All Stories

  1. Exploring Mobile Devices as Haptic Interfaces for Mixed Reality
  2. Everyday Life Challenges and Augmented Realities: Exploring Use Cases For, and User Perspectives on, an Augmented Everyday Life
  3. User Reviews as a Reporting Mechanism for Emergent Issues Within Social VR Communities
  4. Augmenting People, Places & Media: The Societal Harms Posed by Everyday Augmented Reality, and the Case for Perceptual Human Rights
  5. When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR
  6. Impact of Privacy Protection Methods of Lifelogs on Remembered Memories
  7. Re-Evaluating VR User Awareness Needs During Bystander Interactions
  8. PIN Scrambler: Assessing the Impact of Randomized Layouts on the Usability and Security of PINs
  9. Are Thermal Attacks a Realistic Threat? Investigating the Preconditions of Thermal Attacks in Users’ Daily Lives
  10. CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality
  11. Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality
  12. VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
  13. The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays
  14. Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
  15. Using Personal Data to Support Authentication: User Attitudes and Suitability
  16. RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
  17. Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
  18. GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
  19. Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
  20. Assessing Social Text Placement in Mixed Reality TV
  21. RubikAuth: Fast and Secure Authentication in Virtual Reality
  22. Knowledge-driven Biometric Authentication in Virtual Reality
  23. The bird is the word