What is it about?

Play, including games, can be an effective way of developing the information skills of students in Higher Education.

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Why is it important?

The article shows that if we see Information Literacy as being contextual, rather than a list of absolute competencies, then play can be a good way to address the more difficuly, higher level, information skills than we can normally directly address in colleges and universities.

Perspectives

This is part of an overall approach I've been taking. I've been concerned that Information Literacy is too often broked down into sets of competencies that people can be marked against. The research, however, suggests that the skills, and applications of those skills, that make up the information literate person are different depending on context. Alongside this I encourage the use of active learning and game based learning for the teaching of information skills. This paper pulls those two strands together!

Andrew Walsh
University of Huddersfield

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This page is a summary of: Playful Information Literacy: Play and information Literacy in Higher Education, Nordic Journal of Information Literacy in Higher Education, December 2015, Universtity of Bergen Library,
DOI: 10.15845/noril.v7i1.223.
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