What is it about?
Our groundbreaking research explores how Virtual Reality (VR) and Augmented Reality (AR) can be used to improve traditional design processes. It focuses on integrating these immersive technologies into architectural design to better test and validate ideas and concepts throughout the design cycle. We utilize VR to understand and analyze client behaviour within digital representations of architectural designs, leading to better design validation, evaluation, and improvement. We also incorporate aspects of psychology, computational design, and software development to create a seamless and effective workflow for architects and designers using VR and eye-tracking technology. A whole new world of possibilities ready to be explored
Featured Image
Photo by Guilherme Petri on Unsplash
Why is it important?
Our research offers an innovative approach to understanding inhabitant behaviour within digital representations of architectural spaces. By leveraging these immersive technologies, designers can better test, validate, and refine their designs, ultimately leading to more user-centred and effective architectural solutions. Our research bridges the gap between traditional design processes and the opportunities offered by VR and AR, ultimately contributing to advancing architectural design practices. Additionally, by integrating behavioural analysis and user interaction within virtual environments, our research has the potential to enhance the overall user experience and inform better design decisions.
Perspectives
Our integration of Virtual Reality (VR) and Augmented Reality (AR) into architectural design represents a significant opportunity for innovation, user-centered design, and technological advancement. We leverage these immersive technologies so that designers explore new creative possibilities, gain valuable insights into inhabitant behaviour, and iteratively refine design solutions based on user feedback. Our integration of eye-tracking and behavioural analysis tools within VR and AR environments not only streamlines the design process but also shapes the future trajectory of architectural practice, establishing new standards and best practices for immersive technology integration.
Professor Marc Aurel Schnabel
Xi'an Jiaotong Liverpool University
Read the Original
This page is a summary of: The New Mirror: Reflecting on inhabitant behaviour in VR and VR visualisation, August 2021, Victoria University of Wellington Library,
DOI: 10.26686/wgtn.14838009.
You can read the full text:
Contributors
The following have contributed to this page