A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners

  • Isara Kongmee, Rebecca Strachan, Alison Pickard, Catherine Montgomery
  • International Journal of Virtual and Personal Learning Environments, January 2012, IGI Global
  • DOI: 10.4018/jvple.2012100101

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The following have contributed to this page: Professor Rebecca Strachan