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Commercial video game studios erect boundaries through the organization of work that tends to discourage the production of a diverse range of games. This article adds to the scholarship on the production of video games by examining the way work is organized at a U.S. commercial studio. Video games are a result of social conditions in a distinct organizational culture. Changing these conditions to allow for gender and other types of diverse organizational structures can impact the role of video games for the broader culture.

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This page is a summary of: Toward Greater Production Diversity, Games and Culture, May 2013, SAGE Publications,
DOI: 10.1177/1555412013481848.
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