What is it about?
We simulate human behavior in dilemmas and propose a model for social preferences that may explain behavior. Our simulation can replicate the behavior in previous experiments, and we can analyze the underlying motives with our model. We use a reinforcement algorithm and novel software to program the agent-based simulation - EconSim. The dilemma is a public goods game with the possibility to vote for punishment institutions.
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Why is it important?
The combination of experimental evidence and simulations is a fruitful avenue to better understand human behavior. Our social preference model combines different motives that previous research found to be relevant for explaining behavior in social interactions. We argue that our approach can be generalized to complex simulations of human behavior.
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This page is a summary of: Social preferences in the public goods game–An Agent-Based simulation with EconSim, PLoS ONE, March 2023, PLOS,
DOI: 10.1371/journal.pone.0282112.
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