What is it about?
Describes gamification session outcomes using low-tech game design for health sciences library classroom presentations
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Why is it important?
Information literacy instruction can be difficult to teach, by having students approach the topic through games, the topic can be easier and more engaging to approach from the student perspective. This paper describes some low tech options for gamification and how these these options were developed by health sciences and medical librarians.
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This page is a summary of: “Game on!” Teaching gamification principles for library instruction to health sciences information professionals using interactive, low-tech activities and design-thinking modalities, Journal of the Medical Library Association JMLA, October 2019, University Library System, University of Pittsburgh,
DOI: 10.5195/jmla.2019.636.
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