What is it about?

This paper examines the relationship between virtual identity and virtual consumption in Second Life. More specifically, we investigate the tendency to link the virtual world to reality through the concept of identity, and explore the role consumption and business endeavors play in this process.

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Why is it important?

The business approaches most likely identified to lead to success or failure associated with certain businesses confirm that online environments differ substantially from physical and real world markets, with trust being a particularly sensitive issue in these anonym and fully disembodied contexts.

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This page is a summary of: Virtual Customers behind Avatars: The Relationship between Virtual Identity and Virtual Consumption in Second Life, Journal of theoretical and applied electronic commerce research, January 2012, SciELO Comision Nacional de Investigacion Cientifica Y Tecnologica (CONICYT),
DOI: 10.4067/s0718-18762012000200009.
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