What is it about?

The study presents the experience of values in games. The text shows two possible variants of this experience: emotional illusion and delusion. In the emotional illusion, players emotionally distance themselves from their daily commitments in order to enjoy the game. With emotional delusion, emotions motivate players to deny their system of values. The study explains this distinction in the context of the theory of rational action.

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Why is it important?

For players: the study presents the risk of playing and moral borders of emotional immersion. For investigators: The study specifies the new subject of investigations about games, which is the emotional immersion.

Perspectives

The text is an opportunity to reflect on the way people get involved in games and life situations. The phenomenon of emotional immersion requires further theoretical and empirical investigation.

PhD Jan Franciszek Jacko
Uniwersytet Jagiellonski w Krakowie

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This page is a summary of: The value experience of the emotional immersion in games, Homo Ludens, February 2019, Adam Mickiewicz University Poznan,
DOI: 10.14746/hl.2018.11.5.
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