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The subject area of the present thesis concerns the use of serious games in the domain of cultural heritage. In particular, its basic scope was the creation and evaluation of a collaborative narrative-based game, which can communicate cultural content, in formal and non-formal educational settings.
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This page is a summary of: Playful interactive storytelling as a method of transmission of cultural content, National Documentation Centre,
DOI: 10.12681/eadd/51377.
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