What is it about?

The study explores the adaptation of educational materials for virtual reality (VR) environments to enhance inclusive learning for students with disabilities in Uzbekistan and Vietnam. It analyzes VR technology's potential in creating accessible and effective learning experiences, focusing on platforms like Oculus Rift and Google Cardboard. The research highlights VR's ability to improve social, physical, and cognitive skills through personalized learning paths, emphasizing interface simplicity, audio/visual prompts, and flexible settings. VR's role in overcoming educational barriers for students with disabilities is underscored, enhancing sensory integration and communication abilities, particularly for those with visual, auditory, or autism spectrum disorders.

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Why is it important?

This research is important because it explores the integration of virtual reality (VR) in inclusive education, focusing on enhancing accessibility and learning outcomes for students with disabilities. By examining the adaptability and effectiveness of VR in educational settings, particularly for students with visual, auditory, and cognitive impairments, the study contributes to the development of innovative teaching strategies that promote inclusivity. It highlights the potential of VR technologies to create personalized and immersive learning experiences, addressing the unique needs of students and fostering an environment where all learners can thrive. This research is pivotal in guiding educational institutions and policymakers in implementing VR as a tool for inclusive education, ultimately supporting the goal of equal access to quality education for all students. Key Takeaways: 1. VR Adaptability: The study emphasizes the adaptability of VR technologies, such as Oculus Rift and Google Cardboard, in creating accessible learning environments tailored to the needs of students with disabilities, enhancing their educational experience. 2. Skill Development: VR applications, like AutismXR, are shown to effectively support the development of social, cognitive, and communication skills in students with autism spectrum disorders and other impairments through interactive and engaging content. 3. Personalized Learning: The research highlights the importance of customizing VR educational materials to accommodate individual learning needs, utilizing features like increased contrast, audio prompts, and flexible settings to improve content accessibility and knowledge retention.

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This page is a summary of: Use of Virtual Reality for Inclusive Education: Assessing the Availability and Adaptation of Educational Materials, Premier Journal of Science, October 2025, Premier Science,
DOI: 10.70389/pjs.100148.
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