What is it about?

Games have great potential for transforming the way mental health is delivered, but over 80% of attempts end in failure due to a lack of understanding of design. This paper looks at the psychology behind game design and how a better understanding of these underlying principles can lead to more effective - and engaging - interventions.

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Why is it important?

The author proposes the framework of positive psychology as a bridge between the clinically effective and the entertaining, suggesting that games are not self-contained experiences, but part of a larger patient-system dynamic.

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This page is a summary of: Gamification and the Psychology of Game Design in Transforming Mental Health Care, Journal of the American Psychiatric Nurses Association, March 2016, SAGE Publications,
DOI: 10.1177/1078390316636857.
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