What is it about?

1. It all started at a conference in Santa Barbara in 1990 2. What happened in Japan after the VR Big Bang 2.1 Research Committee on Artificial Reality and Telexistence(From 1990 to 1997) 2.2 ICAT: International Conference on Artificial Reality and Telexistence 2.3 IVRC: International-collegiate Virtual Reality Contest(From 1993 to present) 2.4 Japanese National Project, "Fundamental Study on Virtual Reality -Generation of Virtual Space and Human Interfaces for Virtual Environments- (From 1995 to 1998) 2.5 Virtual Reality Society of Japan (VRSJ) ( From 1996 until present) 3. Towards a “telexistence society” 4. VR Moves in 30-Year Cycles

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Why is it important?

It is often said that history repeats itself and it has been analyzed that 3D and VR moves are in 30-year cycles. Now that VR has again regained the excitement of its early days, the author hopes that it will encourage further growth, which in turn will greatly change the society and keep on contributing to mankind.

Perspectives

Susumu Tachi is Professor Emeritus of The University of Tokyo, where he currently leads several research projects on telexistence, virtual reality and haptics, including ACCEL Embodied Media Project at Tachi Laboratory, Institute of Gerontology. In 1980, Dr. Tachi invented the concept of Telexistence, which enables a highly realistic sensation of existence in a remote place without any actual travel, and has been working on the realization of telexistence since then. Other achievements include Haptic Primary Colors, Optical Camouflage, and autostereoscopic VR displays such as TWISTER, Repro3D and HaptoMIRAGE. He was the recipient of the 2007 IEEE Virtual Reality Career Award.

Susumu Tachi

Read the Original

This page is a summary of: Memory of the Early Days and a View toward the Future, PRESENCE Virtual and Augmented Reality, July 2016, The MIT Press,
DOI: 10.1162/pres_a_00265.
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