What is it about?

Most economic models assume that agents maximize their expected monetary payoff. However, subjects in the lab exhibit persistent and significant deviations from this self-interested maximizing behavior. A reasonable explanation for this behavior is that players can be motivated not only by monetary payoffs but also by what are sometimes referred to as 'psychological utilities'. When we deal with intention-based feelings, emotions and social norms, i.e., belief-dependent motivations, we need to turn to psychological game theory. This new framework focuses on strategic settings where at least one player has belief-dependent motivations or believes that one of his opponents has belief-dependent motivations. In the theory of psychological games it is assumed that players' preferences on material consequences depend on endogenous beliefs (games with belief-dependent motivations). Most of the applications of this theoretical framework assume that the psychological utility functions representing such preferences are common knowledge. However, this is often unrealistic. In particular, it cannot be true in experimental games where players are subjects drawn at random from a population. Therefore, an incomplete-information methodology is needed. We take a first step in this direction, focusing on guilt aversion in the Trust Game. In our models, agents have heterogeneous belief hierarchies. Our analysis illustrates the incomplete-information approach to psychological games and can help to organize experimental results in the Trust Game.

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Why is it important?

To our knowledge, this is the first paper offering a fully-fledged Bayesian equilibrium analysis of guilt aversion. Furthermore, we highlight that belief-dependent motivations may or may not depend on the player's role: truster or trustee. To show the consequences of each modeling choice, we consider both alternatives. In one model, we make the standard assumption that guilt sensitivity and beliefs about it do not depend on the role played in the game (role-independent guilt). In the other model, only the trustee can feel guilty (role-dependent guilt). Even when players are drawn from the same population, it is not implausible to assume that sensitivity to guilt is triggered only when playing in the role of trustee. This assumption resonates with (i) the evolutionary psychology of emotions, which suggests that, when a single emotion (guilt) operates in a variety of different domains, its effects are moderated by contextual cues; and with (ii) the conceptual act theory of emotion, which posits that people experience an (in our case, anticipated) emotion by categorizing an instance of affective feeling (anticipated disappointment of the other); with this, it is plausible that the role played in the interaction is part of the categorization process. Finally, the different responses to oxytocin of trusters and trustees, and findings in the animal literature on the reactivity of oxytocin to social cues provide some indirect evidence supporting the role-dependent model of guilt aversion. The theoretical insights of our models can be used by experimental economists to extend the elicitation and analysis of players' beliefs, design new experiments, and explain previous experimental results.

Perspectives

Giuseppe Attanasi: Our theoretical analysis highlights the importance of beliefs that are not considered in the experimental literature on the Trust Game. New experiments eliciting such beliefs could check for the correlations between actions and beliefs implied by our psy-games theoretical predictions. New experiments might also check for the role dependence of guilt aversion. Pierpaolo Battigalli: Agents often exhibit belief-dependent other regarding preferences about social outcomes. Usually, such psychological traits are not commonly known among the interacting agents; hence, an incomplete-information theory of games with belief-dependent preferences is called for. We develop it, focusing on a salient and important case in point: guilt aversion in the trust game. Our Bayesian equilibrium analysis helps organize experimental data, it can pave the way to new experimental designs, and also clarifies some general conceptual aspects of psychological game theory. Elena Manzoni: The assumption that interacting individuals have belief-dependent social preferences naturally leads to an incomplete-information analysis. Our paper shows for one specific game how such an analysis may be developed, and it highlights that the differences between the complete and incomplete-information settings are relevant. This may be a useful advice to experimental economists in the choice of both the experimental design and the model.

Giuseppe Attanasi
Universite Lille 1

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This page is a summary of: Incomplete-Information Models of Guilt Aversion in the Trust Game, Management Science, March 2016, INFORMS,
DOI: 10.1287/mnsc.2015.2154.
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