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Teaching and learning history through historical video games via its different types of multimodal engagements and representational styles within its medium gameplay. This article examines this subject within a imaginative, folkloric context present within certain historical fantasy games in their pedagogical capacity for fostering an expanding student learning of the past.
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This page is a summary of: Rats, Plagues, and Children, Oh My! Multimodal Representations of the Past in Historical Games, Video Journal of Education and Pedagogy, December 2021, Brill,
DOI: 10.1163/23644583-bja10024.
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