What is it about?
This study combines a hypergame as the first level game and the second level game together to analyze the brownfield convalescence conflict that just happened in Changzhou, China in 2016. A misperception by the public about the local government’s option of environmental remediation resulted in a hypergame at the first level. Furthermore, a new conflict emerged by the local government’s action whether to fully remediate the environment or restore it partially. The option of partial remediation eventually leads to second level of the conflict between stakeholders and the local government. Present study models the Changzhou brownfield conflict using the hybrid game based on the graph model for conflict resolution (GMCR). Compared with other conflict models, GMCR only requires relative preference information that provides a more convenient and effective means to model and analyze a strategic conflict. The proposed hybrid game provides a profound insight into the different aspects of the conflict and obtains feasible and reasonable equilibrium solutions of the conflict under multiple stability definitions. Finally, it provides some conclusions and policy implications and guidelines for the future environmental convalescence policy.
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This page is a summary of: The Analysis of Environmental Conflict in Changzhou Foreign Language School Using a Hybrid Game, The Open Cybernetics & Systemics Journal, May 2017, Bentham Science Publishers,
DOI: 10.2174/1874110x01711010094.
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