What is it about?
In this article, I discuss the short video 'Memories of Australia', created by Andrew Svanberg Hamilton. I consider what this short video 'means' in terms of its format, its creation, and its relationship to the environment. In particular, I consider the mode of creation: video game development engines. How might these be written about or critiqued in terms of media and cinema studies?
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Photo by Jeremy Zero on Unsplash
Why is it important?
The article posits that creating artwork might allow both creator and audience a way of 'attuning' to the environment, to start to understand its rhythms and its threats.
Perspectives
I encountered Hamilton's video in the middle of Melbourne's 16-week lockdown of 2020, and it made me strangely nostalgic for the country I was already in. That was the inspiration for diving deep into these short vignette-style videos, and how game development engines can be their own means and method of expression.
Daniel Binns
RMIT University
Read the Original
This page is a summary of: Attuning to the environment through media: Escape and incorporation through fire, plague and video game development software, Journal of Environmental Media, March 2021, Intellect,
DOI: 10.1386/jem_00043_1.
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