What is it about?
A short article that takes the Augmented Reality mobile game Pokemon Go as a case study to suggest ways of thinking about the relationships between digital media and imagination.
Featured Image
Why is it important?
Pokemon GO hit the global headlines in 2016. This article is one from a special section of the journal Mobile Media & Society on the game.
Read the Original
This page is a summary of: Pokémon GO as distributed imagination, Mobile Media & Communication, January 2017, SAGE Publications,
DOI: 10.1177/2050157916677866.
You can read the full text:
Contributors
The following have contributed to this page







