuits
  93. Which one is me?
  94. EyeScout
  95. PerDis 2017
  96. GTmoPass
  97. They are looking at me!
  98. Understanding Shoulder Surfing in the Wild
  99. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  100. TransparentHMD
  101. Brainatwork
  102. GazeTouchPIN: protecting sensitive data on mobile devices using secure multimodal authentication
  103. Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
  104. They are all after you
  105. Challenges and design space of gaze-enabled public displays
  106. TextPursuits
  107. 6th international workshop on pervasive eye tracking and mobile eye-based interaction
  108. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
  109. Investigating User Needs for Bio-sensing and Affective Wearables
  110. EyeVote in the wild
  111. GazeTouchPass
  112. Introduction and establishment of virtual training in the factory of the future
  113. A field study on spontaneous gaze-based interaction with a public display using pursuits
  114. AirDisplay: Experimenting with Air Flow as a Communication Medium
  115. Tackling challenges of interactive public displays using gaze
  116. AreCAPTCHA: Outsourcing Arabic Text Digitization to Native Speakers