What is it about?

8 non-literate women resident in Zambian villages were loaned phones with GraphoGameTM, a digital literacy game, to use as a resource for literacy learning, with the assistance of their young children who had mastered the game at home while enrolled at the nearby primary school. The participants were given literacy tests before and after their exposure. Their performance improved significantly after the intervention. Furthermore, key informants indicated that the parents who participated in the study improved their literacy skills in various social and community interactions, as compared with parents within the same community who were not exposed to the game.

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Why is it important?

The study showed that it is possible to use literacy technology to teach functional literacy to illiterate rural adults with the help of their children.

Perspectives

Unlike most evaluations of digital literacy-instructional resources, this study examined the impact of functional literacy in marginalised socio-economic contexts as perceived by local community members.

Professor Emeritus Robert Serpell
University of Zambia

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This page is a summary of: Using a phone-based learning tool as an instructional resource for initial literacy learning in rural African families, South African Journal of Childhood Education, February 2020, AOSIS Open Journals,
DOI: 10.4102/sajce.v10i1.620.
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