What is it about?

This article exposes the early use of video games in cognitive rehabilitation of autistic children, in the French clinical psychology community. The article contains a case study. The theory has a psychoanalytic tone, and the aim of this practice is to yield emotional therapeutic results on the child, in addition to the improvement of his/her cognitive abilities.

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Why is it important?

This article is the testimony of an attempt to reconcile psychoanalysis and cognitive psychology, through the clinical use of video games.

Perspectives

This article should be more regarded as a theoretical essay than a scientific study. No attempt at quantifying the impact of the practice was made.

Adrian Ernesto Radillo
University of Houston Charter School

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This page is a summary of: L'expérimentation de l'utilisation des jeux vidéo en remédiation cognitive, Enfances & Psy, January 2009, CAIRN,
DOI: 10.3917/ep.044.0174.
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