What is it about?
Binaural literally means relating or involving both ears. Binaural hearing refers to the ability of the auditory system to analyse the sound at the two ears, integrate the information embedded in the acoustic stimuli, and determine the position of the source in the surrounding three-dimensional space. This is what happens in our everyday life, and can be simulated using a simple pair of headphones as a playback device. We have developed the 3D Tune-In Toolkit (3DTI Toolkit), an open-source C++ library which integrates binaural spatialisation functionalities together with other audio-related features. After reviewing the basic concepts behind binaural spatialisation through a chronology of research milestones in the field in the last 40 years. The paper presents the technical details of this software, outlining its architecture and describing the processes implemented in each of its components. The 3DTI Toolkit integrates in one single open-source package several techniques developed and evaluated in the last 20 years of spatial audio research. During the development stage, particular attention has been put on the time-related aspects of the spatialisation, resulting in realistic and smooth simulation of moving sound sources, both in terms of angle and distance changes.
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Read the Original
This page is a summary of: 3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation, PLOS One, March 2019, PLOS,
DOI: 10.1371/journal.pone.0211899.
You can read the full text:
Resources
3DTI Binaural Test Application
This application is a demonstrator of the capabilities of the 3D Tune-In Toolkit. You can use it to experience how the toolkit renders binaural audio.
3D Tune-In Toolkit - Binaural spatialisation
This is an example of the binaural spatialisation functionalities of the 3D Tune-In Toolkit Test Application (use headphones when listening).
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